Merge branch 'master' into multiplayer-disable-adaptive-speed

This commit is contained in:
Salman Ahmed
2022-05-04 17:06:36 +03:00
640 changed files with 15562 additions and 4665 deletions

View File

@ -11,7 +11,7 @@ using osu.Game.Scoring;
namespace osu.Game.Rulesets.Mods
{
public abstract class ModAutoplay : Mod, IApplicableFailOverride, ICreateReplay
public abstract class ModAutoplay : Mod, IApplicableFailOverride, ICreateReplayData
{
public override string Name => "Autoplay";
public override string Acronym => "AT";
@ -26,10 +26,20 @@ namespace osu.Game.Rulesets.Mods
public override bool IsPlayable(ModUsage usage) => false;
public override Type[] IncompatibleMods => new[] { typeof(ModRelax), typeof(ModFailCondition), typeof(ModNoFail) };
public override Type[] IncompatibleMods => new[] { typeof(ModCinema), typeof(ModRelax), typeof(ModFailCondition), typeof(ModNoFail) };
public override bool HasImplementation => GetType().GenericTypeArguments.Length == 0;
[Obsolete("Override CreateReplayData(IBeatmap, IReadOnlyList<Mod>) instead")] // Can be removed 20220929
public virtual Score CreateReplayScore(IBeatmap beatmap, IReadOnlyList<Mod> mods) => new Score { Replay = new Replay() };
public virtual ModReplayData CreateReplayData(IBeatmap beatmap, IReadOnlyList<Mod> mods)
{
#pragma warning disable CS0618
var replayScore = CreateReplayScore(beatmap, mods);
#pragma warning restore CS0618
return new ModReplayData(replayScore.Replay, new ModCreatedUser { Username = replayScore.ScoreInfo.User.Username });
}
}
}