Remove unused/unnecessary fields

This commit is contained in:
naoey
2019-07-02 16:13:47 +05:30
parent ee516d2515
commit eaa19d5a49
2 changed files with 3 additions and 14 deletions

View File

@ -3,8 +3,6 @@
using osu.Framework.Allocation; using osu.Framework.Allocation;
using osu.Framework.Graphics; using osu.Framework.Graphics;
using osu.Framework.Graphics.Shapes;
using osu.Framework.Graphics.Sprites;
using osu.Game.Beatmaps; using osu.Game.Beatmaps;
using osu.Game.Graphics; using osu.Game.Graphics;
using osu.Game.Graphics.Containers; using osu.Game.Graphics.Containers;
@ -18,11 +16,7 @@ namespace osu.Game.Overlays.Direct
protected bool DownloadEnabled => button.Enabled.Value; protected bool DownloadEnabled => button.Enabled.Value;
private readonly bool noVideo; private readonly bool noVideo;
private readonly SpriteIcon icon;
private readonly SpriteIcon checkmark;
private readonly Box background;
private OsuColour colours;
private readonly ShakeContainer shakeContainer; private readonly ShakeContainer shakeContainer;
private readonly OsuDownloadButton button; private readonly OsuDownloadButton button;
@ -50,10 +44,8 @@ namespace osu.Game.Overlays.Direct
} }
[BackgroundDependencyLoader(true)] [BackgroundDependencyLoader(true)]
private void load(OsuColour colours, OsuGame game, BeatmapManager beatmaps) private void load(OsuGame game, BeatmapManager beatmaps)
{ {
this.colours = colours;
if (BeatmapSet.Value.OnlineInfo.Availability?.DownloadDisabled ?? false) if (BeatmapSet.Value.OnlineInfo.Availability?.DownloadDisabled ?? false)
{ {
button.Enabled.Value = false; button.Enabled.Value = false;

View File

@ -13,9 +13,6 @@ namespace osu.Game.Screens.Play
{ {
public class ReplayDownloadButton : DownloadTrackingComposite<ScoreInfo, ScoreManager> public class ReplayDownloadButton : DownloadTrackingComposite<ScoreInfo, ScoreManager>
{ {
[Resolved]
private ScoreManager scores { get; set; }
private OsuDownloadButton button; private OsuDownloadButton button;
private ShakeContainer shakeContainer; private ShakeContainer shakeContainer;
@ -39,7 +36,7 @@ namespace osu.Game.Screens.Play
} }
[BackgroundDependencyLoader(true)] [BackgroundDependencyLoader(true)]
private void load(OsuGame game) private void load(OsuGame game, ScoreManager scores)
{ {
InternalChild = shakeContainer = new ShakeContainer InternalChild = shakeContainer = new ShakeContainer
{ {
@ -69,7 +66,7 @@ namespace osu.Game.Screens.Play
} }
}; };
State.BindValueChanged((state) => State.BindValueChanged(state =>
{ {
button.State.Value = state.NewValue; button.State.Value = state.NewValue;