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Fix SliderPath not handling Clear correctly
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@ -57,6 +57,7 @@ namespace osu.Game.Rulesets.Objects
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c.Changed += invalidate;
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break;
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case NotifyCollectionChangedAction.Reset:
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case NotifyCollectionChangedAction.Remove:
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foreach (var c in args.OldItems.Cast<PathControlPoint>())
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c.Changed -= invalidate;
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