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https://github.com/osukey/osukey.git
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Use interface to convey beat sync information
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@ -10,6 +10,7 @@ using System.Threading;
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using System.Threading.Tasks;
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using osu.Framework.Allocation;
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using osu.Framework.Audio;
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using osu.Framework.Audio.Track;
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using osu.Framework.Bindables;
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using osu.Framework.Development;
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using osu.Framework.Extensions;
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@ -21,12 +22,15 @@ using osu.Framework.Input;
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using osu.Framework.IO.Stores;
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using osu.Framework.Logging;
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using osu.Framework.Platform;
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using osu.Framework.Timing;
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using osu.Game.Audio;
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using osu.Game.Beatmaps;
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using osu.Game.Beatmaps.ControlPoints;
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using osu.Game.Beatmaps.Formats;
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using osu.Game.Configuration;
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using osu.Game.Database;
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using osu.Game.Graphics;
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using osu.Game.Graphics.Containers;
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using osu.Game.Graphics.Cursor;
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using osu.Game.Input;
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using osu.Game.Input.Bindings;
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@ -52,7 +56,7 @@ namespace osu.Game
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/// Unlike <see cref="OsuGame"/>, this class will not load any kind of UI, allowing it to be used
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/// for provide dependencies to test cases without interfering with them.
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/// </summary>
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public partial class OsuGameBase : Framework.Game, ICanAcceptFiles
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public partial class OsuGameBase : Framework.Game, ICanAcceptFiles, IBeatSyncProvider
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{
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public const string OSU_PROTOCOL = "osu://";
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@ -552,5 +556,9 @@ namespace osu.Game
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if (Host != null)
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Host.ExceptionThrown -= onExceptionThrown;
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}
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ControlPointInfo IBeatSyncProvider.ControlPoints => Beatmap.Value.Beatmap.ControlPointInfo;
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IClock IBeatSyncProvider.Clock => Beatmap.Value.TrackLoaded ? Beatmap.Value.Track : (IClock)null;
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ChannelAmplitudes? IBeatSyncProvider.Amplitudes => Beatmap.Value.TrackLoaded ? Beatmap.Value.Track.CurrentAmplitudes : (ChannelAmplitudes?)null;
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}
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}
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