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Merge pull request #20303 from peppy/hitobject-entry-nesting-stoled
Fix editor performance drop over time due to lingering nested object references
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@ -103,7 +103,7 @@ namespace osu.Game.Tests.Visual.Gameplay
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AddUntilStep("hit first hitobject", () =>
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{
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InputManager.Click(MouseButton.Left);
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return nextObjectEntry.Result.HasResult;
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return nextObjectEntry.Result?.HasResult == true;
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});
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AddAssert("check correct object after hit", () => sampleTriggerSource.GetMostValidObject() == beatmap.HitObjects[1]);
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