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https://github.com/osukey/osukey.git
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Add a polling component model
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@ -4,11 +4,10 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Threading.Tasks;
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using osu.Framework.Allocation;
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using osu.Framework.Configuration;
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using osu.Framework.Graphics;
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using osu.Framework.Logging;
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using osu.Framework.Threading;
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using osu.Game.Online.API;
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using osu.Game.Online.API.Requests;
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using osu.Game.Users;
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@ -18,7 +17,7 @@ namespace osu.Game.Online.Chat
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/// <summary>
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/// Manages everything channel related
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/// </summary>
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public class ChannelManager : Component, IOnlineComponent
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public class ChannelManager : PollingComponent
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{
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/// <summary>
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/// The channels the player joins on startup
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@ -49,11 +48,14 @@ namespace osu.Game.Online.Chat
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public IBindableCollection<Channel> AvailableChannels => availableChannels;
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private IAPIProvider api;
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private ScheduledDelegate fetchMessagesScheduleder;
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public readonly BindableBool HighPollRate = new BindableBool();
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public ChannelManager()
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{
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CurrentChannel.ValueChanged += currentChannelChanged;
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HighPollRate.BindValueChanged(high => TimeBetweenPolls = high ? 1000 : 6000, true);
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}
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/// <summary>
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@ -360,73 +362,60 @@ namespace osu.Game.Online.Chat
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}
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}
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public void APIStateChanged(APIAccess api, APIState state)
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{
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switch (state)
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{
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case APIState.Online:
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fetchUpdates();
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break;
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default:
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fetchMessagesScheduleder?.Cancel();
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fetchMessagesScheduleder = null;
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break;
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}
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}
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private long lastMessageId;
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private const int update_poll_interval = 1000;
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private bool channelsInitialised;
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private void fetchUpdates()
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protected override Task Poll()
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{
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fetchMessagesScheduleder?.Cancel();
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fetchMessagesScheduleder = Scheduler.AddDelayed(() =>
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if (!api.IsLoggedIn)
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return base.Poll();
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var fetchReq = new GetUpdatesRequest(lastMessageId);
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var tcs = new TaskCompletionSource<bool>();
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fetchReq.Success += updates =>
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{
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var fetchReq = new GetUpdatesRequest(lastMessageId);
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fetchReq.Success += updates =>
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if (updates?.Presence != null)
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{
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if (updates?.Presence != null)
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foreach (var channel in updates.Presence)
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{
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foreach (var channel in updates.Presence)
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{
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// we received this from the server so should mark the channel already joined.
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JoinChannel(channel, true);
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}
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//todo: handle left channels
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handleChannelMessages(updates.Messages);
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foreach (var group in updates.Messages.GroupBy(m => m.ChannelId))
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JoinedChannels.FirstOrDefault(c => c.Id == group.Key)?.AddNewMessages(group.ToArray());
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lastMessageId = updates.Messages.LastOrDefault()?.Id ?? lastMessageId;
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// we received this from the server so should mark the channel already joined.
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JoinChannel(channel, true);
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}
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if (!channelsInitialised)
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{
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channelsInitialised = true;
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// we want this to run after the first presence so we can see if the user is in any channels already.
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initializeChannels();
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}
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//todo: handle left channels
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fetchUpdates();
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};
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handleChannelMessages(updates.Messages);
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fetchReq.Failure += delegate { fetchUpdates(); };
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foreach (var group in updates.Messages.GroupBy(m => m.ChannelId))
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JoinedChannels.FirstOrDefault(c => c.Id == group.Key)?.AddNewMessages(group.ToArray());
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api.Queue(fetchReq);
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}, update_poll_interval);
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lastMessageId = updates.Messages.LastOrDefault()?.Id ?? lastMessageId;
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}
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if (!channelsInitialised)
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{
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channelsInitialised = true;
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// we want this to run after the first presence so we can see if the user is in any channels already.
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initializeChannels();
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}
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tcs.SetResult(true);
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};
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fetchReq.Failure += _ => tcs.SetResult(false);
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api.Queue(fetchReq);
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return tcs.Task;
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}
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[BackgroundDependencyLoader]
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private void load(IAPIProvider api)
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{
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this.api = api;
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api.Register(this);
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}
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}
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