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https://github.com/osukey/osukey.git
synced 2025-08-05 07:33:55 +09:00
Add grouping of ControlPoints
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@ -32,7 +32,7 @@ namespace osu.Game.Tests.Visual.Editor
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public TestSceneDistanceSnapGrid()
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{
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editorBeatmap = new EditorBeatmap<OsuHitObject>(new OsuBeatmap());
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editorBeatmap.ControlPointInfo.TimingPoints.Add(new TimingControlPoint { BeatLength = beat_length });
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editorBeatmap.ControlPointInfo.Add(0, new TimingControlPoint { BeatLength = beat_length });
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createGrid();
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}
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@ -42,8 +42,8 @@ namespace osu.Game.Tests.Visual.Editor
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{
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Clear();
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editorBeatmap.ControlPointInfo.TimingPoints.Clear();
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editorBeatmap.ControlPointInfo.TimingPoints.Add(new TimingControlPoint { BeatLength = beat_length });
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editorBeatmap.ControlPointInfo.Clear();
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editorBeatmap.ControlPointInfo.Add(0, new TimingControlPoint { BeatLength = beat_length });
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BeatDivisor.Value = 1;
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});
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@ -81,8 +81,8 @@ namespace osu.Game.Tests.Visual.Editor
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{
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AddStep($"set beat length = {beatLength}", () =>
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{
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editorBeatmap.ControlPointInfo.TimingPoints.Clear();
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editorBeatmap.ControlPointInfo.TimingPoints.Add(new TimingControlPoint { BeatLength = beatLength });
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editorBeatmap.ControlPointInfo.Clear();
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editorBeatmap.ControlPointInfo.Add(0, new TimingControlPoint { BeatLength = beatLength });
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});
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createGrid();
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@ -28,18 +28,7 @@ namespace osu.Game.Tests.Visual.Editor
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{
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var testBeatmap = new Beatmap
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{
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ControlPointInfo = new ControlPointInfo
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{
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TimingPoints =
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{
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new TimingControlPoint { Time = 0, BeatLength = 200 },
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new TimingControlPoint { Time = 100, BeatLength = 400 },
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new TimingControlPoint { Time = 175, BeatLength = 800 },
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new TimingControlPoint { Time = 350, BeatLength = 200 },
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new TimingControlPoint { Time = 450, BeatLength = 100 },
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new TimingControlPoint { Time = 500, BeatLength = 307.69230769230802 }
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}
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},
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ControlPointInfo = new ControlPointInfo(),
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HitObjects =
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{
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new HitCircle { StartTime = 0 },
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@ -47,6 +36,13 @@ namespace osu.Game.Tests.Visual.Editor
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}
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};
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testBeatmap.ControlPointInfo.Add(0, new TimingControlPoint { BeatLength = 200 });
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testBeatmap.ControlPointInfo.Add(100, new TimingControlPoint { BeatLength = 400 });
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testBeatmap.ControlPointInfo.Add(175, new TimingControlPoint { BeatLength = 800 });
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testBeatmap.ControlPointInfo.Add(350, new TimingControlPoint { BeatLength = 200 });
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testBeatmap.ControlPointInfo.Add(450, new TimingControlPoint { BeatLength = 100 });
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testBeatmap.ControlPointInfo.Add(500, new TimingControlPoint { BeatLength = 307.69230769230802 });
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Beatmap.Value = CreateWorkingBeatmap(testBeatmap);
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Child = new TimingPointVisualiser(testBeatmap, 5000) { Clock = Clock };
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@ -47,7 +47,8 @@ namespace osu.Game.Tests.Visual.Gameplay
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[Test]
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public void TestRelativeBeatLengthScaleSingleTimingPoint()
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{
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var beatmap = createBeatmap(new TimingControlPoint { BeatLength = time_range / 2 });
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var beatmap = createBeatmap();
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beatmap.ControlPointInfo.Add(0, new TimingControlPoint { BeatLength = time_range / 2 });
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createTest(beatmap, d => d.RelativeScaleBeatLengthsOverride = true);
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@ -61,10 +62,10 @@ namespace osu.Game.Tests.Visual.Gameplay
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[Test]
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public void TestRelativeBeatLengthScaleTimingPointBeyondEndDoesNotBecomeDominant()
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{
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var beatmap = createBeatmap(
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new TimingControlPoint { BeatLength = time_range / 2 },
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new TimingControlPoint { Time = 12000, BeatLength = time_range },
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new TimingControlPoint { Time = 100000, BeatLength = time_range });
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var beatmap = createBeatmap();
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beatmap.ControlPointInfo.Add(0, new TimingControlPoint { BeatLength = time_range / 2 });
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beatmap.ControlPointInfo.Add(12000, new TimingControlPoint { BeatLength = time_range });
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beatmap.ControlPointInfo.Add(100000, new TimingControlPoint { BeatLength = time_range });
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createTest(beatmap, d => d.RelativeScaleBeatLengthsOverride = true);
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@ -75,9 +76,9 @@ namespace osu.Game.Tests.Visual.Gameplay
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[Test]
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public void TestRelativeBeatLengthScaleFromSecondTimingPoint()
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{
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var beatmap = createBeatmap(
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new TimingControlPoint { BeatLength = time_range },
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new TimingControlPoint { Time = 3 * time_range, BeatLength = time_range / 2 });
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var beatmap = createBeatmap();
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beatmap.ControlPointInfo.Add(0, new TimingControlPoint { BeatLength = time_range });
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beatmap.ControlPointInfo.Add(3 * time_range, new TimingControlPoint { BeatLength = time_range / 2 });
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createTest(beatmap, d => d.RelativeScaleBeatLengthsOverride = true);
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@ -97,9 +98,9 @@ namespace osu.Game.Tests.Visual.Gameplay
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[Test]
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public void TestNonRelativeScale()
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{
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var beatmap = createBeatmap(
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new TimingControlPoint { BeatLength = time_range },
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new TimingControlPoint { Time = 3 * time_range, BeatLength = time_range / 2 });
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var beatmap = createBeatmap();
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beatmap.ControlPointInfo.Add(0, new TimingControlPoint { BeatLength = time_range });
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beatmap.ControlPointInfo.Add(3 * time_range, new TimingControlPoint { BeatLength = time_range / 2 });
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createTest(beatmap);
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@ -119,7 +120,8 @@ namespace osu.Game.Tests.Visual.Gameplay
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[Test]
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public void TestSliderMultiplierDoesNotAffectRelativeBeatLength()
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{
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var beatmap = createBeatmap(new TimingControlPoint { BeatLength = time_range });
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var beatmap = createBeatmap();
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beatmap.ControlPointInfo.Add(0, new TimingControlPoint { BeatLength = time_range });
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beatmap.BeatmapInfo.BaseDifficulty.SliderMultiplier = 2;
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createTest(beatmap, d => d.RelativeScaleBeatLengthsOverride = true);
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@ -132,7 +134,8 @@ namespace osu.Game.Tests.Visual.Gameplay
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[Test]
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public void TestSliderMultiplierAffectsNonRelativeBeatLength()
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{
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var beatmap = createBeatmap(new TimingControlPoint { BeatLength = time_range });
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var beatmap = createBeatmap();
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beatmap.ControlPointInfo.Add(0, new TimingControlPoint { BeatLength = time_range });
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beatmap.BeatmapInfo.BaseDifficulty.SliderMultiplier = 2;
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createTest(beatmap);
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@ -154,14 +157,11 @@ namespace osu.Game.Tests.Visual.Gameplay
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/// Creates an <see cref="IBeatmap"/>, containing 10 hitobjects and user-provided timing points.
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/// The hitobjects are spaced <see cref="time_range"/> milliseconds apart.
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/// </summary>
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/// <param name="timingControlPoints">The timing points to add to the beatmap.</param>
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/// <returns>The <see cref="IBeatmap"/>.</returns>
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private IBeatmap createBeatmap(params TimingControlPoint[] timingControlPoints)
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private IBeatmap createBeatmap()
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{
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var beatmap = new Beatmap<HitObject> { BeatmapInfo = { Ruleset = new OsuRuleset().RulesetInfo } };
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beatmap.ControlPointInfo.TimingPoints.AddRange(timingControlPoints);
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for (int i = 0; i < 10; i++)
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beatmap.HitObjects.Add(new HitObject { StartTime = i * time_range });
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@ -3,6 +3,7 @@
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using System;
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using System.Collections.Generic;
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using Microsoft.EntityFrameworkCore.Internal;
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using NUnit.Framework;
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using osu.Framework.Allocation;
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using osu.Framework.Audio.Track;
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@ -10,7 +11,6 @@ using osu.Framework.Extensions.Color4Extensions;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Shapes;
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using osu.Framework.Lists;
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using osu.Framework.Timing;
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using osu.Game.Beatmaps.ControlPoints;
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using osu.Game.Graphics;
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@ -153,7 +153,7 @@ namespace osu.Game.Tests.Visual.UserInterface
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};
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}
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private SortedList<TimingControlPoint> timingPoints => Beatmap.Value.Beatmap.ControlPointInfo.TimingPoints;
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private IReadOnlyList<TimingControlPoint> timingPoints => Beatmap.Value.Beatmap.ControlPointInfo.TimingPoints;
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private TimingControlPoint getNextTimingPoint(TimingControlPoint current)
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{
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