mirror of
https://github.com/osukey/osukey.git
synced 2025-07-02 16:59:53 +09:00
Fix SliderPath not handling Clear correctly
This commit is contained in:
@ -159,6 +159,12 @@ namespace osu.Game.Screens.Edit.Compose.Components
|
||||
/// <returns>Whether any <see cref="DrawableHitObject"/>s could be flipped.</returns>
|
||||
public virtual bool HandleFlip(Direction direction) => false;
|
||||
|
||||
/// <summary>
|
||||
/// Handles the selected <see cref="DrawableHitObject"/>s being reversed pattern-wise.
|
||||
/// </summary>
|
||||
/// <returns>Whether any <see cref="DrawableHitObject"/>s could be reversed.</returns>
|
||||
public virtual bool HandleReverse() => false;
|
||||
|
||||
public bool OnPressed(PlatformAction action)
|
||||
{
|
||||
switch (action.ActionMethod)
|
||||
|
Reference in New Issue
Block a user