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Change all instances of options to settings where applicable
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180
osu.Game/Overlays/SettingsOverlay.cs
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180
osu.Game/Overlays/SettingsOverlay.cs
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// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using System.Linq;
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using OpenTK.Graphics;
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using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Primitives;
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using osu.Framework.Graphics.Sprites;
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using osu.Game.Overlays.Settings;
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using System;
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using osu.Game.Overlays.Settings.Sections;
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using osu.Framework.Input;
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namespace osu.Game.Overlays
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{
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public class SettingsOverlay : FocusedOverlayContainer
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{
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internal const float CONTENT_MARGINS = 10;
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public const float TRANSITION_LENGTH = 600;
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public const float SIDEBAR_WIDTH = Sidebar.DEFAULT_WIDTH;
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private const float width = 400;
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private const float sidebar_padding = 10;
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private ScrollContainer scrollContainer;
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private Sidebar sidebar;
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private SidebarButton[] sidebarButtons;
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private SettingsSection[] sections;
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private SettingsHeader header;
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private SettingsFooter footer;
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private SearchContainer searchContainer;
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private float lastKnownScroll;
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public SettingsOverlay()
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{
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RelativeSizeAxes = Axes.Y;
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AutoSizeAxes = Axes.X;
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}
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[BackgroundDependencyLoader(permitNulls: true)]
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private void load(OsuGame game)
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{
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sections = new SettingsSection[]
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{
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new GeneralSection(),
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new GraphicsSection(),
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new GameplaySection(),
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new AudioSection(),
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new SkinSection(),
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new InputSection(),
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new OnlineSection(),
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new MaintenanceSection(),
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new DebugSection(),
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};
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Children = new Drawable[]
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{
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new Box
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{
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RelativeSizeAxes = Axes.Both,
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Colour = Color4.Black,
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Alpha = 0.6f,
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},
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scrollContainer = new ScrollContainer
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{
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ScrollDraggerVisible = false,
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RelativeSizeAxes = Axes.Y,
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Width = width,
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Margin = new MarginPadding { Left = SIDEBAR_WIDTH },
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Children = new Drawable[]
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{
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searchContainer = new SearchContainer
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{
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AutoSizeAxes = Axes.Y,
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RelativeSizeAxes = Axes.X,
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Direction = FillDirection.Vertical,
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Children = sections,
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},
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footer = new SettingsFooter(),
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header = new SettingsHeader(() => scrollContainer.Current)
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{
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Exit = Hide,
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},
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}
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},
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sidebar = new Sidebar
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{
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Width = SIDEBAR_WIDTH,
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Children = sidebarButtons = sections.Select(section =>
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new SidebarButton
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{
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Selected = sections[0] == section,
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Section = section,
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Action = () => scrollContainer.ScrollIntoView(section),
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}
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).ToArray()
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}
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};
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header.SearchTextBox.Current.ValueChanged += newValue => searchContainer.SearchTerm = newValue;
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scrollContainer.Padding = new MarginPadding { Top = game?.Toolbar.DrawHeight ?? 0 };
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}
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protected override void UpdateAfterChildren()
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{
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base.UpdateAfterChildren();
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//we need to update these manually because we can't put the SettingsHeader inside the SearchContainer (due to its anchoring).
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searchContainer.Y = header.DrawHeight;
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footer.Y = searchContainer.Y + searchContainer.DrawHeight;
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}
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protected override void Update()
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{
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base.Update();
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float currentScroll = scrollContainer.Current;
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if (currentScroll != lastKnownScroll)
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{
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lastKnownScroll = currentScroll;
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SettingsSection bestCandidate = null;
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float bestDistance = float.MaxValue;
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foreach (SettingsSection section in sections)
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{
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float distance = Math.Abs(scrollContainer.GetChildPosInContent(section) - currentScroll);
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if (distance < bestDistance)
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{
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bestDistance = distance;
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bestCandidate = section;
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}
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}
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var previous = sidebarButtons.SingleOrDefault(sb => sb.Selected);
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var next = sidebarButtons.SingleOrDefault(sb => sb.Section == bestCandidate);
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if (previous != null) previous.Selected = false;
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if (next != null) next.Selected = true;
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}
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}
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protected override void PopIn()
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{
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base.PopIn();
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scrollContainer.MoveToX(0, TRANSITION_LENGTH, EasingTypes.OutQuint);
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sidebar.MoveToX(0, TRANSITION_LENGTH, EasingTypes.OutQuint);
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FadeTo(1, TRANSITION_LENGTH / 2);
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header.SearchTextBox.HoldFocus = true;
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}
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protected override void PopOut()
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{
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base.PopOut();
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scrollContainer.MoveToX(-width, TRANSITION_LENGTH, EasingTypes.OutQuint);
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sidebar.MoveToX(-SIDEBAR_WIDTH, TRANSITION_LENGTH, EasingTypes.OutQuint);
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FadeTo(0, TRANSITION_LENGTH / 2);
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header.SearchTextBox.HoldFocus = false;
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header.SearchTextBox.TriggerFocusLost();
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}
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protected override bool OnFocus(InputState state)
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{
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header.SearchTextBox.TriggerFocus(state);
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return false;
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}
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}
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}
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