From e9745a3ac41c93ec5860505cf833ec5618c5a177 Mon Sep 17 00:00:00 2001 From: MBmasher Date: Mon, 22 Nov 2021 08:32:35 +1100 Subject: [PATCH] Fix wrong opacity formula --- .../Difficulty/Preprocessing/OsuDifficultyHitObject.cs | 5 +++-- 1 file changed, 3 insertions(+), 2 deletions(-) diff --git a/osu.Game.Rulesets.Osu/Difficulty/Preprocessing/OsuDifficultyHitObject.cs b/osu.Game.Rulesets.Osu/Difficulty/Preprocessing/OsuDifficultyHitObject.cs index cc699aa3f9..4109c068ea 100644 --- a/osu.Game.Rulesets.Osu/Difficulty/Preprocessing/OsuDifficultyHitObject.cs +++ b/osu.Game.Rulesets.Osu/Difficulty/Preprocessing/OsuDifficultyHitObject.cs @@ -74,11 +74,12 @@ namespace osu.Game.Rulesets.Osu.Difficulty.Preprocessing public double Opacity(double ms, bool hidden) { double preemptTime = BaseObject.TimePreempt / clockRate; + double fadeInTime = BaseObject.TimeFadeIn / clockRate; if (hidden) - return Math.Clamp(Math.Min((1 - ms / preemptTime) * 2.5, (ms / preemptTime) * (1.0 / 0.3)), 0.0, 1.0); + return Math.Clamp(Math.Min((1.0 - ms / preemptTime) * 2.5, (ms / preemptTime - 0.3) * (1.0 / 0.3)), 0.0, 1.0); else - return Math.Clamp((1.0 - ms / preemptTime) * 1.5, 0.0, 1.0); + return Math.Clamp((preemptTime - ms) / fadeInTime, 0.0, 1.0); } private void setDistances(double clockRate)