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Fix mode icon not being updated for correct ruleset
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@ -9,6 +9,7 @@ using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Shapes;
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using osu.Game.Graphics;
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using osu.Game.Graphics.Containers;
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using osu.Game.Rulesets;
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using osuTK;
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using osuTK.Graphics;
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@ -16,15 +17,16 @@ namespace osu.Game.Beatmaps.Drawables
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{
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public class DifficultyIcon : DifficultyColouredContainer
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{
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private readonly BeatmapInfo beatmap;
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private readonly RulesetInfo ruleset;
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public DifficultyIcon(BeatmapInfo beatmap)
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public DifficultyIcon(BeatmapInfo beatmap, RulesetInfo ruleset = null)
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: base(beatmap)
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{
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if (beatmap == null)
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throw new ArgumentNullException(nameof(beatmap));
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this.beatmap = beatmap;
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this.ruleset = ruleset ?? beatmap.Ruleset;
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Size = new Vector2(20);
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}
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@ -58,7 +60,7 @@ namespace osu.Game.Beatmaps.Drawables
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Origin = Anchor.Centre,
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RelativeSizeAxes = Axes.Both,
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// the null coalesce here is only present to make unit tests work (ruleset dlls aren't copied correctly for testing at the moment)
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Icon = beatmap.Ruleset?.CreateInstance().CreateIcon() ?? new SpriteIcon { Icon = FontAwesome.fa_question_circle_o }
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Icon = ruleset?.CreateInstance().CreateIcon() ?? new SpriteIcon { Icon = FontAwesome.fa_question_circle_o }
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}
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};
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}
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