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50
osu.Game.Tests/Visual/Gameplay/TestSceneFailAnimation.cs
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50
osu.Game.Tests/Visual/Gameplay/TestSceneFailAnimation.cs
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using System.Collections.Generic;
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using osu.Framework.Graphics.Containers;
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using osu.Game.Rulesets;
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using osu.Game.Rulesets.Mods;
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using osu.Game.Screens.Play;
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namespace osu.Game.Tests.Visual.Gameplay
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{
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public class TestSceneFailAnimation : AllPlayersTestScene
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{
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protected override Player CreatePlayer(Ruleset ruleset)
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{
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Mods.Value = Array.Empty<Mod>();
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return new FailPlayer();
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}
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public override IReadOnlyList<Type> RequiredTypes => new[]
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{
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typeof(AllPlayersTestScene),
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typeof(TestPlayer),
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typeof(Player),
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};
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protected override void AddCheckSteps()
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{
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AddUntilStep("wait for fail", () => Player.HasFailed);
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AddUntilStep("wait for fail overlay", () => ((FailPlayer)Player).FailOverlay.State == Visibility.Visible);
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}
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private class FailPlayer : TestPlayer
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{
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public new FailOverlay FailOverlay => base.FailOverlay;
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public FailPlayer()
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: base(false, false)
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{
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}
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protected override void LoadComplete()
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{
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base.LoadComplete();
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ScoreProcessor.FailConditions += _ => true;
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}
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}
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}
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}
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@ -113,7 +113,7 @@ namespace osu.Game.Tests.Visual.Gameplay
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public void TestPauseAfterFail()
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{
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AddUntilStep("wait for fail", () => Player.HasFailed);
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AddAssert("fail overlay shown", () => Player.FailOverlayVisible);
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AddUntilStep("fail overlay shown", () => Player.FailOverlayVisible);
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confirmClockRunning(false);
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@ -84,7 +84,6 @@ namespace osu.Game.Tests.Visual.UserInterface
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testLocalCursor();
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testUserCursorOverride();
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testMultipleLocalCursors();
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ReturnUserInput();
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}
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/// <summary>
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using NUnit.Framework;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Colour;
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using osu.Framework.Graphics.Shapes;
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using osu.Game.Graphics.Containers;
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using osuTK;
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using osuTK.Graphics;
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namespace osu.Game.Tests.Visual.UserInterface
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{
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[TestFixture]
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public class TestSceneOsuHoverContainer : ManualInputManagerTestScene
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{
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private OsuHoverTestContainer hoverContainer;
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private Box colourContainer;
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[SetUp]
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public void SetUp() => Schedule(() =>
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{
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Child = hoverContainer = new OsuHoverTestContainer
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{
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Enabled = { Value = true },
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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Size = new Vector2(100),
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Child = colourContainer = new Box
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{
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RelativeSizeAxes = Axes.Both,
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},
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};
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doMoveOut();
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});
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[Description("Checks IsHovered property value on a container when it is hovered/unhovered.")]
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[TestCase(true, TestName = "Enabled_Check_IsHovered")]
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[TestCase(false, TestName = "Disabled_Check_IsHovered")]
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public void TestIsHoveredHasProperValue(bool isEnabled)
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{
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setContainerEnabledTo(isEnabled);
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checkNotHovered();
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moveToText();
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checkHovered();
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moveOut();
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checkNotHovered();
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moveToText();
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checkHovered();
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moveOut();
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checkNotHovered();
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}
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[Test]
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[Description("Checks colour fading on an enabled container when it is hovered/unhovered.")]
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public void TestTransitionWhileEnabled()
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{
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enableContainer();
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checkColour(OsuHoverTestContainer.IDLE_COLOUR);
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moveToText();
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waitUntilColourIs(OsuHoverTestContainer.HOVER_COLOUR);
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moveOut();
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waitUntilColourIs(OsuHoverTestContainer.IDLE_COLOUR);
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moveToText();
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waitUntilColourIs(OsuHoverTestContainer.HOVER_COLOUR);
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moveOut();
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waitUntilColourIs(OsuHoverTestContainer.IDLE_COLOUR);
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}
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[Test]
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[Description("Checks colour fading on a disabled container when it is hovered/unhovered.")]
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public void TestNoTransitionWhileDisabled()
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{
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disableContainer();
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checkColour(OsuHoverTestContainer.IDLE_COLOUR);
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moveToText();
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checkColour(OsuHoverTestContainer.IDLE_COLOUR);
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moveOut();
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checkColour(OsuHoverTestContainer.IDLE_COLOUR);
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moveToText();
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checkColour(OsuHoverTestContainer.IDLE_COLOUR);
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moveOut();
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checkColour(OsuHoverTestContainer.IDLE_COLOUR);
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}
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[Test]
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[Description("Checks that when a disabled & hovered container gets enabled, colour fading happens")]
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public void TestBecomesEnabledTransition()
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{
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disableContainer();
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checkColour(OsuHoverTestContainer.IDLE_COLOUR);
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moveToText();
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checkColour(OsuHoverTestContainer.IDLE_COLOUR);
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enableContainer();
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waitUntilColourIs(OsuHoverTestContainer.HOVER_COLOUR);
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}
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[Test]
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[Description("Checks that when an enabled & hovered container gets disabled, colour fading happens")]
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public void TestBecomesDisabledTransition()
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{
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enableContainer();
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checkColour(OsuHoverTestContainer.IDLE_COLOUR);
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moveToText();
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waitUntilColourIs(OsuHoverTestContainer.HOVER_COLOUR);
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disableContainer();
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waitUntilColourIs(OsuHoverTestContainer.IDLE_COLOUR);
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}
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[Test]
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[Description("Checks that when a hovered container gets enabled and disabled multiple times, colour fading happens")]
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public void TestDisabledChangesMultipleTimes()
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{
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enableContainer();
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checkColour(OsuHoverTestContainer.IDLE_COLOUR);
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moveToText();
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waitUntilColourIs(OsuHoverTestContainer.HOVER_COLOUR);
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disableContainer();
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waitUntilColourIs(OsuHoverTestContainer.IDLE_COLOUR);
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enableContainer();
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waitUntilColourIs(OsuHoverTestContainer.HOVER_COLOUR);
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disableContainer();
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waitUntilColourIs(OsuHoverTestContainer.IDLE_COLOUR);
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}
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private void enableContainer() => setContainerEnabledTo(true);
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private void disableContainer() => setContainerEnabledTo(false);
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private void setContainerEnabledTo(bool newValue)
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{
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string word = newValue ? "Enable" : "Disable";
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AddStep($"{word} container", () => hoverContainer.Enabled.Value = newValue);
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}
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private void moveToText() => AddStep("Move mouse to text", () => InputManager.MoveMouseTo(hoverContainer));
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private void moveOut() => AddStep("Move out", doMoveOut);
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private void checkHovered() => AddAssert("Check hovered", () => hoverContainer.IsHovered);
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private void checkNotHovered() => AddAssert("Check not hovered", () => !hoverContainer.IsHovered);
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private void checkColour(ColourInfo expectedColour)
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=> AddAssert($"Check colour to be '{expectedColour}'", () => currentColour.Equals(expectedColour));
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private void waitUntilColourIs(ColourInfo expectedColour)
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=> AddUntilStep($"Wait until hover colour is {expectedColour}", () => currentColour.Equals(expectedColour));
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private ColourInfo currentColour => colourContainer.DrawColourInfo.Colour;
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/// <summary>
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/// Moves the cursor to top left corner of the screen
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/// </summary>
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private void doMoveOut()
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=> InputManager.MoveMouseTo(new Vector2(InputManager.ScreenSpaceDrawQuad.TopLeft.X, InputManager.ScreenSpaceDrawQuad.TopLeft.Y));
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private sealed class OsuHoverTestContainer : OsuHoverContainer
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{
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public static readonly Color4 HOVER_COLOUR = Color4.Red;
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public static readonly Color4 IDLE_COLOUR = Color4.Green;
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public OsuHoverTestContainer()
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{
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HoverColour = HOVER_COLOUR;
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IdleColour = IDLE_COLOUR;
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}
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}
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}
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}
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