Simplify method of marking players as playing in test scenes

This commit is contained in:
Dean Herbert
2021-08-09 19:18:13 +09:00
parent 359b6ec174
commit ea6e441dec
5 changed files with 29 additions and 14 deletions

View File

@ -12,6 +12,7 @@ using osu.Game.Rulesets.UI;
using osu.Game.Screens.OnlinePlay.Multiplayer.Spectate;
using osu.Game.Screens.Play;
using osu.Game.Tests.Beatmaps.IO;
using osu.Game.Users;
namespace osu.Game.Tests.Visual.Multiplayer
{
@ -47,8 +48,9 @@ namespace osu.Game.Tests.Visual.Multiplayer
{
AddStep("start players silently", () =>
{
Client.CurrentMatchPlayingUserIds.Add(PLAYER_1_ID);
Client.CurrentMatchPlayingUserIds.Add(PLAYER_2_ID);
OnlinePlayDependencies.Client.AddUser(new User { Id = PLAYER_1_ID }, true);
OnlinePlayDependencies.Client.AddUser(new User { Id = PLAYER_2_ID }, true);
playingUserIds.Add(PLAYER_1_ID);
playingUserIds.Add(PLAYER_2_ID);
});
@ -264,7 +266,8 @@ namespace osu.Game.Tests.Visual.Multiplayer
{
foreach (int id in userIds)
{
Client.CurrentMatchPlayingUserIds.Add(id);
OnlinePlayDependencies.Client.AddUser(new User { Id = id }, true);
SpectatorClient.StartPlay(id, beatmapId ?? importedBeatmapId);
playingUserIds.Add(id);
}

View File

@ -20,6 +20,7 @@ using osu.Game.Scoring;
using osu.Game.Screens.Play.HUD;
using osu.Game.Tests.Visual.OnlinePlay;
using osu.Game.Tests.Visual.Spectator;
using osu.Game.Users;
namespace osu.Game.Tests.Visual.Multiplayer
{
@ -53,10 +54,10 @@ namespace osu.Game.Tests.Visual.Multiplayer
var playable = Beatmap.Value.GetPlayableBeatmap(Ruleset.Value);
foreach (var user in users)
{
SpectatorClient.StartPlay(user, Beatmap.Value.BeatmapInfo.OnlineBeatmapID ?? 0);
// Todo: This is REALLY bad.
Client.CurrentMatchPlayingUserIds.AddRange(users);
OnlinePlayDependencies.Client.AddUser(new User { Id = user }, true);
}
Children = new Drawable[]
{