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Move hit events to the ScoreProcessor
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@ -29,7 +29,6 @@ using osu.Game.Rulesets.Scoring;
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using osu.Game.Scoring;
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using osu.Game.Skinning;
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using System;
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using System.Linq;
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using osu.Framework.Graphics.Containers;
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using osu.Game.Rulesets.Osu.Statistics;
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using osu.Game.Screens.Ranking.Statistics;
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@ -201,7 +200,7 @@ namespace osu.Game.Rulesets.Osu
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{
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RelativeSizeAxes = Axes.X,
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Height = 130,
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Child = new TimingDistributionGraph(score.HitEvents.Cast<HitEvent>().ToList())
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Child = new TimingDistributionGraph(score)
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{
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RelativeSizeAxes = Axes.Both
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}
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@ -209,7 +208,7 @@ namespace osu.Game.Rulesets.Osu
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new StatisticContainer("Accuracy Heatmap")
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{
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RelativeSizeAxes = Axes.Both,
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Child = new Heatmap(score.Beatmap, score.HitEvents.Cast<HitEvent>().ToList())
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Child = new Heatmap(score)
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{
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RelativeSizeAxes = Axes.Both
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}
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