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Move control point colour specifications to common location and use for formatting timing screen table
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@ -3,6 +3,8 @@
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using osu.Framework.Bindables;
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using osu.Game.Audio;
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using osu.Game.Graphics;
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using osuTK.Graphics;
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namespace osu.Game.Beatmaps.ControlPoints
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{
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@ -16,6 +18,8 @@ namespace osu.Game.Beatmaps.ControlPoints
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SampleVolumeBindable = { Disabled = true }
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};
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public override Color4 GetRepresentingColour(OsuColour colours) => colours.Pink;
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/// <summary>
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/// The default sample bank at this control point.
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/// </summary>
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