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Rename drawable namespace to avoid clashes with framework class
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50
osu.Game.Rulesets.Catch/Objects/Drawables/DrawableFruit.cs
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50
osu.Game.Rulesets.Catch/Objects/Drawables/DrawableFruit.cs
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using osu.Framework.Allocation;
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using osu.Framework.Utils;
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using osu.Game.Skinning;
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namespace osu.Game.Rulesets.Catch.Objects.Drawables
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{
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public class DrawableFruit : PalpableCatchHitObject<Fruit>
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{
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public DrawableFruit(Fruit h)
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: base(h)
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{
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Rotation = (float)(RNG.NextDouble() - 0.5f) * 40;
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}
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[BackgroundDependencyLoader]
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private void load()
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{
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ScaleContainer.Child = new SkinnableDrawable(
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new CatchSkinComponent(getComponent(HitObject.VisualRepresentation)), _ => new FruitPiece());
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}
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private CatchSkinComponents getComponent(FruitVisualRepresentation hitObjectVisualRepresentation)
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{
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switch (hitObjectVisualRepresentation)
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{
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case FruitVisualRepresentation.Pear:
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return CatchSkinComponents.FruitPear;
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case FruitVisualRepresentation.Grape:
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return CatchSkinComponents.FruitGrapes;
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case FruitVisualRepresentation.Pineapple:
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return CatchSkinComponents.FruitApple;
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case FruitVisualRepresentation.Raspberry:
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return CatchSkinComponents.FruitOrange;
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case FruitVisualRepresentation.Banana:
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return CatchSkinComponents.FruitBananas;
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default:
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throw new ArgumentOutOfRangeException(nameof(hitObjectVisualRepresentation), hitObjectVisualRepresentation, null);
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}
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}
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}
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}
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