We no longer need to pass in the control point.

This commit is contained in:
smoogipooo
2017-06-16 13:12:36 +09:00
parent 874db28478
commit ea87aca032
3 changed files with 6 additions and 6 deletions

View File

@ -56,7 +56,7 @@ namespace osu.Game.Rulesets.Timing
[BackgroundDependencyLoader]
private void load()
{
DrawableTimingSection timingSection = CreateTimingSection(ControlPoint);
DrawableTimingSection timingSection = CreateTimingSection();
timingSection.ScrollingAxes = ScrollingAxes;
timingSection.VisibleTimeRange.BindTo(VisibleTimeRange);
@ -88,6 +88,6 @@ namespace osu.Game.Rulesets.Timing
/// Creates the container which handles the movement of a collection of hit objects.
/// </summary>
/// <returns>The <see cref="DrawableTimingSection"/>.</returns>
protected abstract DrawableTimingSection CreateTimingSection(MultiplierControlPoint controlPoint);
protected abstract DrawableTimingSection CreateTimingSection();
}
}