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Move control point colour specifications to common location and use for formatting timing screen table
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@ -2,6 +2,8 @@
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// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Bindables;
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using osu.Game.Graphics;
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using osuTK.Graphics;
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namespace osu.Game.Beatmaps.ControlPoints
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{
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@ -23,6 +25,8 @@ namespace osu.Game.Beatmaps.ControlPoints
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MaxValue = 10
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};
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public override Color4 GetRepresentingColour(OsuColour colours) => colours.GreenDark;
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/// <summary>
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/// The speed multiplier at this control point.
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/// </summary>
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