Disable toolbox composition buttons when beatmap is not timed

This commit is contained in:
Dean Herbert
2021-07-17 02:30:13 +09:00
parent 3ae5f6707a
commit eac9b1ec7e
3 changed files with 103 additions and 32 deletions

View File

@ -5,9 +5,11 @@ using System;
using osu.Framework.Allocation;
using osu.Framework.Extensions.Color4Extensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Cursor;
using osu.Framework.Graphics.Effects;
using osu.Framework.Graphics.Shapes;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Localisation;
using osu.Game.Graphics;
using osu.Game.Graphics.Sprites;
using osu.Game.Graphics.UserInterface;
@ -16,24 +18,28 @@ using osuTK.Graphics;
namespace osu.Game.Screens.Edit.Components.RadioButtons
{
public class DrawableRadioButton : OsuButton
public class DrawableRadioButton : OsuButton, IHasTooltip
{
/// <summary>
/// Invoked when this <see cref="DrawableRadioButton"/> has been selected.
/// </summary>
public Action<RadioButton> Selected;
public readonly RadioButton Button;
private Color4 defaultBackgroundColour;
private Color4 defaultBubbleColour;
private Color4 selectedBackgroundColour;
private Color4 selectedBubbleColour;
private Drawable icon;
private readonly RadioButton button;
[Resolved(canBeNull: true)]
private EditorBeatmap editorBeatmap { get; set; }
public DrawableRadioButton(RadioButton button)
{
this.button = button;
this.Button = button;
Text = button.Item.ToString();
Action = button.Select;
@ -57,7 +63,7 @@ namespace osu.Game.Screens.Edit.Components.RadioButtons
Colour = Color4.Black.Opacity(0.5f)
};
Add(icon = (button.CreateIcon?.Invoke() ?? new Circle()).With(b =>
Add(icon = (Button.CreateIcon?.Invoke() ?? new Circle()).With(b =>
{
b.Blending = BlendingParameters.Additive;
b.Anchor = Anchor.CentreLeft;
@ -71,13 +77,16 @@ namespace osu.Game.Screens.Edit.Components.RadioButtons
{
base.LoadComplete();
button.Selected.ValueChanged += selected =>
Button.Selected.ValueChanged += selected =>
{
updateSelectionState();
if (selected.NewValue)
Selected?.Invoke(button);
Selected?.Invoke(Button);
};
editorBeatmap?.HasTiming.BindValueChanged(hasTiming => Button.Selected.Disabled = !hasTiming.NewValue, true);
Button.Selected.BindDisabledChanged(disabled => Enabled.Value = !disabled, true);
updateSelectionState();
}
@ -86,8 +95,8 @@ namespace osu.Game.Screens.Edit.Components.RadioButtons
if (!IsLoaded)
return;
BackgroundColour = button.Selected.Value ? selectedBackgroundColour : defaultBackgroundColour;
icon.Colour = button.Selected.Value ? selectedBubbleColour : defaultBubbleColour;
BackgroundColour = Button.Selected.Value ? selectedBackgroundColour : defaultBackgroundColour;
icon.Colour = Button.Selected.Value ? selectedBubbleColour : defaultBubbleColour;
}
protected override SpriteText CreateText() => new OsuSpriteText
@ -97,5 +106,7 @@ namespace osu.Game.Screens.Edit.Components.RadioButtons
Anchor = Anchor.CentreLeft,
X = 40f
};
public LocalisableString TooltipText => Enabled.Value ? string.Empty : "Add at least one timing point first!";
}
}