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We no longer need to pass in the control point.
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@ -56,7 +56,7 @@ namespace osu.Game.Rulesets.Timing
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[BackgroundDependencyLoader]
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private void load()
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{
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DrawableTimingSection timingSection = CreateTimingSection(ControlPoint);
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DrawableTimingSection timingSection = CreateTimingSection();
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timingSection.ScrollingAxes = ScrollingAxes;
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timingSection.VisibleTimeRange.BindTo(VisibleTimeRange);
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@ -88,6 +88,6 @@ namespace osu.Game.Rulesets.Timing
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/// Creates the container which handles the movement of a collection of hit objects.
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/// </summary>
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/// <returns>The <see cref="DrawableTimingSection"/>.</returns>
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protected abstract DrawableTimingSection CreateTimingSection(MultiplierControlPoint controlPoint);
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protected abstract DrawableTimingSection CreateTimingSection();
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}
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}
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