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Fix marker being cleared each beatmap change
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@ -25,7 +25,6 @@ namespace osu.Game.Screens.Edit.Components.Timelines.Summary.Parts
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Beatmap.ValueChanged += b =>
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{
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timeline.Clear();
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timeline.RelativeChildSize = new Vector2((float)Math.Max(1, b.Track.Length), 1);
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LoadBeatmap(b);
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};
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@ -35,6 +34,7 @@ namespace osu.Game.Screens.Edit.Components.Timelines.Summary.Parts
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protected virtual void LoadBeatmap(WorkingBeatmap beatmap)
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{
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timeline.Clear();
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}
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}
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}
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