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Move hit events to the ScoreProcessor
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@ -7,9 +7,9 @@ using osu.Framework.Extensions.Color4Extensions;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Shapes;
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using osu.Game.Rulesets.Osu.Objects;
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using osu.Game.Rulesets.Osu.Scoring;
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using osu.Game.Rulesets.Osu.Statistics;
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using osu.Game.Rulesets.Scoring;
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using osu.Game.Scoring;
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using osuTK;
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namespace osu.Game.Tests.Visual.Ranking
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@ -25,7 +25,7 @@ namespace osu.Game.Tests.Visual.Ranking
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RelativeSizeAxes = Axes.Both,
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Colour = Color4Extensions.FromHex("#333")
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},
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new TimingDistributionGraph(CreateDistributedHitEvents())
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new TimingDistributionGraph(new ScoreInfo { HitEvents = CreateDistributedHitEvents() })
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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