diff --git a/osu.Game.Tests/Visual/UserInterface/TestSceneModSelectOverlay.cs b/osu.Game.Tests/Visual/UserInterface/TestSceneModSelectOverlay.cs index 85350c028c..dec9e319ea 100644 --- a/osu.Game.Tests/Visual/UserInterface/TestSceneModSelectOverlay.cs +++ b/osu.Game.Tests/Visual/UserInterface/TestSceneModSelectOverlay.cs @@ -170,6 +170,31 @@ namespace osu.Game.Tests.Visual.UserInterface }); } + [Test] + public void TestExternallySetModIsReplacedByOverlayInstance() + { + Mod external = new OsuModDoubleTime(); + Mod overlayButtonMod = null; + + changeRuleset(0); + + AddStep("set mod externally", () => { SelectedMods.Value = new[] { external }; }); + + AddAssert("ensure button is selected", () => + { + var button = modSelect.GetModButton(SelectedMods.Value.Single()); + overlayButtonMod = button.SelectedMod; + return overlayButtonMod.GetType() == external.GetType(); + }); + + // Right now, when an external change occurs, the ModSelectOverlay will replace the global instance with its own + AddAssert("mod instance doesn't match", () => external != overlayButtonMod); + + AddAssert("one mod present in global selected", () => SelectedMods.Value.Count == 1); + AddAssert("globally selected matches button's mod instance", () => SelectedMods.Value.Contains(overlayButtonMod)); + AddAssert("globally selected doesn't contain original external change", () => !SelectedMods.Value.Contains(external)); + } + [Test] public void TestNonStacked() {