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Fix marker being cleared each beatmap change
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@ -18,6 +18,8 @@ namespace osu.Game.Screens.Edit.Components.Timelines.Summary.Parts
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{
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protected override void LoadBeatmap(WorkingBeatmap beatmap)
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{
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base.LoadBeatmap(beatmap);
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ControlPointInfo cpi = beatmap.Beatmap.ControlPointInfo;
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cpi.TimingPoints.ForEach(addTimingPoint);
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