Merge remote-tracking branch 'upstream/master' into add-adjustment-function-for-skinnable-sound

This commit is contained in:
Dean Herbert
2019-09-02 18:15:17 +09:00
117 changed files with 3196 additions and 864 deletions

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@ -60,7 +60,7 @@
<Reference Include="Java.Interop" />
</ItemGroup>
<ItemGroup>
<PackageReference Include="ppy.osu.Game.Resources" Version="2019.823.0" />
<PackageReference Include="ppy.osu.Framework.Android" Version="2019.828.0" />
<PackageReference Include="ppy.osu.Game.Resources" Version="2019.830.0" />
<PackageReference Include="ppy.osu.Framework.Android" Version="2019.830.1" />
</ItemGroup>
</Project>

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@ -4,7 +4,7 @@
<PackageReference Include="Appveyor.TestLogger" Version="2.0.0" />
<PackageReference Include="Microsoft.NET.Test.Sdk" Version="16.2.0" />
<PackageReference Include="NUnit" Version="3.12.0" />
<PackageReference Include="NUnit3TestAdapter" Version="3.15.0" />
<PackageReference Include="NUnit3TestAdapter" Version="3.15.1" />
<PackageReference Update="Microsoft.EntityFrameworkCore.Sqlite" Version="2.1.4" />
</ItemGroup>
<PropertyGroup Label="Project">

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@ -23,7 +23,7 @@ namespace osu.Game.Rulesets.Catch
{
public class CatchRuleset : Ruleset
{
public override DrawableRuleset CreateDrawableRulesetWith(WorkingBeatmap beatmap, IReadOnlyList<Mod> mods) => new DrawableCatchRuleset(this, beatmap, mods);
public override DrawableRuleset CreateDrawableRulesetWith(IWorkingBeatmap beatmap, IReadOnlyList<Mod> mods) => new DrawableCatchRuleset(this, beatmap, mods);
public override IBeatmapConverter CreateBeatmapConverter(IBeatmap beatmap) => new CatchBeatmapConverter(beatmap);
public override IBeatmapProcessor CreateBeatmapProcessor(IBeatmap beatmap) => new CatchBeatmapProcessor(beatmap);

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@ -60,7 +60,7 @@ namespace osu.Game.Rulesets.Catch.Objects.Drawable
protected sealed override double InitialLifetimeOffset => HitObject.TimePreempt;
protected override void UpdateInitialTransforms() => this.FadeIn(200);
protected override void UpdateInitialTransforms() => this.FadeInFromZero(200);
protected override void UpdateStateTransforms(ArmedState state)
{

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@ -25,11 +25,11 @@ namespace osu.Game.Rulesets.Catch.UI
protected override bool UserScrollSpeedAdjustment => false;
public DrawableCatchRuleset(Ruleset ruleset, WorkingBeatmap beatmap, IReadOnlyList<Mod> mods)
public DrawableCatchRuleset(Ruleset ruleset, IWorkingBeatmap beatmap, IReadOnlyList<Mod> mods)
: base(ruleset, beatmap, mods)
{
Direction.Value = ScrollingDirection.Down;
TimeRange.Value = BeatmapDifficulty.DifficultyRange(beatmap.BeatmapInfo.BaseDifficulty.ApproachRate, 1800, 1200, 450);
TimeRange.Value = BeatmapDifficulty.DifficultyRange(beatmap.Beatmap.BeatmapInfo.BaseDifficulty.ApproachRate, 1800, 1200, 450);
}
public override ScoreProcessor CreateScoreProcessor() => new CatchScoreProcessor(this);

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@ -4,7 +4,7 @@
<PackageReference Include="Appveyor.TestLogger" Version="2.0.0" />
<PackageReference Include="Microsoft.NET.Test.Sdk" Version="16.2.0" />
<PackageReference Include="NUnit" Version="3.12.0" />
<PackageReference Include="NUnit3TestAdapter" Version="3.15.0" />
<PackageReference Include="NUnit3TestAdapter" Version="3.15.1" />
<PackageReference Update="Microsoft.EntityFrameworkCore.Sqlite" Version="2.1.4" />
</ItemGroup>
<PropertyGroup Label="Project">

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@ -16,7 +16,7 @@ namespace osu.Game.Rulesets.Mania.Edit
{
public new IScrollingInfo ScrollingInfo => base.ScrollingInfo;
public DrawableManiaEditRuleset(Ruleset ruleset, WorkingBeatmap beatmap, IReadOnlyList<Mod> mods)
public DrawableManiaEditRuleset(Ruleset ruleset, IWorkingBeatmap beatmap, IReadOnlyList<Mod> mods)
: base(ruleset, beatmap, mods)
{
}

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@ -21,7 +21,7 @@ namespace osu.Game.Rulesets.Mania.Edit
[Cached(Type = typeof(IManiaHitObjectComposer))]
public class ManiaHitObjectComposer : HitObjectComposer<ManiaHitObject>, IManiaHitObjectComposer
{
protected new DrawableManiaEditRuleset DrawableRuleset { get; private set; }
private DrawableManiaEditRuleset drawableRuleset;
public ManiaHitObjectComposer(Ruleset ruleset)
: base(ruleset)
@ -33,23 +33,23 @@ namespace osu.Game.Rulesets.Mania.Edit
/// </summary>
/// <param name="screenSpacePosition">The screen-space position.</param>
/// <returns>The column which intersects with <paramref name="screenSpacePosition"/>.</returns>
public Column ColumnAt(Vector2 screenSpacePosition) => DrawableRuleset.GetColumnByPosition(screenSpacePosition);
public Column ColumnAt(Vector2 screenSpacePosition) => drawableRuleset.GetColumnByPosition(screenSpacePosition);
private DependencyContainer dependencies;
protected override IReadOnlyDependencyContainer CreateChildDependencies(IReadOnlyDependencyContainer parent)
=> dependencies = new DependencyContainer(base.CreateChildDependencies(parent));
public int TotalColumns => ((ManiaPlayfield)DrawableRuleset.Playfield).TotalColumns;
public int TotalColumns => ((ManiaPlayfield)drawableRuleset.Playfield).TotalColumns;
protected override DrawableRuleset<ManiaHitObject> CreateDrawableRuleset(Ruleset ruleset, WorkingBeatmap beatmap, IReadOnlyList<Mod> mods)
protected override DrawableRuleset<ManiaHitObject> CreateDrawableRuleset(Ruleset ruleset, IWorkingBeatmap beatmap, IReadOnlyList<Mod> mods)
{
DrawableRuleset = new DrawableManiaEditRuleset(ruleset, beatmap, mods);
drawableRuleset = new DrawableManiaEditRuleset(ruleset, beatmap, mods);
// This is the earliest we can cache the scrolling info to ourselves, before masks are added to the hierarchy and inject it
dependencies.CacheAs(DrawableRuleset.ScrollingInfo);
dependencies.CacheAs(drawableRuleset.ScrollingInfo);
return DrawableRuleset;
return drawableRuleset;
}
protected override IReadOnlyList<HitObjectCompositionTool> CompositionTools => new HitObjectCompositionTool[]

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@ -31,7 +31,7 @@ namespace osu.Game.Rulesets.Mania
{
public class ManiaRuleset : Ruleset
{
public override DrawableRuleset CreateDrawableRulesetWith(WorkingBeatmap beatmap, IReadOnlyList<Mod> mods) => new DrawableManiaRuleset(this, beatmap, mods);
public override DrawableRuleset CreateDrawableRulesetWith(IWorkingBeatmap beatmap, IReadOnlyList<Mod> mods) => new DrawableManiaRuleset(this, beatmap, mods);
public override IBeatmapConverter CreateBeatmapConverter(IBeatmap beatmap) => new ManiaBeatmapConverter(beatmap);
public override PerformanceCalculator CreatePerformanceCalculator(WorkingBeatmap beatmap, ScoreInfo score) => new ManiaPerformanceCalculator(this, beatmap, score);

View File

@ -46,8 +46,6 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
Anchor = Origin = e.NewValue == ScrollingDirection.Up ? Anchor.TopCentre : Anchor.BottomCentre;
}
protected override void UpdateInitialTransforms() => this.FadeIn();
protected override void UpdateStateTransforms(ArmedState state)
{
switch (state)

View File

@ -36,11 +36,13 @@ namespace osu.Game.Rulesets.Mania.UI
public IEnumerable<BarLine> BarLines;
protected override bool RelativeScaleBeatLengths => true;
protected new ManiaRulesetConfigManager Config => (ManiaRulesetConfigManager)base.Config;
private readonly Bindable<ManiaScrollingDirection> configDirection = new Bindable<ManiaScrollingDirection>();
public DrawableManiaRuleset(Ruleset ruleset, WorkingBeatmap beatmap, IReadOnlyList<Mod> mods)
public DrawableManiaRuleset(Ruleset ruleset, IWorkingBeatmap beatmap, IReadOnlyList<Mod> mods)
: base(ruleset, beatmap, mods)
{
// Generate the bar lines

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@ -37,10 +37,21 @@ namespace osu.Game.Rulesets.Osu.Tests
public void SetContents(Func<Drawable> creationFunction)
{
Cell(0).Child = new LocalSkinOverrideContainer(null) { RelativeSizeAxes = Axes.Both }.WithChild(creationFunction());
Cell(1).Child = new LocalSkinOverrideContainer(metricsSkin) { RelativeSizeAxes = Axes.Both }.WithChild(creationFunction());
Cell(2).Child = new LocalSkinOverrideContainer(defaultSkin) { RelativeSizeAxes = Axes.Both }.WithChild(creationFunction());
Cell(3).Child = new LocalSkinOverrideContainer(specialSkin) { RelativeSizeAxes = Axes.Both }.WithChild(creationFunction());
Cell(0).Child = createProvider(null, creationFunction);
Cell(1).Child = createProvider(metricsSkin, creationFunction);
Cell(2).Child = createProvider(defaultSkin, creationFunction);
Cell(3).Child = createProvider(specialSkin, creationFunction);
}
private Drawable createProvider(Skin skin, Func<Drawable> creationFunction)
{
var mainProvider = new SkinProvidingContainer(skin);
return mainProvider
.WithChild(new SkinProvidingContainer(Ruleset.Value.CreateInstance().CreateLegacySkinProvider(mainProvider))
{
Child = creationFunction()
});
}
private class TestLegacySkin : LegacySkin

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@ -6,29 +6,23 @@ using System.Collections.Generic;
using NUnit.Framework;
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Cursor;
using osu.Game.Graphics.Cursor;
using osu.Game.Rulesets.Osu.UI.Cursor;
using osu.Game.Rulesets.UI;
using osu.Game.Tests.Visual;
namespace osu.Game.Rulesets.Osu.Tests
{
[TestFixture]
public class TestSceneGameplayCursor : OsuTestScene, IProvideCursor
public class TestSceneGameplayCursor : SkinnableTestScene
{
private GameplayCursorContainer cursorContainer;
public override IReadOnlyList<Type> RequiredTypes => new[] { typeof(CursorTrail) };
public CursorContainer Cursor => cursorContainer;
public bool ProvidingUserCursor => true;
[BackgroundDependencyLoader]
private void load()
{
Add(cursorContainer = new OsuCursorContainer { RelativeSizeAxes = Axes.Both });
SetContents(() => new OsuCursorContainer
{
RelativeSizeAxes = Axes.Both,
Masking = true,
});
}
}
}

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@ -0,0 +1,157 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Linq;
using NUnit.Framework;
using osu.Framework.Allocation;
using osu.Framework.Audio;
using osu.Framework.Audio.Sample;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Graphics.Textures;
using osu.Framework.Timing;
using osu.Game.Audio;
using osu.Game.Beatmaps;
using osu.Game.Configuration;
using osu.Game.Graphics;
using osu.Game.Rulesets.Osu.Objects.Drawables;
using osu.Game.Screens.Play;
using osu.Game.Skinning;
using osu.Game.Tests.Visual;
namespace osu.Game.Rulesets.Osu.Tests
{
[TestFixture]
public class TestSceneSkinFallbacks : PlayerTestScene
{
private readonly TestSource testUserSkin;
private readonly TestSource testBeatmapSkin;
public TestSceneSkinFallbacks()
: base(new OsuRuleset())
{
testUserSkin = new TestSource("user");
testBeatmapSkin = new TestSource("beatmap");
}
[Test]
public void TestBeatmapSkinDefault()
{
AddStep("enable user provider", () => testUserSkin.Enabled = true);
AddStep("enable beatmap skin", () => LocalConfig.Set<bool>(OsuSetting.BeatmapSkins, true));
checkNextHitObject("beatmap");
AddStep("disable beatmap skin", () => LocalConfig.Set<bool>(OsuSetting.BeatmapSkins, false));
checkNextHitObject("user");
AddStep("disable user provider", () => testUserSkin.Enabled = false);
checkNextHitObject(null);
}
private void checkNextHitObject(string skin) =>
AddUntilStep($"check skin from {skin}", () =>
{
var firstObject = ((TestPlayer)Player).DrawableRuleset.Playfield.HitObjectContainer.AliveObjects.OfType<DrawableHitCircle>().FirstOrDefault();
if (firstObject == null)
return false;
var skinnable = firstObject.ApproachCircle.Child as SkinnableDrawable;
if (skin == null && skinnable?.Drawable is Sprite)
// check for default skin provider
return true;
var text = skinnable?.Drawable as SpriteText;
return text?.Text == skin;
});
[Resolved]
private AudioManager audio { get; set; }
protected override Player CreatePlayer(Ruleset ruleset) => new SkinProvidingPlayer(testUserSkin);
protected override WorkingBeatmap CreateWorkingBeatmap(IBeatmap beatmap) => new CustomSkinWorkingBeatmap(beatmap, Clock, audio, testBeatmapSkin);
public class CustomSkinWorkingBeatmap : ClockBackedTestWorkingBeatmap
{
private readonly ISkinSource skin;
public CustomSkinWorkingBeatmap(IBeatmap beatmap, IFrameBasedClock frameBasedClock, AudioManager audio, ISkinSource skin)
: base(beatmap, frameBasedClock, audio)
{
this.skin = skin;
}
protected override ISkin GetSkin() => skin;
}
public class SkinProvidingPlayer : TestPlayer
{
private readonly TestSource userSkin;
public SkinProvidingPlayer(TestSource userSkin)
{
this.userSkin = userSkin;
}
private DependencyContainer dependencies;
protected override IReadOnlyDependencyContainer CreateChildDependencies(IReadOnlyDependencyContainer parent)
{
dependencies = new DependencyContainer(base.CreateChildDependencies(parent));
dependencies.CacheAs<ISkinSource>(userSkin);
return dependencies;
}
}
public class TestSource : ISkinSource
{
private readonly string identifier;
public TestSource(string identifier)
{
this.identifier = identifier;
}
public Drawable GetDrawableComponent(string componentName)
{
if (!enabled) return null;
return new SpriteText
{
Text = identifier,
Font = OsuFont.Default.With(size: 30),
};
}
public Texture GetTexture(string componentName) => null;
public SampleChannel GetSample(ISampleInfo sampleInfo) => null;
public TValue GetValue<TConfiguration, TValue>(Func<TConfiguration, TValue> query) where TConfiguration : SkinConfiguration => default;
public event Action SourceChanged;
private bool enabled = true;
public bool Enabled
{
get => enabled;
set
{
if (value == enabled)
return;
enabled = value;
SourceChanged?.Invoke();
}
}
}
}
}

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@ -4,7 +4,7 @@
<PackageReference Include="Appveyor.TestLogger" Version="2.0.0" />
<PackageReference Include="Microsoft.NET.Test.Sdk" Version="16.2.0" />
<PackageReference Include="NUnit" Version="3.12.0" />
<PackageReference Include="NUnit3TestAdapter" Version="3.15.0" />
<PackageReference Include="NUnit3TestAdapter" Version="3.15.1" />
<PackageReference Update="Microsoft.EntityFrameworkCore.Sqlite" Version="2.1.4" />
</ItemGroup>
<PropertyGroup Label="Project">

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@ -12,7 +12,7 @@ namespace osu.Game.Rulesets.Osu.Edit
{
public class DrawableOsuEditRuleset : DrawableOsuRuleset
{
public DrawableOsuEditRuleset(Ruleset ruleset, WorkingBeatmap beatmap, IReadOnlyList<Mod> mods)
public DrawableOsuEditRuleset(Ruleset ruleset, IWorkingBeatmap beatmap, IReadOnlyList<Mod> mods)
: base(ruleset, beatmap, mods)
{
}

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@ -24,7 +24,7 @@ namespace osu.Game.Rulesets.Osu.Edit
{
}
protected override DrawableRuleset<OsuHitObject> CreateDrawableRuleset(Ruleset ruleset, WorkingBeatmap beatmap, IReadOnlyList<Mod> mods)
protected override DrawableRuleset<OsuHitObject> CreateDrawableRuleset(Ruleset ruleset, IWorkingBeatmap beatmap, IReadOnlyList<Mod> mods)
=> new DrawableOsuEditRuleset(ruleset, beatmap, mods);
protected override IReadOnlyList<HitObjectCompositionTool> CompositionTools => new HitObjectCompositionTool[]

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@ -29,6 +29,8 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
private readonly HitArea hitArea;
private readonly SkinnableDrawable mainContent;
public DrawableHitCircle(HitCircle h)
: base(h)
{
@ -56,7 +58,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
return true;
},
},
new SkinnableDrawable("Play/osu/hitcircle", _ => new MainCirclePiece(HitObject.IndexInCurrentCombo)),
mainContent = new SkinnableDrawable("Play/osu/hitcircle", _ => new MainCirclePiece(HitObject.IndexInCurrentCombo)),
ApproachCircle = new ApproachCircle
{
Alpha = 0,
@ -108,6 +110,8 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
{
base.UpdateInitialTransforms();
mainContent.FadeInFromZero(HitObject.TimeFadeIn);
ApproachCircle.FadeIn(Math.Min(HitObject.TimeFadeIn * 2, HitObject.TimePreempt));
ApproachCircle.ScaleTo(1f, HitObject.TimePreempt);
ApproachCircle.Expire(true);

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@ -36,8 +36,6 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
protected sealed override double InitialLifetimeOffset => HitObject.TimePreempt;
protected override void UpdateInitialTransforms() => this.FadeIn(HitObject.TimeFadeIn);
private OsuInputManager osuActionInputManager;
internal OsuInputManager OsuActionInputManager => osuActionInputManager ?? (osuActionInputManager = GetContainingInputManager() as OsuInputManager);

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@ -93,6 +93,13 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
}
}
protected override void UpdateInitialTransforms()
{
base.UpdateInitialTransforms();
Body.FadeInFromZero(HitObject.TimeFadeIn);
}
[BackgroundDependencyLoader]
private void load()
{

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@ -23,13 +23,15 @@ using osu.Game.Rulesets.Difficulty;
using osu.Game.Rulesets.Osu.Beatmaps;
using osu.Game.Rulesets.Osu.Configuration;
using osu.Game.Rulesets.Osu.Difficulty;
using osu.Game.Rulesets.Osu.Skinning;
using osu.Game.Scoring;
using osu.Game.Skinning;
namespace osu.Game.Rulesets.Osu
{
public class OsuRuleset : Ruleset
{
public override DrawableRuleset CreateDrawableRulesetWith(WorkingBeatmap beatmap, IReadOnlyList<Mod> mods) => new DrawableOsuRuleset(this, beatmap, mods);
public override DrawableRuleset CreateDrawableRulesetWith(IWorkingBeatmap beatmap, IReadOnlyList<Mod> mods) => new DrawableOsuRuleset(this, beatmap, mods);
public override IBeatmapConverter CreateBeatmapConverter(IBeatmap beatmap) => new OsuBeatmapConverter(beatmap);
public override IBeatmapProcessor CreateBeatmapProcessor(IBeatmap beatmap) => new OsuBeatmapProcessor(beatmap);
@ -163,6 +165,8 @@ namespace osu.Game.Rulesets.Osu
public override RulesetSettingsSubsection CreateSettings() => new OsuSettingsSubsection(this);
public override ISkin CreateLegacySkinProvider(ISkinSource source) => new OsuLegacySkin(source);
public override int? LegacyID => 0;
public override IConvertibleReplayFrame CreateConvertibleReplayFrame() => new OsuReplayFrame();

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@ -0,0 +1,42 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Game.Skinning;
using osuTK;
namespace osu.Game.Rulesets.Osu.Skinning
{
public class LegacyCursor : CompositeDrawable
{
public LegacyCursor()
{
Size = new Vector2(50);
Anchor = Anchor.Centre;
Origin = Anchor.Centre;
}
[BackgroundDependencyLoader]
private void load(ISkinSource skin)
{
InternalChildren = new Drawable[]
{
new NonPlayfieldSprite
{
Texture = skin.GetTexture("cursormiddle"),
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
},
new NonPlayfieldSprite
{
Texture = skin.GetTexture("cursor"),
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
}
};
}
}
}

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@ -0,0 +1,81 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Sprites;
using osu.Game.Graphics;
using osu.Game.Graphics.Sprites;
using osu.Game.Rulesets.Objects.Drawables;
using osu.Game.Rulesets.Objects.Types;
using osu.Game.Rulesets.Osu.Objects;
using osu.Game.Skinning;
using osuTK;
using osuTK.Graphics;
namespace osu.Game.Rulesets.Osu.Skinning
{
public class LegacyMainCirclePiece : CompositeDrawable
{
public LegacyMainCirclePiece()
{
Size = new Vector2(OsuHitObject.OBJECT_RADIUS * 2);
}
private readonly IBindable<ArmedState> state = new Bindable<ArmedState>();
private readonly Bindable<Color4> accentColour = new Bindable<Color4>();
[BackgroundDependencyLoader]
private void load(DrawableHitObject drawableObject, ISkinSource skin)
{
Sprite hitCircleSprite;
InternalChildren = new Drawable[]
{
hitCircleSprite = new Sprite
{
Texture = skin.GetTexture("hitcircle"),
Colour = drawableObject.AccentColour.Value,
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
},
new SkinnableSpriteText("Play/osu/number-text", _ => new OsuSpriteText
{
Font = OsuFont.Numeric.With(size: 40),
UseFullGlyphHeight = false,
}, confineMode: ConfineMode.NoScaling)
{
Text = (((IHasComboInformation)drawableObject.HitObject).IndexInCurrentCombo + 1).ToString()
},
new Sprite
{
Texture = skin.GetTexture("hitcircleoverlay"),
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
}
};
state.BindTo(drawableObject.State);
state.BindValueChanged(updateState, true);
accentColour.BindTo(drawableObject.AccentColour);
accentColour.BindValueChanged(colour => hitCircleSprite.Colour = colour.NewValue, true);
}
private void updateState(ValueChangedEvent<ArmedState> state)
{
const double legacy_fade_duration = 240;
switch (state.NewValue)
{
case ArmedState.Hit:
this.FadeOut(legacy_fade_duration, Easing.Out);
this.ScaleTo(1.4f, legacy_fade_duration, Easing.Out);
break;
}
}
}
}

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@ -0,0 +1,44 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Sprites;
using osu.Game.Rulesets.Objects.Drawables;
using osu.Game.Skinning;
using osuTK.Graphics;
namespace osu.Game.Rulesets.Osu.Skinning
{
public class LegacySliderBall : CompositeDrawable
{
private readonly Drawable animationContent;
public LegacySliderBall(Drawable animationContent)
{
this.animationContent = animationContent;
}
[BackgroundDependencyLoader]
private void load(ISkinSource skin, DrawableHitObject drawableObject)
{
animationContent.Colour = skin.GetValue<SkinConfiguration, Color4?>(s => s.CustomColours.ContainsKey("SliderBall") ? s.CustomColours["SliderBall"] : (Color4?)null) ?? Color4.White;
InternalChildren = new[]
{
new Sprite
{
Texture = skin.GetTexture("sliderb-nd"),
Colour = new Color4(5, 5, 5, 255),
},
animationContent,
new Sprite
{
Texture = skin.GetTexture("sliderb-spec"),
Blending = BlendingParameters.Additive,
},
};
}
}
}

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@ -0,0 +1,28 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Graphics.Sprites;
using osu.Framework.Graphics.Textures;
using osu.Game.Rulesets.UI;
namespace osu.Game.Rulesets.Osu.Skinning
{
/// <summary>
/// A sprite which is displayed within the playfield, but historically was not considered part of the playfield.
/// Performs scale adjustment to undo the scale applied by <see cref="PlayfieldAdjustmentContainer"/> (osu! ruleset specifically).
/// </summary>
public class NonPlayfieldSprite : Sprite
{
public override Texture Texture
{
get => base.Texture;
set
{
if (value != null)
// stable "magic ratio". see OsuPlayfieldAdjustmentContainer for full explanation.
value.ScaleAdjust *= 1.6f;
base.Texture = value;
}
}
}
}

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@ -0,0 +1,128 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using osu.Framework.Audio.Sample;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Textures;
using osu.Game.Audio;
using osu.Game.Skinning;
using osuTK;
using osuTK.Graphics;
namespace osu.Game.Rulesets.Osu.Skinning
{
public class OsuLegacySkin : ISkin
{
private readonly ISkin source;
private Lazy<SkinConfiguration> configuration;
private Lazy<bool> hasHitCircle;
/// <summary>
/// On osu-stable, hitcircles have 5 pixels of transparent padding on each side to allow for shadows etc.
/// Their hittable area is 128px, but the actual circle portion is 118px.
/// We must account for some gameplay elements such as slider bodies, where this padding is not present.
/// </summary>
private const float legacy_circle_radius = 64 - 5;
public OsuLegacySkin(ISkinSource source)
{
this.source = source;
source.SourceChanged += sourceChanged;
sourceChanged();
}
private void sourceChanged()
{
// these need to be lazy in order to ensure they aren't called before the dependencies have been loaded into our source.
configuration = new Lazy<SkinConfiguration>(() =>
{
var config = new SkinConfiguration();
if (hasHitCircle.Value)
config.SliderPathRadius = legacy_circle_radius;
// defaults should only be applied for non-beatmap skins (which are parsed via this constructor).
config.CustomColours["SliderBall"] =
source.GetValue<SkinConfiguration, Color4?>(s => s.CustomColours.TryGetValue("SliderBall", out var val) ? val : (Color4?)null)
?? new Color4(2, 170, 255, 255);
return config;
});
hasHitCircle = new Lazy<bool>(() => source.GetTexture("hitcircle") != null);
}
public Drawable GetDrawableComponent(string componentName)
{
switch (componentName)
{
case "Play/osu/sliderfollowcircle":
return this.GetAnimation(componentName, true, true);
case "Play/osu/sliderball":
var sliderBallContent = this.GetAnimation("sliderb", true, true, "");
if (sliderBallContent != null)
{
var size = sliderBallContent.Size;
sliderBallContent.RelativeSizeAxes = Axes.Both;
sliderBallContent.Size = Vector2.One;
return new LegacySliderBall(sliderBallContent)
{
Size = size
};
}
return null;
case "Play/osu/hitcircle":
if (hasHitCircle.Value)
return new LegacyMainCirclePiece();
return null;
case "Play/osu/cursor":
if (source.GetTexture("cursor") != null)
return new LegacyCursor();
return null;
case "Play/osu/number-text":
string font = GetValue<SkinConfiguration, string>(config => config.HitCircleFont);
var overlap = GetValue<SkinConfiguration, float>(config => config.HitCircleOverlap);
return !hasFont(font)
? null
: new LegacySpriteText(source, font)
{
// Spacing value was reverse-engineered from the ratio of the rendered sprite size in the visual inspector vs the actual texture size
Scale = new Vector2(0.96f),
Spacing = new Vector2(-overlap * 0.89f, 0)
};
}
return null;
}
public Texture GetTexture(string componentName) => source.GetTexture(componentName);
public SampleChannel GetSample(ISampleInfo sample) => source.GetSample(sample);
public TValue GetValue<TConfiguration, TValue>(Func<TConfiguration, TValue> query) where TConfiguration : SkinConfiguration
{
TValue val;
if (configuration.Value is TConfiguration conf && (val = query.Invoke(conf)) != null)
return val;
return source.GetValue(query);
}
private bool hasFont(string fontName) => source.GetTexture($"{fontName}-0") != null;
}
}

View File

@ -25,7 +25,7 @@ namespace osu.Game.Rulesets.Osu.UI
{
protected new OsuRulesetConfigManager Config => (OsuRulesetConfigManager)base.Config;
public DrawableOsuRuleset(Ruleset ruleset, WorkingBeatmap beatmap, IReadOnlyList<Mod> mods)
public DrawableOsuRuleset(Ruleset ruleset, IWorkingBeatmap beatmap, IReadOnlyList<Mod> mods)
: base(ruleset, beatmap, mods)
{
}

View File

@ -42,9 +42,8 @@ namespace osu.Game.Rulesets.Osu.UI
},
// Todo: This should not exist, but currently helps to reduce LOH allocations due to unbinding skin source events on judgement disposal
// Todo: Remove when hitobjects are properly pooled
new LocalSkinOverrideContainer(null)
new SkinProvidingContainer(null)
{
RelativeSizeAxes = Axes.Both,
Child = HitObjectContainer,
},
approachCircles = new ApproachCircleProxyContainer

View File

@ -0,0 +1,74 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Collections.Generic;
using System.Linq;
using NUnit.Framework;
using osu.Framework.Allocation;
using osu.Game.Beatmaps;
using osu.Game.Rulesets.Judgements;
using osu.Game.Rulesets.Scoring;
using osu.Game.Rulesets.Taiko.Judgements;
using osu.Game.Rulesets.Taiko.Objects;
using osu.Game.Screens.Play;
using osu.Game.Tests.Visual;
namespace osu.Game.Rulesets.Taiko.Tests
{
public class TestSceneSwellJudgements : PlayerTestScene
{
protected new TestPlayer Player => (TestPlayer)base.Player;
public TestSceneSwellJudgements()
: base(new TaikoRuleset())
{
}
[Test]
public void TestZeroTickTimeOffsets()
{
AddUntilStep("gameplay finished", () => Player.ScoreProcessor.HasCompleted);
AddAssert("all tick offsets are 0", () => Player.Results.Where(r => r.Judgement is TaikoSwellTickJudgement).All(r => r.TimeOffset == 0));
}
protected override bool Autoplay => true;
protected override IBeatmap CreateBeatmap(RulesetInfo ruleset)
{
var beatmap = new Beatmap<TaikoHitObject>
{
BeatmapInfo = { Ruleset = new TaikoRuleset().RulesetInfo },
HitObjects =
{
new Swell
{
StartTime = 1000,
Duration = 1000,
}
}
};
return beatmap;
}
protected override Player CreatePlayer(Ruleset ruleset) => new TestPlayer();
protected class TestPlayer : Player
{
public readonly List<JudgementResult> Results = new List<JudgementResult>();
public new ScoreProcessor ScoreProcessor => base.ScoreProcessor;
public TestPlayer()
: base(false, false)
{
}
[BackgroundDependencyLoader]
private void load()
{
ScoreProcessor.NewJudgement += r => Results.Add(r);
}
}
}
}

View File

@ -4,7 +4,7 @@
<PackageReference Include="Appveyor.TestLogger" Version="2.0.0" />
<PackageReference Include="Microsoft.NET.Test.Sdk" Version="16.2.0" />
<PackageReference Include="NUnit" Version="3.12.0" />
<PackageReference Include="NUnit3TestAdapter" Version="3.15.0" />
<PackageReference Include="NUnit3TestAdapter" Version="3.15.1" />
<PackageReference Update="Microsoft.EntityFrameworkCore.Sqlite" Version="2.1.4" />
</ItemGroup>
<PropertyGroup Label="Project">

View File

@ -1,6 +1,7 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Graphics;
using osu.Game.Rulesets.Scoring;
namespace osu.Game.Rulesets.Taiko.Objects.Drawables
@ -14,7 +15,13 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
{
}
public void TriggerResult(HitResult type) => ApplyResult(r => r.Type = type);
protected override void UpdateInitialTransforms() => this.FadeOut();
public void TriggerResult(HitResult type)
{
HitObject.StartTime = Time.Current;
ApplyResult(r => r.Type = type);
}
protected override void CheckForResult(bool userTriggered, double timeOffset)
{

View File

@ -78,8 +78,6 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
public abstract bool OnPressed(TaikoAction action);
public virtual bool OnReleased(TaikoAction action) => false;
protected override void UpdateInitialTransforms() => this.FadeIn();
public override double LifetimeStart
{
get => base.LifetimeStart;

View File

@ -23,7 +23,7 @@ namespace osu.Game.Rulesets.Taiko
{
public class TaikoRuleset : Ruleset
{
public override DrawableRuleset CreateDrawableRulesetWith(WorkingBeatmap beatmap, IReadOnlyList<Mod> mods) => new DrawableTaikoRuleset(this, beatmap, mods);
public override DrawableRuleset CreateDrawableRulesetWith(IWorkingBeatmap beatmap, IReadOnlyList<Mod> mods) => new DrawableTaikoRuleset(this, beatmap, mods);
public override IBeatmapConverter CreateBeatmapConverter(IBeatmap beatmap) => new TaikoBeatmapConverter(beatmap);
public override IEnumerable<KeyBinding> GetDefaultKeyBindings(int variant = 0) => new[]

View File

@ -28,7 +28,7 @@ namespace osu.Game.Rulesets.Taiko.UI
protected override bool UserScrollSpeedAdjustment => false;
public DrawableTaikoRuleset(Ruleset ruleset, WorkingBeatmap beatmap, IReadOnlyList<Mod> mods)
public DrawableTaikoRuleset(Ruleset ruleset, IWorkingBeatmap beatmap, IReadOnlyList<Mod> mods)
: base(ruleset, beatmap, mods)
{
Direction.Value = ScrollingDirection.Left;

View File

@ -44,9 +44,8 @@ namespace osu.Game.Rulesets.Taiko.UI
private readonly JudgementContainer<DrawableTaikoJudgement> judgementContainer;
internal readonly HitTarget HitTarget;
private readonly Container topLevelHitContainer;
private readonly Container barlineContainer;
private readonly ProxyContainer topLevelHitContainer;
private readonly ProxyContainer barlineContainer;
private readonly Container overlayBackgroundContainer;
private readonly Container backgroundContainer;
@ -108,7 +107,7 @@ namespace osu.Game.Rulesets.Taiko.UI
}
}
},
barlineContainer = new Container
barlineContainer = new ProxyContainer
{
RelativeSizeAxes = Axes.Both,
Padding = new MarginPadding { Left = HIT_TARGET_OFFSET }
@ -183,7 +182,7 @@ namespace osu.Game.Rulesets.Taiko.UI
}
}
},
topLevelHitContainer = new Container
topLevelHitContainer = new ProxyContainer
{
Name = "Top level hit objects",
RelativeSizeAxes = Axes.Both,
@ -256,5 +255,15 @@ namespace osu.Game.Rulesets.Taiko.UI
break;
}
}
private class ProxyContainer : LifetimeManagementContainer
{
public new MarginPadding Padding
{
set => base.Padding = value;
}
public void Add(Drawable proxy) => AddInternal(proxy);
}
}
}

View File

@ -16,15 +16,13 @@ using osu.Game.Rulesets.Osu.Edit;
using osu.Game.Rulesets.Osu.Edit.Blueprints.HitCircles;
using osu.Game.Rulesets.Osu.Edit.Blueprints.HitCircles.Components;
using osu.Game.Rulesets.Osu.Objects;
using osu.Game.Screens.Edit.Compose;
using osu.Game.Screens.Edit.Compose.Components;
using osuTK;
namespace osu.Game.Tests.Visual.Editor
{
[TestFixture]
[Cached(Type = typeof(IPlacementHandler))]
public class TestSceneHitObjectComposer : OsuTestScene, IPlacementHandler
public class TestSceneHitObjectComposer : OsuTestScene
{
public override IReadOnlyList<Type> RequiredTypes => new[]
{
@ -39,8 +37,6 @@ namespace osu.Game.Tests.Visual.Editor
typeof(HitCirclePlacementBlueprint),
};
private HitObjectComposer composer;
[BackgroundDependencyLoader]
private void load()
{
@ -67,15 +63,7 @@ namespace osu.Game.Tests.Visual.Editor
Dependencies.CacheAs<IAdjustableClock>(clock);
Dependencies.CacheAs<IFrameBasedClock>(clock);
Child = composer = new OsuHitObjectComposer(new OsuRuleset());
Child = new OsuHitObjectComposer(new OsuRuleset());
}
public void BeginPlacement(HitObject hitObject)
{
}
public void EndPlacement(HitObject hitObject) => composer.Add(hitObject);
public void Delete(HitObject hitObject) => composer.Remove(hitObject);
}
}

View File

@ -0,0 +1,119 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using NUnit.Framework;
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Osu.Objects;
using osu.Game.Rulesets.Taiko.Objects;
using osu.Game.Rulesets.Mania.Objects;
using osu.Game.Rulesets.Catch.Objects;
using System;
using System.Collections.Generic;
using osu.Game.Rulesets.Judgements;
using osu.Game.Rulesets.Scoring;
using osu.Framework.MathUtils;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Sprites;
using osu.Game.Screens.Play.HUD.HitErrorMeters;
namespace osu.Game.Tests.Visual.Gameplay
{
public class TestSceneBarHitErrorMeter : OsuTestScene
{
public override IReadOnlyList<Type> RequiredTypes => new[]
{
typeof(HitErrorMeter),
};
private HitErrorMeter meter;
private HitErrorMeter meter2;
private HitWindows hitWindows;
public TestSceneBarHitErrorMeter()
{
recreateDisplay(new OsuHitWindows(), 5);
AddRepeatStep("New random judgement", () => newJudgement(), 40);
AddRepeatStep("New max negative", () => newJudgement(-hitWindows.HalfWindowFor(HitResult.Meh)), 20);
AddRepeatStep("New max positive", () => newJudgement(hitWindows.HalfWindowFor(HitResult.Meh)), 20);
AddStep("New fixed judgement (50ms)", () => newJudgement(50));
}
[Test]
public void TestOsu()
{
AddStep("OD 1", () => recreateDisplay(new OsuHitWindows(), 1));
AddStep("OD 10", () => recreateDisplay(new OsuHitWindows(), 10));
}
[Test]
public void TestTaiko()
{
AddStep("OD 1", () => recreateDisplay(new TaikoHitWindows(), 1));
AddStep("OD 10", () => recreateDisplay(new TaikoHitWindows(), 10));
}
[Test]
public void TestMania()
{
AddStep("OD 1", () => recreateDisplay(new ManiaHitWindows(), 1));
AddStep("OD 10", () => recreateDisplay(new ManiaHitWindows(), 10));
}
[Test]
public void TestCatch()
{
AddStep("OD 1", () => recreateDisplay(new CatchHitWindows(), 1));
AddStep("OD 10", () => recreateDisplay(new CatchHitWindows(), 10));
}
private void recreateDisplay(HitWindows hitWindows, float overallDifficulty)
{
this.hitWindows = hitWindows;
hitWindows?.SetDifficulty(overallDifficulty);
Clear();
Add(new FillFlowContainer
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Direction = FillDirection.Vertical,
AutoSizeAxes = Axes.Both,
Children = new[]
{
new SpriteText { Text = $@"Great: {hitWindows?.Great}" },
new SpriteText { Text = $@"Good: {hitWindows?.Good}" },
new SpriteText { Text = $@"Meh: {hitWindows?.Meh}" },
}
});
Add(meter = new BarHitErrorMeter(hitWindows, true)
{
Anchor = Anchor.CentreRight,
Origin = Anchor.CentreRight,
});
Add(meter2 = new BarHitErrorMeter(hitWindows, false)
{
Anchor = Anchor.CentreLeft,
Origin = Anchor.CentreLeft,
});
}
private void newJudgement(double offset = 0)
{
var judgement = new JudgementResult(new Judgement())
{
TimeOffset = offset == 0 ? RNG.Next(-150, 150) : offset,
Type = HitResult.Perfect,
};
meter.OnNewJudgement(judgement);
meter2.OnNewJudgement(judgement);
}
}
}

View File

@ -0,0 +1,305 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Collections.Generic;
using System.Linq;
using NUnit.Framework;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
using osu.Framework.Input;
using osu.Framework.MathUtils;
using osu.Framework.Timing;
using osu.Game.Beatmaps;
using osu.Game.Beatmaps.ControlPoints;
using osu.Game.Configuration;
using osu.Game.Rulesets;
using osu.Game.Rulesets.Difficulty;
using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Objects.Drawables;
using osu.Game.Rulesets.Objects.Types;
using osu.Game.Rulesets.Osu;
using osu.Game.Rulesets.UI;
using osu.Game.Rulesets.UI.Scrolling;
using osuTK;
using osuTK.Graphics;
namespace osu.Game.Tests.Visual.Gameplay
{
public class TestSceneDrawableScrollingRuleset : OsuTestScene
{
/// <summary>
/// The amount of time visible by the "view window" of the playfield.
/// All hitobjects added through <see cref="createBeatmap"/> are spaced apart by this value, such that for a beat length of 1000,
/// there will be at most 2 hitobjects visible in the "view window".
/// </summary>
private const double time_range = 1000;
private readonly ManualClock testClock = new ManualClock();
private TestDrawableScrollingRuleset drawableRuleset;
[SetUp]
public void Setup() => Schedule(() => testClock.CurrentTime = 0);
[Test]
public void TestRelativeBeatLengthScaleSingleTimingPoint()
{
var beatmap = createBeatmap(new TimingControlPoint { BeatLength = time_range / 2 });
createTest(beatmap, d => d.RelativeScaleBeatLengthsOverride = true);
assertPosition(0, 0f);
// The single timing point is 1x speed relative to itself, such that the hitobject occurring time_range milliseconds later should appear
// at the bottom of the view window regardless of the timing point's beat length
assertPosition(1, 1f);
}
[Test]
public void TestRelativeBeatLengthScaleTimingPointBeyondEndDoesNotBecomeDominant()
{
var beatmap = createBeatmap(
new TimingControlPoint { BeatLength = time_range / 2 },
new TimingControlPoint { Time = 12000, BeatLength = time_range },
new TimingControlPoint { Time = 100000, BeatLength = time_range });
createTest(beatmap, d => d.RelativeScaleBeatLengthsOverride = true);
assertPosition(0, 0f);
assertPosition(1, 1f);
}
[Test]
public void TestRelativeBeatLengthScaleFromSecondTimingPoint()
{
var beatmap = createBeatmap(
new TimingControlPoint { BeatLength = time_range },
new TimingControlPoint { Time = 3 * time_range, BeatLength = time_range / 2 });
createTest(beatmap, d => d.RelativeScaleBeatLengthsOverride = true);
// The first timing point should have a relative velocity of 2
assertPosition(0, 0f);
assertPosition(1, 0.5f);
assertPosition(2, 1f);
// Move to the second timing point
setTime(3 * time_range);
assertPosition(3, 0f);
// As above, this is the timing point that is 1x speed relative to itself, so the hitobject occurring time_range milliseconds later should be at the bottom of the view window
assertPosition(4, 1f);
}
[Test]
public void TestNonRelativeScale()
{
var beatmap = createBeatmap(
new TimingControlPoint { BeatLength = time_range },
new TimingControlPoint { Time = 3 * time_range, BeatLength = time_range / 2 });
createTest(beatmap);
assertPosition(0, 0f);
assertPosition(1, 1);
// Move to the second timing point
setTime(3 * time_range);
assertPosition(3, 0f);
// For a beat length of 500, the view window of this timing point is elongated 2x (1000 / 500), such that the second hitobject is two TimeRanges away (offscreen)
// To bring it on-screen, half TimeRange is added to the current time, bringing the second half of the view window into view, and the hitobject should appear at the bottom
setTime(3 * time_range + time_range / 2);
assertPosition(4, 1f);
}
private void assertPosition(int index, float relativeY) => AddAssert($"hitobject {index} at {relativeY}",
() => Precision.AlmostEquals(drawableRuleset.Playfield.AllHitObjects.ElementAt(index).DrawPosition.Y, drawableRuleset.Playfield.HitObjectContainer.DrawHeight * relativeY));
private void setTime(double time)
{
AddStep($"set time = {time}", () => testClock.CurrentTime = time);
}
/// <summary>
/// Creates an <see cref="IBeatmap"/>, containing 10 hitobjects and user-provided timing points.
/// The hitobjects are spaced <see cref="time_range"/> milliseconds apart.
/// </summary>
/// <param name="timingControlPoints">The timing points to add to the beatmap.</param>
/// <returns>The <see cref="IBeatmap"/>.</returns>
private IBeatmap createBeatmap(params TimingControlPoint[] timingControlPoints)
{
var beatmap = new Beatmap<HitObject> { BeatmapInfo = { Ruleset = new OsuRuleset().RulesetInfo } };
beatmap.ControlPointInfo.TimingPoints.AddRange(timingControlPoints);
for (int i = 0; i < 10; i++)
beatmap.HitObjects.Add(new HitObject { StartTime = i * time_range });
return beatmap;
}
private void createTest(IBeatmap beatmap, Action<TestDrawableScrollingRuleset> overrideAction = null) => AddStep("create test", () =>
{
var ruleset = new TestScrollingRuleset();
drawableRuleset = (TestDrawableScrollingRuleset)ruleset.CreateDrawableRulesetWith(CreateWorkingBeatmap(beatmap), Array.Empty<Mod>());
drawableRuleset.FrameStablePlayback = false;
overrideAction?.Invoke(drawableRuleset);
Child = new Container
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
RelativeSizeAxes = Axes.Y,
Height = 0.75f,
Width = 400,
Masking = true,
Clock = new FramedClock(testClock),
Child = drawableRuleset
};
});
#region Ruleset
private class TestScrollingRuleset : Ruleset
{
public TestScrollingRuleset(RulesetInfo rulesetInfo = null)
: base(rulesetInfo)
{
}
public override IEnumerable<Mod> GetModsFor(ModType type) => throw new NotImplementedException();
public override DrawableRuleset CreateDrawableRulesetWith(IWorkingBeatmap beatmap, IReadOnlyList<Mod> mods) => new TestDrawableScrollingRuleset(this, beatmap, mods);
public override IBeatmapConverter CreateBeatmapConverter(IBeatmap beatmap) => new TestBeatmapConverter(beatmap);
public override DifficultyCalculator CreateDifficultyCalculator(WorkingBeatmap beatmap) => throw new NotImplementedException();
public override string Description { get; } = string.Empty;
public override string ShortName { get; } = string.Empty;
}
private class TestDrawableScrollingRuleset : DrawableScrollingRuleset<TestHitObject>
{
public bool RelativeScaleBeatLengthsOverride { get; set; }
protected override bool RelativeScaleBeatLengths => RelativeScaleBeatLengthsOverride;
protected override ScrollVisualisationMethod VisualisationMethod => ScrollVisualisationMethod.Overlapping;
public TestDrawableScrollingRuleset(Ruleset ruleset, IWorkingBeatmap beatmap, IReadOnlyList<Mod> mods)
: base(ruleset, beatmap, mods)
{
TimeRange.Value = time_range;
}
public override DrawableHitObject<TestHitObject> CreateDrawableRepresentation(TestHitObject h) => new DrawableTestHitObject(h);
protected override PassThroughInputManager CreateInputManager() => new PassThroughInputManager();
protected override Playfield CreatePlayfield() => new TestPlayfield();
}
private class TestPlayfield : ScrollingPlayfield
{
public TestPlayfield()
{
AddInternal(new Container
{
RelativeSizeAxes = Axes.Both,
Children = new Drawable[]
{
new Box
{
RelativeSizeAxes = Axes.Both,
Alpha = 0.2f,
},
new Container
{
RelativeSizeAxes = Axes.Both,
Padding = new MarginPadding { Top = 150 },
Children = new Drawable[]
{
new Box
{
Anchor = Anchor.TopCentre,
Origin = Anchor.Centre,
RelativeSizeAxes = Axes.X,
Height = 2,
Colour = Color4.Green
},
HitObjectContainer
}
}
}
});
}
}
private class TestBeatmapConverter : BeatmapConverter<TestHitObject>
{
public TestBeatmapConverter(IBeatmap beatmap)
: base(beatmap)
{
}
protected override IEnumerable<Type> ValidConversionTypes => new[] { typeof(HitObject) };
protected override IEnumerable<TestHitObject> ConvertHitObject(HitObject original, IBeatmap beatmap)
{
yield return new TestHitObject
{
StartTime = original.StartTime,
EndTime = (original as IHasEndTime)?.EndTime ?? (original.StartTime + 100)
};
}
}
#endregion
#region HitObject
private class TestHitObject : HitObject, IHasEndTime
{
public double EndTime { get; set; }
public double Duration => EndTime - StartTime;
}
private class DrawableTestHitObject : DrawableHitObject<TestHitObject>
{
public DrawableTestHitObject(TestHitObject hitObject)
: base(hitObject)
{
Anchor = Anchor.TopCentre;
Origin = Anchor.TopCentre;
Size = new Vector2(100, 25);
AddRangeInternal(new Drawable[]
{
new Box
{
RelativeSizeAxes = Axes.Both,
Colour = Color4.LightPink
},
new Box
{
Origin = Anchor.CentreLeft,
RelativeSizeAxes = Axes.X,
Height = 2,
Colour = Color4.Red
}
});
}
}
#endregion
}
}

View File

@ -28,7 +28,7 @@ namespace osu.Game.Tests.Visual.Gameplay
AddStep("setup layout larger source", () =>
{
Child = new LocalSkinOverrideContainer(new SizedSource(50))
Child = new SkinProvidingContainer(new SizedSource(50))
{
RelativeSizeAxes = Axes.Both,
Child = fill = new FillFlowContainer<ExposedSkinnableDrawable>
@ -60,7 +60,7 @@ namespace osu.Game.Tests.Visual.Gameplay
AddStep("setup layout larger source", () =>
{
Child = new LocalSkinOverrideContainer(new SizedSource(30))
Child = new SkinProvidingContainer(new SizedSource(30))
{
RelativeSizeAxes = Axes.Both,
Child = fill = new FillFlowContainer<ExposedSkinnableDrawable>
@ -96,7 +96,7 @@ namespace osu.Game.Tests.Visual.Gameplay
Child = new SkinSourceContainer
{
RelativeSizeAxes = Axes.Both,
Child = new LocalSkinOverrideContainer(secondarySource)
Child = new SkinProvidingContainer(secondarySource)
{
RelativeSizeAxes = Axes.Both,
Child = consumer = new SkinConsumer("test", name => new NamedBox("Default Implementation"), source => true)
@ -121,7 +121,7 @@ namespace osu.Game.Tests.Visual.Gameplay
Child = new SkinSourceContainer
{
RelativeSizeAxes = Axes.Both,
Child = target = new LocalSkinOverrideContainer(secondarySource)
Child = target = new SkinProvidingContainer(secondarySource)
{
RelativeSizeAxes = Axes.Both,
}

View File

@ -176,6 +176,8 @@ namespace osu.Game.Tests.Visual.Online
HasVideo = true,
HasStoryboard = true,
Covers = new BeatmapSetOnlineCovers(),
Language = new BeatmapSetOnlineLanguage { Id = 3, Name = "English" },
Genre = new BeatmapSetOnlineGenre { Id = 4, Name = "Rock" },
},
Metrics = new BeatmapSetMetrics { Ratings = Enumerable.Range(0, 11).ToArray() },
Beatmaps = new List<BeatmapInfo>

View File

@ -0,0 +1,246 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Game.Overlays.Profile.Sections.Kudosu;
using System.Collections.Generic;
using System;
using osu.Framework.Graphics.Containers;
using osu.Game.Graphics;
using osu.Framework.Allocation;
using osu.Framework.Graphics.Shapes;
using osu.Framework.Graphics;
using osu.Game.Online.API.Requests.Responses;
using osu.Framework.Extensions.IEnumerableExtensions;
namespace osu.Game.Tests.Visual.Online
{
public class TestSceneKudosuHistory : OsuTestScene
{
public override IReadOnlyList<Type> RequiredTypes => new[]
{
typeof(DrawableKudosuHistoryItem),
};
private readonly Box background;
public TestSceneKudosuHistory()
{
FillFlowContainer<DrawableKudosuHistoryItem> content;
AddRange(new Drawable[]
{
background = new Box
{
RelativeSizeAxes = Axes.Both,
},
content = new FillFlowContainer<DrawableKudosuHistoryItem>
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
RelativeSizeAxes = Axes.X,
Width = 0.7f,
AutoSizeAxes = Axes.Y,
}
});
items.ForEach(t => content.Add(new DrawableKudosuHistoryItem(t)));
}
[BackgroundDependencyLoader]
private void load(OsuColour colours)
{
background.Colour = colours.GreySeafoam;
}
private readonly IEnumerable<APIKudosuHistory> items = new[]
{
new APIKudosuHistory
{
Amount = 10,
CreatedAt = new DateTimeOffset(new DateTime(2011, 11, 11)),
Source = KudosuSource.DenyKudosu,
Action = KudosuAction.Reset,
Post = new APIKudosuHistory.ModdingPost
{
Title = @"Random post 1",
Url = @"https://osu.ppy.sh/b/1234",
},
Giver = new APIKudosuHistory.KudosuGiver
{
Username = @"Username1",
Url = @"https://osu.ppy.sh/u/1234"
}
},
new APIKudosuHistory
{
Amount = 5,
CreatedAt = new DateTimeOffset(new DateTime(2012, 10, 11)),
Source = KudosuSource.Forum,
Action = KudosuAction.Give,
Post = new APIKudosuHistory.ModdingPost
{
Title = @"Random post 2",
Url = @"https://osu.ppy.sh/b/1234",
},
Giver = new APIKudosuHistory.KudosuGiver
{
Username = @"Username2",
Url = @"https://osu.ppy.sh/u/1234"
}
},
new APIKudosuHistory
{
Amount = 8,
CreatedAt = new DateTimeOffset(new DateTime(2013, 9, 11)),
Source = KudosuSource.Forum,
Action = KudosuAction.Reset,
Post = new APIKudosuHistory.ModdingPost
{
Title = @"Random post 3",
Url = @"https://osu.ppy.sh/b/1234",
},
Giver = new APIKudosuHistory.KudosuGiver
{
Username = @"Username3",
Url = @"https://osu.ppy.sh/u/1234"
}
},
new APIKudosuHistory
{
Amount = 7,
CreatedAt = new DateTimeOffset(new DateTime(2014, 8, 11)),
Source = KudosuSource.Forum,
Action = KudosuAction.Revoke,
Post = new APIKudosuHistory.ModdingPost
{
Title = @"Random post 4",
Url = @"https://osu.ppy.sh/b/1234",
},
Giver = new APIKudosuHistory.KudosuGiver
{
Username = @"Username4",
Url = @"https://osu.ppy.sh/u/1234"
}
},
new APIKudosuHistory
{
Amount = 100,
CreatedAt = new DateTimeOffset(new DateTime(2015, 7, 11)),
Source = KudosuSource.Vote,
Action = KudosuAction.Give,
Post = new APIKudosuHistory.ModdingPost
{
Title = @"Random post 5",
Url = @"https://osu.ppy.sh/b/1234",
},
Giver = new APIKudosuHistory.KudosuGiver
{
Username = @"Username5",
Url = @"https://osu.ppy.sh/u/1234"
}
},
new APIKudosuHistory
{
Amount = 20,
CreatedAt = new DateTimeOffset(new DateTime(2016, 6, 11)),
Source = KudosuSource.Vote,
Action = KudosuAction.Reset,
Post = new APIKudosuHistory.ModdingPost
{
Title = @"Random post 6",
Url = @"https://osu.ppy.sh/b/1234",
},
Giver = new APIKudosuHistory.KudosuGiver
{
Username = @"Username6",
Url = @"https://osu.ppy.sh/u/1234"
}
},
new APIKudosuHistory
{
Amount = 11,
CreatedAt = new DateTimeOffset(new DateTime(2016, 6, 11)),
Source = KudosuSource.AllowKudosu,
Action = KudosuAction.Give,
Post = new APIKudosuHistory.ModdingPost
{
Title = @"Random post 7",
Url = @"https://osu.ppy.sh/b/1234",
},
Giver = new APIKudosuHistory.KudosuGiver
{
Username = @"Username7",
Url = @"https://osu.ppy.sh/u/1234"
}
},
new APIKudosuHistory
{
Amount = 24,
CreatedAt = new DateTimeOffset(new DateTime(2014, 6, 11)),
Source = KudosuSource.Delete,
Action = KudosuAction.Reset,
Post = new APIKudosuHistory.ModdingPost
{
Title = @"Random post 8",
Url = @"https://osu.ppy.sh/b/1234",
},
Giver = new APIKudosuHistory.KudosuGiver
{
Username = @"Username8",
Url = @"https://osu.ppy.sh/u/1234"
}
},
new APIKudosuHistory
{
Amount = 12,
CreatedAt = new DateTimeOffset(new DateTime(2016, 6, 11)),
Source = KudosuSource.Restore,
Action = KudosuAction.Give,
Post = new APIKudosuHistory.ModdingPost
{
Title = @"Random post 9",
Url = @"https://osu.ppy.sh/b/1234",
},
Giver = new APIKudosuHistory.KudosuGiver
{
Username = @"Username9",
Url = @"https://osu.ppy.sh/u/1234"
}
},
new APIKudosuHistory
{
Amount = 2,
CreatedAt = new DateTimeOffset(new DateTime(2012, 6, 11)),
Source = KudosuSource.Recalculate,
Action = KudosuAction.Give,
Post = new APIKudosuHistory.ModdingPost
{
Title = @"Random post 10",
Url = @"https://osu.ppy.sh/b/1234",
},
Giver = new APIKudosuHistory.KudosuGiver
{
Username = @"Username10",
Url = @"https://osu.ppy.sh/u/1234"
}
},
new APIKudosuHistory
{
Amount = 32,
CreatedAt = new DateTimeOffset(new DateTime(2019, 8, 11)),
Source = KudosuSource.Recalculate,
Action = KudosuAction.Reset,
Post = new APIKudosuHistory.ModdingPost
{
Title = @"Random post 11",
Url = @"https://osu.ppy.sh/b/1234",
},
Giver = new APIKudosuHistory.KudosuGiver
{
Username = @"Username11",
Url = @"https://osu.ppy.sh/u/1234"
}
}
};
}
}

View File

@ -5,7 +5,7 @@
<PackageReference Include="DeepEqual" Version="2.0.0" />
<PackageReference Include="Microsoft.NET.Test.Sdk" Version="16.2.0" />
<PackageReference Include="NUnit" Version="3.12.0" />
<PackageReference Include="NUnit3TestAdapter" Version="3.15.0" />
<PackageReference Include="NUnit3TestAdapter" Version="3.15.1" />
<PackageReference Update="Microsoft.EntityFrameworkCore.Sqlite" Version="2.1.4" />
</ItemGroup>
<PropertyGroup Label="Project">

View File

@ -7,7 +7,7 @@
<PackageReference Include="Appveyor.TestLogger" Version="2.0.0" />
<PackageReference Include="Microsoft.NET.Test.Sdk" Version="16.2.0" />
<PackageReference Include="NUnit" Version="3.12.0" />
<PackageReference Include="NUnit3TestAdapter" Version="3.15.0" />
<PackageReference Include="NUnit3TestAdapter" Version="3.15.1" />
</ItemGroup>
<PropertyGroup Label="Project">
<OutputType>WinExe</OutputType>

View File

@ -14,7 +14,7 @@ namespace osu.Game.Beatmaps
/// <summary>
/// A Beatmap containing converted HitObjects.
/// </summary>
public class Beatmap<T> : IBeatmap
public class Beatmap<T> : IBeatmap<T>
where T : HitObject
{
public BeatmapInfo BeatmapInfo { get; set; } = new BeatmapInfo
@ -36,17 +36,13 @@ namespace osu.Game.Beatmaps
public List<BreakPeriod> Breaks { get; set; } = new List<BreakPeriod>();
/// <summary>
/// Total amount of break time in the beatmap.
/// </summary>
[JsonIgnore]
public double TotalBreakTime => Breaks.Sum(b => b.Duration);
/// <summary>
/// The HitObjects this Beatmap contains.
/// </summary>
[JsonConverter(typeof(TypedListConverter<HitObject>))]
public List<T> HitObjects = new List<T>();
public List<T> HitObjects { get; set; } = new List<T>();
IReadOnlyList<T> IBeatmap<T>.HitObjects => HitObjects;
IReadOnlyList<HitObject> IBeatmap.HitObjects => HitObjects;

View File

@ -136,7 +136,7 @@ namespace osu.Game.Beatmaps
return storyboard;
}
protected override Skin GetSkin()
protected override ISkin GetSkin()
{
try
{

View File

@ -75,6 +75,28 @@ namespace osu.Game.Beatmaps
/// The availability of this beatmap set.
/// </summary>
public BeatmapSetOnlineAvailability Availability { get; set; }
/// <summary>
/// The song genre of this beatmap set.
/// </summary>
public BeatmapSetOnlineGenre Genre { get; set; }
/// <summary>
/// The song language of this beatmap set.
/// </summary>
public BeatmapSetOnlineLanguage Language { get; set; }
}
public class BeatmapSetOnlineGenre
{
public int Id { get; set; }
public string Name { get; set; }
}
public class BeatmapSetOnlineLanguage
{
public int Id { get; set; }
public string Name { get; set; }
}
public class BeatmapSetOnlineCovers

View File

@ -14,6 +14,8 @@ namespace osu.Game.Beatmaps.ControlPoints
/// </summary>
public TimeSignatures TimeSignature = TimeSignatures.SimpleQuadruple;
public const double DEFAULT_BEAT_LENGTH = 1000;
/// <summary>
/// The beat length at this control point.
/// </summary>
@ -23,7 +25,7 @@ namespace osu.Game.Beatmaps.ControlPoints
set => beatLength = MathHelper.Clamp(value, 6, 60000);
}
private double beatLength = 1000;
private double beatLength = DEFAULT_BEAT_LENGTH;
public bool Equals(TimingControlPoint other)
=> base.Equals(other)

View File

@ -54,7 +54,7 @@ namespace osu.Game.Beatmaps
{
public override IEnumerable<Mod> GetModsFor(ModType type) => new Mod[] { };
public override DrawableRuleset CreateDrawableRulesetWith(WorkingBeatmap beatmap, IReadOnlyList<Mod> mods)
public override DrawableRuleset CreateDrawableRulesetWith(IWorkingBeatmap beatmap, IReadOnlyList<Mod> mods)
{
throw new NotImplementedException();
}

View File

@ -31,7 +31,7 @@ namespace osu.Game.Beatmaps.Formats
private class LegacyDifficultyCalculatorControlPoint : TimingControlPoint
{
public override double BeatLength { get; set; } = 1000;
public override double BeatLength { get; set; } = DEFAULT_BEAT_LENGTH;
}
}
}

View File

@ -53,4 +53,13 @@ namespace osu.Game.Beatmaps
/// <returns>The shallow-cloned beatmap.</returns>
IBeatmap Clone();
}
public interface IBeatmap<out T> : IBeatmap
where T : HitObject
{
/// <summary>
/// The hitobjects contained by this beatmap.
/// </summary>
new IReadOnlyList<T> HitObjects { get; }
}
}

View File

@ -0,0 +1,61 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Collections.Generic;
using osu.Framework.Audio.Track;
using osu.Framework.Graphics.Textures;
using osu.Game.Rulesets;
using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.UI;
using osu.Game.Skinning;
using osu.Game.Storyboards;
namespace osu.Game.Beatmaps
{
public interface IWorkingBeatmap
{
/// <summary>
/// Retrieves the <see cref="IBeatmap"/> which this <see cref="WorkingBeatmap"/> represents.
/// </summary>
IBeatmap Beatmap { get; }
/// <summary>
/// Retrieves the background for this <see cref="WorkingBeatmap"/>.
/// </summary>
Texture Background { get; }
/// <summary>
/// Retrieves the audio track for this <see cref="WorkingBeatmap"/>.
/// </summary>
Track Track { get; }
/// <summary>
/// Retrieves the <see cref="Waveform"/> for the <see cref="Track"/> of this <see cref="WorkingBeatmap"/>.
/// </summary>
Waveform Waveform { get; }
/// <summary>
/// Retrieves the <see cref="Storyboard"/> which this <see cref="WorkingBeatmap"/> provides.
/// </summary>
Storyboard Storyboard { get; }
/// <summary>
/// Retrieves the <see cref="Skin"/> which this <see cref="WorkingBeatmap"/> provides.
/// </summary>
ISkin Skin { get; }
/// <summary>
/// Constructs a playable <see cref="IBeatmap"/> from <see cref="Beatmap"/> using the applicable converters for a specific <see cref="RulesetInfo"/>.
/// <para>
/// The returned <see cref="IBeatmap"/> is in a playable state - all <see cref="HitObject"/> and <see cref="BeatmapDifficulty"/> <see cref="Mod"/>s
/// have been applied, and <see cref="HitObject"/>s have been fully constructed.
/// </para>
/// </summary>
/// <param name="ruleset">The <see cref="RulesetInfo"/> to create a playable <see cref="IBeatmap"/> for.</param>
/// <param name="mods">The <see cref="Mod"/>s to apply to the <see cref="IBeatmap"/>.</param>
/// <returns>The converted <see cref="IBeatmap"/>.</returns>
/// <exception cref="BeatmapInvalidForRulesetException">If <see cref="Beatmap"/> could not be converted to <paramref name="ruleset"/>.</exception>
IBeatmap GetPlayableBeatmap(RulesetInfo ruleset, IReadOnlyList<Mod> mods);
}
}

View File

@ -16,14 +16,13 @@ using osu.Framework.Audio;
using osu.Framework.Statistics;
using osu.Game.IO.Serialization;
using osu.Game.Rulesets;
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Objects.Types;
using osu.Game.Rulesets.UI;
using osu.Game.Skinning;
namespace osu.Game.Beatmaps
{
public abstract class WorkingBeatmap : IDisposable
public abstract class WorkingBeatmap : IWorkingBeatmap, IDisposable
{
public readonly BeatmapInfo BeatmapInfo;
@ -46,7 +45,7 @@ namespace osu.Game.Beatmaps
background = new RecyclableLazy<Texture>(GetBackground, BackgroundStillValid);
waveform = new RecyclableLazy<Waveform>(GetWaveform);
storyboard = new RecyclableLazy<Storyboard>(GetStoryboard);
skin = new RecyclableLazy<Skin>(GetSkin);
skin = new RecyclableLazy<ISkin>(GetSkin);
total_count.Value++;
}
@ -97,17 +96,6 @@ namespace osu.Game.Beatmaps
/// <returns>The applicable <see cref="IBeatmapConverter"/>.</returns>
protected virtual IBeatmapConverter CreateBeatmapConverter(IBeatmap beatmap, Ruleset ruleset) => ruleset.CreateBeatmapConverter(beatmap);
/// <summary>
/// Constructs a playable <see cref="IBeatmap"/> from <see cref="Beatmap"/> using the applicable converters for a specific <see cref="RulesetInfo"/>.
/// <para>
/// The returned <see cref="IBeatmap"/> is in a playable state - all <see cref="HitObject"/> and <see cref="BeatmapDifficulty"/> <see cref="Mod"/>s
/// have been applied, and <see cref="HitObject"/>s have been fully constructed.
/// </para>
/// </summary>
/// <param name="ruleset">The <see cref="RulesetInfo"/> to create a playable <see cref="IBeatmap"/> for.</param>
/// <param name="mods">The <see cref="Mod"/>s to apply to the <see cref="IBeatmap"/>.</param>
/// <returns>The converted <see cref="IBeatmap"/>.</returns>
/// <exception cref="BeatmapInvalidForRulesetException">If <see cref="Beatmap"/> could not be converted to <paramref name="ruleset"/>.</exception>
public IBeatmap GetPlayableBeatmap(RulesetInfo ruleset, IReadOnlyList<Mod> mods)
{
var rulesetInstance = ruleset.CreateInstance();
@ -214,10 +202,10 @@ namespace osu.Game.Beatmaps
private readonly RecyclableLazy<Storyboard> storyboard;
public bool SkinLoaded => skin.IsResultAvailable;
public Skin Skin => skin.Value;
public ISkin Skin => skin.Value;
protected virtual Skin GetSkin() => new DefaultSkin();
private readonly RecyclableLazy<Skin> skin;
protected virtual ISkin GetSkin() => new DefaultSkin();
private readonly RecyclableLazy<ISkin> skin;
/// <summary>
/// Transfer pieces of a beatmap to a new one, where possible, to save on loading.

View File

@ -18,7 +18,7 @@ namespace osu.Game.Configuration
{
// UI/selection defaults
Set(OsuSetting.Ruleset, 0, 0, int.MaxValue);
Set(OsuSetting.Skin, 0, 0, int.MaxValue);
Set(OsuSetting.Skin, 0, -1, int.MaxValue);
Set(OsuSetting.BeatmapDetailTab, BeatmapDetailTab.Details);
@ -83,6 +83,7 @@ namespace osu.Game.Configuration
Set(OsuSetting.ShowInterface, true);
Set(OsuSetting.ShowHealthDisplayWhenCantFail, true);
Set(OsuSetting.KeyOverlay, false);
Set(OsuSetting.ScoreMeter, ScoreMeterType.HitErrorBoth);
Set(OsuSetting.FloatingComments, false);
@ -136,6 +137,7 @@ namespace osu.Game.Configuration
BlurLevel,
ShowStoryboard,
KeyOverlay,
ScoreMeter,
FloatingComments,
ShowInterface,
ShowHealthDisplayWhenCantFail,

View File

@ -1,12 +1,22 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.ComponentModel;
namespace osu.Game.Configuration
{
public enum ScoreMeterType
{
[Description("None")]
None,
Colour,
Error
[Description("Hit Error (left)")]
HitErrorLeft,
[Description("Hit Error (right)")]
HitErrorRight,
[Description("Hit Error (both)")]
HitErrorBoth,
}
}

View File

@ -62,15 +62,23 @@ namespace osu.Game.Graphics.Containers
protected override bool OnClick(ClickEvent e)
{
if (!base.ReceivePositionalInputAt(e.ScreenSpaceMousePosition))
{
Hide();
return true;
}
closeIfOutside(e);
return base.OnClick(e);
}
protected override bool OnDragEnd(DragEndEvent e)
{
closeIfOutside(e);
return base.OnDragEnd(e);
}
private void closeIfOutside(MouseEvent e)
{
if (!base.ReceivePositionalInputAt(e.ScreenSpaceMousePosition))
Hide();
}
public virtual bool OnPressed(GlobalAction action)
{
switch (action)

View File

@ -2,11 +2,11 @@
// See the LICENCE file in the repository root for full licence text.
using System;
using Humanizer;
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Cursor;
using osu.Game.Graphics.Sprites;
using osu.Game.Utils;
namespace osu.Game.Graphics
{
@ -71,7 +71,7 @@ namespace osu.Game.Graphics
Scheduler.AddDelayed(updateTimeWithReschedule, timeUntilNextUpdate);
}
protected virtual string Format() => Date.Humanize();
protected virtual string Format() => HumanizerUtils.Humanize(Date);
private void updateTime() => Text = Format();

View File

@ -0,0 +1,21 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Collections.Generic;
using osu.Game.Online.API.Requests.Responses;
namespace osu.Game.Online.API.Requests
{
public class GetUserKudosuHistoryRequest : PaginatedAPIRequest<List<APIKudosuHistory>>
{
private readonly long userId;
public GetUserKudosuHistoryRequest(long userId, int page = 0, int itemsPerPage = 5)
: base(page, itemsPerPage)
{
this.userId = userId;
}
protected override string Target => $"users/{userId}/kudosu";
}
}

View File

@ -69,6 +69,12 @@ namespace osu.Game.Online.API.Requests.Responses
[JsonProperty(@"availability")]
private BeatmapSetOnlineAvailability availability { get; set; }
[JsonProperty(@"genre")]
private BeatmapSetOnlineGenre genre { get; set; }
[JsonProperty(@"language")]
private BeatmapSetOnlineLanguage language { get; set; }
[JsonProperty(@"beatmaps")]
private IEnumerable<APIBeatmap> beatmaps { get; set; }
@ -95,6 +101,8 @@ namespace osu.Game.Online.API.Requests.Responses
LastUpdated = lastUpdated,
Availability = availability,
HasFavourited = hasFavourited,
Genre = genre,
Language = language
},
Beatmaps = beatmaps?.Select(b => b.ToBeatmap(rulesets)).ToList(),
};

View File

@ -0,0 +1,83 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Linq;
using Newtonsoft.Json;
namespace osu.Game.Online.API.Requests.Responses
{
public class APIKudosuHistory
{
[JsonProperty("created_at")]
public DateTimeOffset CreatedAt;
[JsonProperty("amount")]
public int Amount;
[JsonProperty("post")]
public ModdingPost Post;
public class ModdingPost
{
[JsonProperty("url")]
public string Url;
[JsonProperty("title")]
public string Title;
}
[JsonProperty("giver")]
public KudosuGiver Giver;
public class KudosuGiver
{
[JsonProperty("url")]
public string Url;
[JsonProperty("username")]
public string Username;
}
public KudosuSource Source;
public KudosuAction Action;
[JsonProperty("action")]
private string action
{
set
{
// incoming action may contain a prefix. if it doesn't, it's a legacy forum event.
string[] split = value.Split('.');
if (split.Length > 1)
Enum.TryParse(split.First().Replace("_", ""), true, out Source);
else
Source = KudosuSource.Forum;
Enum.TryParse(split.Last(), true, out Action);
}
}
}
public enum KudosuSource
{
Unknown,
AllowKudosu,
Delete,
DenyKudosu,
Forum,
Recalculate,
Restore,
Vote
}
public enum KudosuAction
{
Give,
Reset,
Revoke,
}
}

View File

@ -182,7 +182,26 @@ namespace osu.Game
// bind config int to database SkinInfo
configSkin = LocalConfig.GetBindable<int>(OsuSetting.Skin);
SkinManager.CurrentSkinInfo.ValueChanged += skin => configSkin.Value = skin.NewValue.ID;
configSkin.ValueChanged += skinId => SkinManager.CurrentSkinInfo.Value = SkinManager.Query(s => s.ID == skinId.NewValue) ?? SkinInfo.Default;
configSkin.ValueChanged += skinId =>
{
var skinInfo = SkinManager.Query(s => s.ID == skinId.NewValue);
if (skinInfo == null)
{
switch (skinId.NewValue)
{
case -1:
skinInfo = DefaultLegacySkin.Info;
break;
default:
skinInfo = SkinInfo.Default;
break;
}
}
SkinManager.CurrentSkinInfo.Value = skinInfo;
};
configSkin.TriggerChange();
IsActive.BindValueChanged(active => updateActiveState(active.NewValue), true);

View File

@ -158,7 +158,7 @@ namespace osu.Game
runMigrations();
dependencies.Cache(SkinManager = new SkinManager(Host.Storage, contextFactory, Host, Audio));
dependencies.Cache(SkinManager = new SkinManager(Host.Storage, contextFactory, Host, Audio, new NamespacedResourceStore<byte[]>(Resources, "Skins/Legacy")));
dependencies.CacheAs<ISkinSource>(SkinManager);
API = new APIAccess(LocalConfig);

View File

@ -36,7 +36,7 @@ namespace osu.Game.Overlays.BeatmapSet
public Info()
{
MetadataSection source, tags;
MetadataSection source, tags, genre, language;
RelativeSizeAxes = Axes.X;
Height = 220;
Masking = true;
@ -83,11 +83,12 @@ namespace osu.Game.Overlays.BeatmapSet
{
RelativeSizeAxes = Axes.X,
AutoSizeAxes = Axes.Y,
Direction = FillDirection.Vertical,
LayoutDuration = transition_duration,
Direction = FillDirection.Full,
Children = new[]
{
source = new MetadataSection("Source"),
genre = new MetadataSection("Genre") { Width = 0.5f },
language = new MetadataSection("Language") { Width = 0.5f },
tags = new MetadataSection("Tags"),
},
},
@ -119,6 +120,8 @@ namespace osu.Game.Overlays.BeatmapSet
{
source.Text = b.NewValue?.Metadata.Source ?? string.Empty;
tags.Text = b.NewValue?.Metadata.Tags ?? string.Empty;
genre.Text = b.NewValue?.OnlineInfo?.Genre?.Name ?? string.Empty;
language.Text = b.NewValue?.OnlineInfo?.Language?.Name ?? string.Empty;
};
}
@ -139,7 +142,7 @@ namespace osu.Game.Overlays.BeatmapSet
{
if (string.IsNullOrEmpty(value))
{
this.FadeOut(transition_duration);
Hide();
return;
}
@ -149,12 +152,6 @@ namespace osu.Game.Overlays.BeatmapSet
}
}
public Color4 TextColour
{
get => textFlow.Colour;
set => textFlow.Colour = value;
}
public MetadataSection(string title)
{
RelativeSizeAxes = Axes.X;

View File

@ -1,7 +1,6 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using Humanizer;
using osu.Framework.Allocation;
using osu.Framework.Extensions.Color4Extensions;
using osu.Framework.Graphics;
@ -14,6 +13,7 @@ using osu.Game.Graphics.Sprites;
using osu.Game.Online.Leaderboards;
using osu.Game.Scoring;
using osu.Game.Users.Drawables;
using osu.Game.Utils;
using osuTK;
using osuTK.Graphics;
@ -132,7 +132,7 @@ namespace osu.Game.Overlays.BeatmapSet.Scores
{
avatar.User = value.User;
flag.Country = value.User.Country;
date.Text = $@"achieved {value.Date.Humanize()}";
date.Text = $@"achieved {HumanizerUtils.Humanize(value.Date)}";
usernameText.Clear();
usernameText.AddUserLink(value.User);

View File

@ -36,7 +36,7 @@ namespace osu.Game.Overlays.Chat.Selection
private Color4 topicColour;
private Color4 hoverColour;
public IEnumerable<string> FilterTerms => new[] { channel.Name };
public IEnumerable<string> FilterTerms => new[] { channel.Name, channel.Topic };
public bool MatchingFilter
{

View File

@ -296,7 +296,11 @@ namespace osu.Game.Overlays.Profile.Header.Components
this.MoveTo(pos, 200, Easing.OutQuint);
}
protected override void PopIn() => this.FadeIn(200, Easing.OutQuint);
protected override void PopIn()
{
instantMove |= !IsPresent;
this.FadeIn(200, Easing.OutQuint);
}
protected override void PopOut() => this.FadeOut(200, Easing.OutQuint);
}

View File

@ -0,0 +1,147 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Game.Graphics;
using osu.Game.Graphics.Containers;
using osu.Game.Online.API.Requests.Responses;
using osu.Game.Online.Chat;
using System;
using osuTK;
namespace osu.Game.Overlays.Profile.Sections.Kudosu
{
public class DrawableKudosuHistoryItem : CompositeDrawable
{
private const int height = 25;
[Resolved]
private OsuColour colours { get; set; }
private readonly APIKudosuHistory historyItem;
private readonly LinkFlowContainer linkFlowContainer;
private readonly DrawableDate date;
public DrawableKudosuHistoryItem(APIKudosuHistory historyItem)
{
this.historyItem = historyItem;
Height = height;
RelativeSizeAxes = Axes.X;
AddRangeInternal(new Drawable[]
{
linkFlowContainer = new LinkFlowContainer
{
Anchor = Anchor.CentreLeft,
Origin = Anchor.CentreLeft,
AutoSizeAxes = Axes.Both,
Spacing = new Vector2(0, 3),
},
date = new DrawableDate(historyItem.CreatedAt)
{
Anchor = Anchor.CentreRight,
Origin = Anchor.CentreRight,
}
});
}
[BackgroundDependencyLoader]
private void load()
{
date.Colour = colours.GreySeafoamLighter;
var formattedSource = MessageFormatter.FormatText(getString(historyItem));
linkFlowContainer.AddLinks(formattedSource.Text, formattedSource.Links);
}
private string getString(APIKudosuHistory item)
{
string amount = $"{Math.Abs(item.Amount)} kudosu";
string post = $"[{item.Post.Title}]({item.Post.Url})";
switch (item.Source)
{
case KudosuSource.AllowKudosu:
switch (item.Action)
{
case KudosuAction.Give:
return $"Received {amount} from kudosu deny repeal of modding post {post}";
}
break;
case KudosuSource.DenyKudosu:
switch (item.Action)
{
case KudosuAction.Reset:
return $"Denied {amount} from modding post {post}";
}
break;
case KudosuSource.Delete:
switch (item.Action)
{
case KudosuAction.Reset:
return $"Lost {amount} from modding post deletion of {post}";
}
break;
case KudosuSource.Restore:
switch (item.Action)
{
case KudosuAction.Give:
return $"Received {amount} from modding post restoration of {post}";
}
break;
case KudosuSource.Vote:
switch (item.Action)
{
case KudosuAction.Give:
return $"Received {amount} from obtaining votes in modding post of {post}";
case KudosuAction.Reset:
return $"Lost {amount} from losing votes in modding post of {post}";
}
break;
case KudosuSource.Recalculate:
switch (item.Action)
{
case KudosuAction.Give:
return $"Received {amount} from votes recalculation in modding post of {post}";
case KudosuAction.Reset:
return $"Lost {amount} from votes recalculation in modding post of {post}";
}
break;
case KudosuSource.Forum:
string giver = $"[{item.Giver?.Username}]({item.Giver?.Url})";
switch (historyItem.Action)
{
case KudosuAction.Give:
return $"Received {amount} from {giver} for a post at {post}";
case KudosuAction.Reset:
return $"Kudosu reset by {giver} for the post {post}";
case KudosuAction.Revoke:
return $"Denied kudosu by {giver} for the post {post}";
}
break;
}
return $"Unknown event ({amount} change)";
}
}
}

View File

@ -0,0 +1,27 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Graphics;
using osu.Game.Online.API.Requests;
using osu.Game.Users;
using osu.Framework.Bindables;
using osu.Game.Online.API.Requests.Responses;
using osu.Game.Online.API;
using System.Collections.Generic;
namespace osu.Game.Overlays.Profile.Sections.Kudosu
{
public class PaginatedKudosuHistoryContainer : PaginatedContainer<APIKudosuHistory>
{
public PaginatedKudosuHistoryContainer(Bindable<User> user, string header, string missing)
: base(user, header, missing)
{
ItemsPerPage = 5;
}
protected override APIRequest<List<APIKudosuHistory>> CreateRequest()
=> new GetUserKudosuHistoryRequest(User.Value.Id, VisiblePages++, ItemsPerPage);
protected override Drawable CreateDrawableItem(APIKudosuHistory item) => new DrawableKudosuHistoryItem(item);
}
}

View File

@ -1,6 +1,7 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Graphics;
using osu.Game.Overlays.Profile.Sections.Kudosu;
namespace osu.Game.Overlays.Profile.Sections
@ -13,9 +14,10 @@ namespace osu.Game.Overlays.Profile.Sections
public KudosuSection()
{
Children = new[]
Children = new Drawable[]
{
new KudosuInfo(User),
new PaginatedKudosuHistoryContainer(User, null, @"This user hasn't received any kudosu!"),
};
}
}

View File

@ -44,6 +44,11 @@ namespace osu.Game.Overlays.Settings.Sections.Gameplay
LabelText = "Always show key overlay",
Bindable = config.GetBindable<bool>(OsuSetting.KeyOverlay)
},
new SettingsEnumDropdown<ScoreMeterType>
{
LabelText = "Score meter type",
Bindable = config.GetBindable<ScoreMeterType>(OsuSetting.ScoreMeter)
},
new SettingsEnumDropdown<ScoringMode>
{
LabelText = "Score display mode",

View File

@ -1,116 +0,0 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Linq;
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Game.Beatmaps;
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Objects.Drawables;
using osu.Game.Rulesets.UI;
namespace osu.Game.Rulesets.Edit
{
public abstract class DrawableEditRuleset : CompositeDrawable
{
/// <summary>
/// The <see cref="Playfield"/> contained by this <see cref="DrawableEditRuleset"/>.
/// </summary>
public abstract Playfield Playfield { get; }
public abstract PlayfieldAdjustmentContainer CreatePlayfieldAdjustmentContainer();
internal DrawableEditRuleset()
{
RelativeSizeAxes = Axes.Both;
}
/// <summary>
/// Adds a <see cref="HitObject"/> to the <see cref="Beatmap"/> and displays a visual representation of it.
/// </summary>
/// <param name="hitObject">The <see cref="HitObject"/> to add.</param>
/// <returns>The visual representation of <paramref name="hitObject"/>.</returns>
internal abstract DrawableHitObject Add(HitObject hitObject);
/// <summary>
/// Removes a <see cref="HitObject"/> from the <see cref="Beatmap"/> and the display.
/// </summary>
/// <param name="hitObject">The <see cref="HitObject"/> to remove.</param>
/// <returns>The visual representation of the removed <paramref name="hitObject"/>.</returns>
internal abstract DrawableHitObject Remove(HitObject hitObject);
}
public class DrawableEditRuleset<TObject> : DrawableEditRuleset
where TObject : HitObject
{
public override Playfield Playfield => drawableRuleset.Playfield;
public override PlayfieldAdjustmentContainer CreatePlayfieldAdjustmentContainer() => drawableRuleset.CreatePlayfieldAdjustmentContainer();
private Ruleset ruleset => drawableRuleset.Ruleset;
private Beatmap<TObject> beatmap => drawableRuleset.Beatmap;
private readonly DrawableRuleset<TObject> drawableRuleset;
public DrawableEditRuleset(DrawableRuleset<TObject> drawableRuleset)
{
this.drawableRuleset = drawableRuleset;
InternalChild = drawableRuleset;
}
[BackgroundDependencyLoader]
private void load()
{
drawableRuleset.FrameStablePlayback = false;
Playfield.DisplayJudgements.Value = false;
}
internal override DrawableHitObject Add(HitObject hitObject)
{
var tObject = (TObject)hitObject;
// Add to beatmap, preserving sorting order
var insertionIndex = beatmap.HitObjects.FindLastIndex(h => h.StartTime <= hitObject.StartTime);
beatmap.HitObjects.Insert(insertionIndex + 1, tObject);
// Process object
var processor = ruleset.CreateBeatmapProcessor(beatmap);
processor?.PreProcess();
tObject.ApplyDefaults(beatmap.ControlPointInfo, beatmap.BeatmapInfo.BaseDifficulty);
processor?.PostProcess();
// Add visual representation
var drawableObject = drawableRuleset.CreateDrawableRepresentation(tObject);
drawableRuleset.Playfield.Add(drawableObject);
drawableRuleset.Playfield.PostProcess();
return drawableObject;
}
internal override DrawableHitObject Remove(HitObject hitObject)
{
var tObject = (TObject)hitObject;
// Remove from beatmap
beatmap.HitObjects.Remove(tObject);
// Process the beatmap
var processor = ruleset.CreateBeatmapProcessor(beatmap);
processor?.PreProcess();
processor?.PostProcess();
// Remove visual representation
var drawableObject = Playfield.AllHitObjects.Single(d => d.HitObject == hitObject);
drawableRuleset.Playfield.Remove(drawableObject);
drawableRuleset.Playfield.PostProcess();
return drawableObject;
}
}
}

View File

@ -0,0 +1,80 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Linq;
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.UI;
using osu.Game.Screens.Edit;
namespace osu.Game.Rulesets.Edit
{
/// <summary>
/// A wrapper for a <see cref="DrawableRuleset{TObject}"/>. Handles adding visual representations of <see cref="HitObject"/>s to the underlying <see cref="DrawableRuleset{TObject}"/>.
/// </summary>
internal class DrawableEditRulesetWrapper<TObject> : CompositeDrawable
where TObject : HitObject
{
public Playfield Playfield => drawableRuleset.Playfield;
private readonly DrawableRuleset<TObject> drawableRuleset;
[Resolved]
private IEditorBeatmap<TObject> beatmap { get; set; }
public DrawableEditRulesetWrapper(DrawableRuleset<TObject> drawableRuleset)
{
this.drawableRuleset = drawableRuleset;
RelativeSizeAxes = Axes.Both;
InternalChild = drawableRuleset;
}
[BackgroundDependencyLoader]
private void load()
{
drawableRuleset.FrameStablePlayback = false;
Playfield.DisplayJudgements.Value = false;
}
protected override void LoadComplete()
{
base.LoadComplete();
beatmap.HitObjectAdded += addHitObject;
beatmap.HitObjectRemoved += removeHitObject;
}
private void addHitObject(HitObject hitObject)
{
var drawableObject = drawableRuleset.CreateDrawableRepresentation((TObject)hitObject);
drawableRuleset.Playfield.Add(drawableObject);
drawableRuleset.Playfield.PostProcess();
}
private void removeHitObject(HitObject hitObject)
{
var drawableObject = Playfield.AllHitObjects.Single(d => d.HitObject == hitObject);
drawableRuleset.Playfield.Remove(drawableObject);
drawableRuleset.Playfield.PostProcess();
}
public PlayfieldAdjustmentContainer CreatePlayfieldAdjustmentContainer() => drawableRuleset.CreatePlayfieldAdjustmentContainer();
protected override void Dispose(bool isDisposing)
{
base.Dispose(isDisposing);
if (beatmap != null)
{
beatmap.HitObjectAdded -= addHitObject;
beatmap.HitObjectRemoved -= removeHitObject;
}
}
}
}

View File

@ -18,45 +18,47 @@ using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Objects.Drawables;
using osu.Game.Rulesets.UI;
using osu.Game.Screens.Edit;
using osu.Game.Screens.Edit.Components.RadioButtons;
using osu.Game.Screens.Edit.Compose;
using osu.Game.Screens.Edit.Compose.Components;
namespace osu.Game.Rulesets.Edit
{
public abstract class HitObjectComposer : CompositeDrawable
[Cached(Type = typeof(IPlacementHandler))]
public abstract class HitObjectComposer<TObject> : HitObjectComposer, IPlacementHandler
where TObject : HitObject
{
public IEnumerable<DrawableHitObject> HitObjects => DrawableRuleset.Playfield.AllHitObjects;
protected IRulesetConfigManager Config { get; private set; }
protected readonly Ruleset Ruleset;
protected readonly IBindable<WorkingBeatmap> Beatmap = new Bindable<WorkingBeatmap>();
protected IRulesetConfigManager Config { get; private set; }
private readonly List<Container> layerContainers = new List<Container>();
protected DrawableEditRuleset DrawableRuleset { get; private set; }
private IWorkingBeatmap workingBeatmap;
private Beatmap<TObject> playableBeatmap;
private EditorBeatmap<TObject> editorBeatmap;
private IBeatmapProcessor beatmapProcessor;
private DrawableEditRulesetWrapper<TObject> drawableRulesetWrapper;
private BlueprintContainer blueprintContainer;
private readonly List<Container> layerContainers = new List<Container>();
private InputManager inputManager;
internal HitObjectComposer(Ruleset ruleset)
protected HitObjectComposer(Ruleset ruleset)
{
Ruleset = ruleset;
RelativeSizeAxes = Axes.Both;
}
[BackgroundDependencyLoader]
private void load(IBindable<WorkingBeatmap> beatmap, IFrameBasedClock framedClock)
private void load(IFrameBasedClock framedClock)
{
Beatmap.BindTo(beatmap);
try
{
DrawableRuleset = CreateDrawableRuleset();
DrawableRuleset.Clock = framedClock;
drawableRulesetWrapper = new DrawableEditRulesetWrapper<TObject>(CreateDrawableRuleset(Ruleset, workingBeatmap, Array.Empty<Mod>()))
{
Clock = framedClock
};
}
catch (Exception e)
{
@ -64,10 +66,10 @@ namespace osu.Game.Rulesets.Edit
return;
}
var layerBelowRuleset = DrawableRuleset.CreatePlayfieldAdjustmentContainer();
var layerBelowRuleset = drawableRulesetWrapper.CreatePlayfieldAdjustmentContainer();
layerBelowRuleset.Child = new EditorPlayfieldBorder { RelativeSizeAxes = Axes.Both };
var layerAboveRuleset = DrawableRuleset.CreatePlayfieldAdjustmentContainer();
var layerAboveRuleset = drawableRulesetWrapper.CreatePlayfieldAdjustmentContainer();
layerAboveRuleset.Child = blueprintContainer = new BlueprintContainer();
layerContainers.Add(layerBelowRuleset);
@ -98,7 +100,7 @@ namespace osu.Game.Rulesets.Edit
Children = new Drawable[]
{
layerBelowRuleset,
DrawableRuleset,
drawableRulesetWrapper,
layerAboveRuleset
}
}
@ -118,6 +120,28 @@ namespace osu.Game.Rulesets.Edit
toolboxCollection.Items[0].Select();
}
protected override IReadOnlyDependencyContainer CreateChildDependencies(IReadOnlyDependencyContainer parent)
{
var parentWorkingBeatmap = parent.Get<IBindable<WorkingBeatmap>>().Value;
playableBeatmap = (Beatmap<TObject>)parentWorkingBeatmap.GetPlayableBeatmap(Ruleset.RulesetInfo, Array.Empty<Mod>());
workingBeatmap = new EditorWorkingBeatmap<TObject>(playableBeatmap, parentWorkingBeatmap);
beatmapProcessor = Ruleset.CreateBeatmapProcessor(playableBeatmap);
editorBeatmap = new EditorBeatmap<TObject>(playableBeatmap);
editorBeatmap.HitObjectAdded += addHitObject;
editorBeatmap.HitObjectRemoved += removeHitObject;
var dependencies = new DependencyContainer(parent);
dependencies.CacheAs<IEditorBeatmap>(editorBeatmap);
dependencies.CacheAs<IEditorBeatmap<TObject>>(editorBeatmap);
Config = dependencies.Get<RulesetConfigCache>().GetConfigFor(Ruleset);
return base.CreateChildDependencies(dependencies);
}
protected override void LoadComplete()
{
base.LoadComplete();
@ -125,45 +149,76 @@ namespace osu.Game.Rulesets.Edit
inputManager = GetContainingInputManager();
}
protected override IReadOnlyDependencyContainer CreateChildDependencies(IReadOnlyDependencyContainer parent)
{
var dependencies = new DependencyContainer(base.CreateChildDependencies(parent));
dependencies.CacheAs(this);
Config = dependencies.Get<RulesetConfigCache>().GetConfigFor(Ruleset);
return dependencies;
}
protected override void UpdateAfterChildren()
{
base.UpdateAfterChildren();
layerContainers.ForEach(l =>
{
l.Anchor = DrawableRuleset.Playfield.Anchor;
l.Origin = DrawableRuleset.Playfield.Origin;
l.Position = DrawableRuleset.Playfield.Position;
l.Size = DrawableRuleset.Playfield.Size;
l.Anchor = drawableRulesetWrapper.Playfield.Anchor;
l.Origin = drawableRulesetWrapper.Playfield.Origin;
l.Position = drawableRulesetWrapper.Playfield.Position;
l.Size = drawableRulesetWrapper.Playfield.Size;
});
}
private void addHitObject(HitObject hitObject)
{
beatmapProcessor?.PreProcess();
hitObject.ApplyDefaults(playableBeatmap.ControlPointInfo, playableBeatmap.BeatmapInfo.BaseDifficulty);
beatmapProcessor?.PostProcess();
}
private void removeHitObject(HitObject hitObject)
{
beatmapProcessor?.PreProcess();
beatmapProcessor?.PostProcess();
}
public override IEnumerable<DrawableHitObject> HitObjects => drawableRulesetWrapper.Playfield.AllHitObjects;
public override bool CursorInPlacementArea => drawableRulesetWrapper.Playfield.ReceivePositionalInputAt(inputManager.CurrentState.Mouse.Position);
protected abstract IReadOnlyList<HitObjectCompositionTool> CompositionTools { get; }
protected abstract DrawableRuleset<TObject> CreateDrawableRuleset(Ruleset ruleset, IWorkingBeatmap beatmap, IReadOnlyList<Mod> mods);
public void BeginPlacement(HitObject hitObject)
{
}
public void EndPlacement(HitObject hitObject) => editorBeatmap.Add(hitObject);
public void Delete(HitObject hitObject) => editorBeatmap.Remove(hitObject);
protected override void Dispose(bool isDisposing)
{
base.Dispose(isDisposing);
if (editorBeatmap != null)
{
editorBeatmap.HitObjectAdded -= addHitObject;
editorBeatmap.HitObjectRemoved -= removeHitObject;
}
}
}
[Cached(typeof(HitObjectComposer))]
public abstract class HitObjectComposer : CompositeDrawable
{
internal HitObjectComposer()
{
RelativeSizeAxes = Axes.Both;
}
/// <summary>
/// All the <see cref="DrawableHitObject"/>s.
/// </summary>
public abstract IEnumerable<DrawableHitObject> HitObjects { get; }
/// <summary>
/// Whether the user's cursor is currently in an area of the <see cref="HitObjectComposer"/> that is valid for placement.
/// </summary>
public virtual bool CursorInPlacementArea => DrawableRuleset.Playfield.ReceivePositionalInputAt(inputManager.CurrentState.Mouse.Position);
/// <summary>
/// Adds a <see cref="HitObject"/> to the <see cref="Beatmaps.Beatmap"/> and visualises it.
/// </summary>
/// <param name="hitObject">The <see cref="HitObject"/> to add.</param>
public void Add(HitObject hitObject) => blueprintContainer.AddBlueprintFor(DrawableRuleset.Add(hitObject));
public void Remove(HitObject hitObject) => blueprintContainer.RemoveBlueprintFor(DrawableRuleset.Remove(hitObject));
internal abstract DrawableEditRuleset CreateDrawableRuleset();
protected abstract IReadOnlyList<HitObjectCompositionTool> CompositionTools { get; }
public abstract bool CursorInPlacementArea { get; }
/// <summary>
/// Creates a <see cref="SelectionBlueprint"/> for a specific <see cref="DrawableHitObject"/>.
@ -176,18 +231,4 @@ namespace osu.Game.Rulesets.Edit
/// </summary>
public virtual SelectionHandler CreateSelectionHandler() => new SelectionHandler();
}
public abstract class HitObjectComposer<TObject> : HitObjectComposer
where TObject : HitObject
{
protected HitObjectComposer(Ruleset ruleset)
: base(ruleset)
{
}
internal override DrawableEditRuleset CreateDrawableRuleset()
=> new DrawableEditRuleset<TObject>(CreateDrawableRuleset(Ruleset, Beatmap.Value, Array.Empty<Mod>()));
protected abstract DrawableRuleset<TObject> CreateDrawableRuleset(Ruleset ruleset, WorkingBeatmap beatmap, IReadOnlyList<Mod> mods);
}
}

View File

@ -7,7 +7,9 @@ using System.Linq;
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Extensions.TypeExtensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Primitives;
using osu.Framework.Threading;
using osu.Game.Audio;
using osu.Game.Rulesets.Judgements;
using osu.Game.Rulesets.Objects.Types;
@ -186,6 +188,8 @@ namespace osu.Game.Rulesets.Objects.Drawables
/// <summary>
/// Apply (generally fade-in) transforms leading into the <see cref="HitObject"/> start time.
/// The local drawable hierarchy is recursively delayed to <see cref="LifetimeStart"/> for convenience.
///
/// By default this will fade in the object from zero with no duration.
/// </summary>
/// <remarks>
/// This is called once before every <see cref="UpdateStateTransforms"/>. This is to ensure a good state in the case
@ -193,6 +197,7 @@ namespace osu.Game.Rulesets.Objects.Drawables
/// </remarks>
protected virtual void UpdateInitialTransforms()
{
this.FadeInFromZero();
}
/// <summary>
@ -274,6 +279,14 @@ namespace osu.Game.Rulesets.Objects.Drawables
UpdateResult(false);
}
/// <summary>
/// Schedules an <see cref="Action"/> to this <see cref="DrawableHitObject"/>.
/// </summary>
/// <remarks>
/// Only provided temporarily until hitobject pooling is implemented.
/// </remarks>
protected internal new ScheduledDelegate Schedule(Action action) => base.Schedule(action);
private double? lifetimeStart;
public override double LifetimeStart

View File

@ -65,6 +65,19 @@ namespace osu.Game.Rulesets.Objects
return HitResult.None;
}
/// <summary>
/// Retrieves a mapping of <see cref="HitResult"/>s to their half window timing for all allowed <see cref="HitResult"/>s.
/// </summary>
/// <returns></returns>
public IEnumerable<(HitResult result, double length)> GetAllAvailableHalfWindows()
{
for (var result = HitResult.Meh; result <= HitResult.Perfect; ++result)
{
if (IsHitResultAllowed(result))
yield return (result, HalfWindowFor(result));
}
}
/// <summary>
/// Check whether it is possible to achieve the provided <see cref="HitResult"/>.
/// </summary>

View File

@ -18,6 +18,7 @@ using osu.Game.Configuration;
using osu.Game.Rulesets.Configuration;
using osu.Game.Rulesets.Difficulty;
using osu.Game.Scoring;
using osu.Game.Skinning;
namespace osu.Game.Rulesets
{
@ -44,6 +45,8 @@ namespace osu.Game.Rulesets
public ModAutoplay GetAutoplayMod() => GetAllMods().OfType<ModAutoplay>().First();
public virtual ISkin CreateLegacySkinProvider(ISkinSource source) => null;
protected Ruleset(RulesetInfo rulesetInfo = null)
{
RulesetInfo = rulesetInfo ?? createRulesetInfo();
@ -56,7 +59,7 @@ namespace osu.Game.Rulesets
/// <param name="mods">The <see cref="Mod"/>s to apply.</param>
/// <exception cref="BeatmapInvalidForRulesetException">Unable to successfully load the beatmap to be usable with this ruleset.</exception>
/// <returns></returns>
public abstract DrawableRuleset CreateDrawableRulesetWith(WorkingBeatmap beatmap, IReadOnlyList<Mod> mods);
public abstract DrawableRuleset CreateDrawableRulesetWith(IWorkingBeatmap beatmap, IReadOnlyList<Mod> mods);
/// <summary>
/// Creates a <see cref="IBeatmapConverter"/> to convert a <see cref="IBeatmap"/> to one that is applicable for this <see cref="Ruleset"/>.

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@ -90,7 +90,7 @@ namespace osu.Game.Rulesets.Scoring
/// <summary>
/// Whether all <see cref="Judgement"/>s have been processed.
/// </summary>
protected virtual bool HasCompleted => false;
public virtual bool HasCompleted => false;
/// <summary>
/// Whether this ScoreProcessor has already triggered the failed state.
@ -205,7 +205,7 @@ namespace osu.Game.Rulesets.Scoring
private const double combo_portion = 0.7;
private const double max_score = 1000000;
protected sealed override bool HasCompleted => JudgedHits == MaxHits;
public sealed override bool HasCompleted => JudgedHits == MaxHits;
protected int MaxHits { get; private set; }
protected int JudgedHits { get; private set; }

View File

@ -20,7 +20,13 @@ namespace osu.Game.Rulesets.Timing
/// <summary>
/// The aggregate multiplier which this <see cref="MultiplierControlPoint"/> provides.
/// </summary>
public double Multiplier => Velocity * DifficultyPoint.SpeedMultiplier * 1000 / TimingPoint.BeatLength;
public double Multiplier => Velocity * DifficultyPoint.SpeedMultiplier * BaseBeatLength / TimingPoint.BeatLength;
/// <summary>
/// The base beat length to scale the <see cref="TimingPoint"/> provided multiplier relative to.
/// </summary>
/// <example>For a <see cref="BaseBeatLength"/> of 1000, a <see cref="TimingPoint"/> with a beat length of 500 will increase the multiplier by 2.</example>
public double BaseBeatLength = TimingControlPoint.DEFAULT_BEAT_LENGTH;
/// <summary>
/// The velocity multiplier.

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@ -113,7 +113,7 @@ namespace osu.Game.Rulesets.UI
/// <param name="ruleset">The ruleset being represented.</param>
/// <param name="workingBeatmap">The beatmap to create the hit renderer for.</param>
/// <param name="mods">The <see cref="Mod"/>s to apply.</param>
protected DrawableRuleset(Ruleset ruleset, WorkingBeatmap workingBeatmap, IReadOnlyList<Mod> mods)
protected DrawableRuleset(Ruleset ruleset, IWorkingBeatmap workingBeatmap, IReadOnlyList<Mod> mods)
: base(ruleset)
{
if (workingBeatmap == null)
@ -215,10 +215,6 @@ namespace osu.Game.Rulesets.UI
continueResume();
}
public ResumeOverlay ResumeOverlay { get; private set; }
protected virtual ResumeOverlay CreateResumeOverlay() => null;
/// <summary>
/// Creates and adds the visual representation of a <see cref="TObject"/> to this <see cref="DrawableRuleset{TObject}"/>.
/// </summary>
@ -389,6 +385,13 @@ namespace osu.Game.Rulesets.UI
/// </summary>
public abstract GameplayCursorContainer Cursor { get; }
/// <summary>
/// An optional overlay used when resuming gameplay from a paused state.
/// </summary>
public ResumeOverlay ResumeOverlay { get; protected set; }
protected virtual ResumeOverlay CreateResumeOverlay() => null;
/// <summary>
/// Sets a replay to be used, overriding local input.
/// </summary>

View File

@ -69,6 +69,11 @@ namespace osu.Game.Rulesets.UI.Scrolling
/// </summary>
protected virtual bool UserScrollSpeedAdjustment => true;
/// <summary>
/// Whether <see cref="TimingControlPoint"/> beat lengths should scale relative to the most common beat length in the <see cref="Beatmap"/>.
/// </summary>
protected virtual bool RelativeScaleBeatLengths => false;
/// <summary>
/// Provides the default <see cref="MultiplierControlPoint"/>s that adjust the scrolling rate of <see cref="HitObject"/>s
/// inside this <see cref="DrawableRuleset{TObject}"/>.
@ -81,7 +86,7 @@ namespace osu.Game.Rulesets.UI.Scrolling
[Cached(Type = typeof(IScrollingInfo))]
private readonly LocalScrollingInfo scrollingInfo;
protected DrawableScrollingRuleset(Ruleset ruleset, WorkingBeatmap beatmap, IReadOnlyList<Mod> mods)
protected DrawableScrollingRuleset(Ruleset ruleset, IWorkingBeatmap beatmap, IReadOnlyList<Mod> mods)
: base(ruleset, beatmap, mods)
{
scrollingInfo = new LocalScrollingInfo();
@ -107,16 +112,38 @@ namespace osu.Game.Rulesets.UI.Scrolling
[BackgroundDependencyLoader]
private void load()
{
// Calculate default multiplier control points
double lastObjectTime = (Objects.LastOrDefault() as IHasEndTime)?.EndTime ?? Objects.LastOrDefault()?.StartTime ?? double.MaxValue;
double baseBeatLength = TimingControlPoint.DEFAULT_BEAT_LENGTH;
if (RelativeScaleBeatLengths)
{
IReadOnlyList<TimingControlPoint> timingPoints = Beatmap.ControlPointInfo.TimingPoints;
double maxDuration = 0;
for (int i = 0; i < timingPoints.Count; i++)
{
if (timingPoints[i].Time > lastObjectTime)
break;
double endTime = i < timingPoints.Count - 1 ? timingPoints[i + 1].Time : lastObjectTime;
double duration = endTime - timingPoints[i].Time;
if (duration > maxDuration)
{
maxDuration = duration;
baseBeatLength = timingPoints[i].BeatLength;
}
}
}
// Merge sequences of timing and difficulty control points to create the aggregate "multiplier" control point
var lastTimingPoint = new TimingControlPoint();
var lastDifficultyPoint = new DifficultyControlPoint();
// Merge timing + difficulty points
var allPoints = new SortedList<ControlPoint>(Comparer<ControlPoint>.Default);
allPoints.AddRange(Beatmap.ControlPointInfo.TimingPoints);
allPoints.AddRange(Beatmap.ControlPointInfo.DifficultyPoints);
// Generate the timing points, making non-timing changes use the previous timing change
// Generate the timing points, making non-timing changes use the previous timing change and vice-versa
var timingChanges = allPoints.Select(c =>
{
var timingPoint = c as TimingControlPoint;
@ -131,14 +158,13 @@ namespace osu.Game.Rulesets.UI.Scrolling
return new MultiplierControlPoint(c.Time)
{
Velocity = Beatmap.BeatmapInfo.BaseDifficulty.SliderMultiplier,
BaseBeatLength = baseBeatLength,
TimingPoint = lastTimingPoint,
DifficultyPoint = lastDifficultyPoint
};
});
double lastObjectTime = (Objects.LastOrDefault() as IHasEndTime)?.EndTime ?? Objects.LastOrDefault()?.StartTime ?? double.MaxValue;
// Perform some post processing of the timing changes
// Trim unwanted sequences of timing changes
timingChanges = timingChanges
// Collapse sections after the last hit object
.Where(s => s.StartTime <= lastObjectTime)
@ -147,7 +173,6 @@ namespace osu.Game.Rulesets.UI.Scrolling
controlPoints.AddRange(timingChanges);
// If we have no control points, add a default one
if (controlPoints.Count == 0)
controlPoints.Add(new MultiplierControlPoint { Velocity = Beatmap.BeatmapInfo.BaseDifficulty.SliderMultiplier });
}

View File

@ -1,6 +1,7 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Collections.Generic;
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Caching;
@ -50,8 +51,13 @@ namespace osu.Game.Rulesets.UI.Scrolling
public override bool Remove(DrawableHitObject hitObject)
{
var result = base.Remove(hitObject);
if (result)
{
initialStateCache.Invalidate();
hitObjectInitialStateCache.Remove(hitObject);
}
return result;
}
@ -86,13 +92,34 @@ namespace osu.Game.Rulesets.UI.Scrolling
scrollingInfo.Algorithm.Reset();
foreach (var obj in Objects)
{
computeLifetimeStartRecursive(obj);
computeInitialStateRecursive(obj);
}
initialStateCache.Validate();
}
}
private void computeInitialStateRecursive(DrawableHitObject hitObject)
private void computeLifetimeStartRecursive(DrawableHitObject hitObject)
{
hitObject.LifetimeStart = scrollingInfo.Algorithm.GetDisplayStartTime(hitObject.HitObject.StartTime, timeRange.Value);
foreach (var obj in hitObject.NestedHitObjects)
computeLifetimeStartRecursive(obj);
}
private readonly Dictionary<DrawableHitObject, Cached> hitObjectInitialStateCache = new Dictionary<DrawableHitObject, Cached>();
// Cant use AddOnce() since the delegate is re-constructed every invocation
private void computeInitialStateRecursive(DrawableHitObject hitObject) => hitObject.Schedule(() =>
{
if (!hitObjectInitialStateCache.TryGetValue(hitObject, out var cached))
cached = hitObjectInitialStateCache[hitObject] = new Cached();
if (cached.IsValid)
return;
double endTime = hitObject.HitObject.StartTime;
if (hitObject.HitObject is IHasEndTime e)
@ -113,7 +140,6 @@ namespace osu.Game.Rulesets.UI.Scrolling
}
}
hitObject.LifetimeStart = scrollingInfo.Algorithm.GetDisplayStartTime(hitObject.HitObject.StartTime, timeRange.Value);
hitObject.LifetimeEnd = scrollingInfo.Algorithm.TimeAt(scrollLength * safe_lifetime_end_multiplier, endTime, timeRange.Value, scrollLength);
foreach (var obj in hitObject.NestedHitObjects)
@ -123,7 +149,9 @@ namespace osu.Game.Rulesets.UI.Scrolling
// Nested hitobjects don't need to scroll, but they do need accurate positions
updatePosition(obj, hitObject.HitObject.StartTime);
}
}
cached.Validate();
});
protected override void UpdateAfterChildrenLife()
{

View File

@ -4,6 +4,9 @@
using System;
using System.Linq;
using osu.Framework.Bindables;
using osu.Framework.Graphics.Colour;
using osu.Game.Graphics;
using osuTK.Graphics;
namespace osu.Game.Screens.Edit
{
@ -35,5 +38,41 @@ namespace osu.Game.Screens.Edit
protected override int DefaultMinValue => VALID_DIVISORS.First();
protected override int DefaultMaxValue => VALID_DIVISORS.Last();
protected override int DefaultPrecision => 1;
/// <summary>
/// Retrieves the appropriate colour for a beat divisor.
/// </summary>
/// <param name="beatDivisor">The beat divisor.</param>
/// <param name="colours">The set of colours.</param>
/// <returns>The applicable colour from <paramref name="colours"/> for <paramref name="beatDivisor"/>.</returns>
public static ColourInfo GetColourFor(int beatDivisor, OsuColour colours)
{
switch (beatDivisor)
{
case 2:
return colours.BlueLight;
case 4:
return colours.Blue;
case 8:
return colours.BlueDarker;
case 16:
return colours.PurpleDark;
case 3:
return colours.YellowLight;
case 6:
return colours.Yellow;
case 12:
return colours.YellowDarker;
default:
return Color4.White;
}
}
}
}

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@ -188,6 +188,9 @@ namespace osu.Game.Screens.Edit.Compose.Components
{
private Marker marker;
[Resolved]
private OsuColour colours { get; set; }
private readonly BindableBeatDivisor beatDivisor;
private readonly int[] availableDivisors;
@ -204,11 +207,12 @@ namespace osu.Game.Screens.Edit.Compose.Components
{
foreach (var t in availableDivisors)
{
AddInternal(new Tick(t)
AddInternal(new Tick
{
Anchor = Anchor.TopLeft,
Origin = Anchor.TopCentre,
RelativePositionAxes = Axes.X,
Colour = BindableBeatDivisor.GetColourFor(t, colours),
X = getMappedPosition(t)
});
}
@ -284,11 +288,8 @@ namespace osu.Game.Screens.Edit.Compose.Components
private class Tick : CompositeDrawable
{
private readonly int divisor;
public Tick(int divisor)
public Tick()
{
this.divisor = divisor;
Size = new Vector2(2.5f, 10);
InternalChild = new Box { RelativeSizeAxes = Axes.Both };
@ -296,42 +297,6 @@ namespace osu.Game.Screens.Edit.Compose.Components
CornerRadius = 0.5f;
Masking = true;
}
[BackgroundDependencyLoader]
private void load(OsuColour colours)
{
Colour = getColourForDivisor(divisor, colours);
}
private ColourInfo getColourForDivisor(int divisor, OsuColour colours)
{
switch (divisor)
{
case 2:
return colours.BlueLight;
case 4:
return colours.Blue;
case 8:
return colours.BlueDarker;
case 16:
return colours.PurpleDark;
case 3:
return colours.YellowLight;
case 6:
return colours.Yellow;
case 12:
return colours.YellowDarker;
default:
return Color4.White;
}
}
}
private class Marker : CompositeDrawable

View File

@ -11,6 +11,7 @@ using osu.Framework.Input.Events;
using osu.Framework.Input.States;
using osu.Game.Rulesets.Edit;
using osu.Game.Rulesets.Edit.Tools;
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Objects.Drawables;
namespace osu.Game.Screens.Edit.Compose.Components
@ -29,6 +30,9 @@ namespace osu.Game.Screens.Edit.Compose.Components
[Resolved]
private HitObjectComposer composer { get; set; }
[Resolved]
private IEditorBeatmap beatmap { get; set; }
public BlueprintContainer()
{
RelativeSizeAxes = Axes.Both;
@ -53,7 +57,15 @@ namespace osu.Game.Screens.Edit.Compose.Components
};
foreach (var obj in composer.HitObjects)
AddBlueprintFor(obj);
addBlueprintFor(obj);
}
protected override void LoadComplete()
{
base.LoadComplete();
beatmap.HitObjectAdded += addBlueprintFor;
beatmap.HitObjectRemoved += removeBlueprintFor;
}
private HitObjectCompositionTool currentTool;
@ -75,11 +87,32 @@ namespace osu.Game.Screens.Edit.Compose.Components
}
}
/// <summary>
/// Adds a blueprint for a <see cref="DrawableHitObject"/> which adds movement support.
/// </summary>
/// <param name="hitObject">The <see cref="DrawableHitObject"/> to create a blueprint for.</param>
public void AddBlueprintFor(DrawableHitObject hitObject)
private void addBlueprintFor(HitObject hitObject)
{
var drawable = composer.HitObjects.FirstOrDefault(d => d.HitObject == hitObject);
if (drawable == null)
return;
addBlueprintFor(drawable);
}
private void removeBlueprintFor(HitObject hitObject)
{
var blueprint = selectionBlueprints.Single(m => m.HitObject.HitObject == hitObject);
if (blueprint == null)
return;
blueprint.Deselect();
blueprint.Selected -= onBlueprintSelected;
blueprint.Deselected -= onBlueprintDeselected;
blueprint.SelectionRequested -= onSelectionRequested;
blueprint.DragRequested -= onDragRequested;
selectionBlueprints.Remove(blueprint);
}
private void addBlueprintFor(DrawableHitObject hitObject)
{
refreshTool();
@ -95,25 +128,7 @@ namespace osu.Game.Screens.Edit.Compose.Components
selectionBlueprints.Add(blueprint);
}
/// <summary>
/// Removes a blueprint for a <see cref="DrawableHitObject"/>.
/// </summary>
/// <param name="hitObject">The <see cref="DrawableHitObject"/> for which to remove the blueprint.</param>
public void RemoveBlueprintFor(DrawableHitObject hitObject)
{
var blueprint = selectionBlueprints.Single(m => m.HitObject == hitObject);
if (blueprint == null)
return;
blueprint.Deselect();
blueprint.Selected -= onBlueprintSelected;
blueprint.Deselected -= onBlueprintDeselected;
blueprint.SelectionRequested -= onSelectionRequested;
blueprint.DragRequested -= onDragRequested;
selectionBlueprints.Remove(blueprint);
}
private void removeBlueprintFor(DrawableHitObject hitObject) => removeBlueprintFor(hitObject.HitObject);
protected override bool OnClick(ClickEvent e)
{
@ -183,6 +198,17 @@ namespace osu.Game.Screens.Edit.Compose.Components
private void onDragRequested(SelectionBlueprint blueprint, DragEvent dragEvent) => selectionHandler.HandleDrag(blueprint, dragEvent);
protected override void Dispose(bool isDisposing)
{
base.Dispose(isDisposing);
if (beatmap != null)
{
beatmap.HitObjectAdded -= addBlueprintFor;
beatmap.HitObjectRemoved -= removeBlueprintFor;
}
}
private class SelectionBlueprintContainer : Container<SelectionBlueprint>
{
protected override int Compare(Drawable x, Drawable y)

View File

@ -9,15 +9,13 @@ using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
using osu.Framework.Logging;
using osu.Game.Rulesets.Edit;
using osu.Game.Rulesets.Objects;
using osu.Game.Screens.Edit.Compose.Components;
using osu.Game.Screens.Edit.Compose.Components.Timeline;
using osuTK.Graphics;
namespace osu.Game.Screens.Edit.Compose
{
[Cached(Type = typeof(IPlacementHandler))]
public class ComposeScreen : EditorScreen, IPlacementHandler
public class ComposeScreen : EditorScreen
{
private const float vertical_margins = 10;
private const float horizontal_margins = 20;
@ -119,13 +117,5 @@ namespace osu.Game.Screens.Edit.Compose
composerContainer.Child = composer;
}
public void BeginPlacement(HitObject hitObject)
{
}
public void EndPlacement(HitObject hitObject) => composer.Add(hitObject);
public void Delete(HitObject hitObject) => composer.Remove(hitObject);
}
}

View File

@ -0,0 +1,83 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Collections.Generic;
using osu.Game.Beatmaps;
using osu.Game.Beatmaps.ControlPoints;
using osu.Game.Beatmaps.Timing;
using osu.Game.Rulesets.Objects;
namespace osu.Game.Screens.Edit
{
public class EditorBeatmap<T> : IEditorBeatmap<T>
where T : HitObject
{
public event Action<HitObject> HitObjectAdded;
public event Action<HitObject> HitObjectRemoved;
private readonly Beatmap<T> beatmap;
public EditorBeatmap(Beatmap<T> beatmap)
{
this.beatmap = beatmap;
}
public BeatmapInfo BeatmapInfo
{
get => beatmap.BeatmapInfo;
set => beatmap.BeatmapInfo = value;
}
public BeatmapMetadata Metadata => beatmap.Metadata;
public ControlPointInfo ControlPointInfo => beatmap.ControlPointInfo;
public List<BreakPeriod> Breaks => beatmap.Breaks;
public double TotalBreakTime => beatmap.TotalBreakTime;
IReadOnlyList<T> IBeatmap<T>.HitObjects => beatmap.HitObjects;
IReadOnlyList<HitObject> IBeatmap.HitObjects => beatmap.HitObjects;
public IEnumerable<BeatmapStatistic> GetStatistics() => beatmap.GetStatistics();
public IBeatmap Clone() => (EditorBeatmap<T>)MemberwiseClone();
/// <summary>
/// Adds a <see cref="HitObject"/> to this <see cref="EditorBeatmap{T}"/>.
/// </summary>
/// <param name="hitObject">The <see cref="HitObject"/> to add.</param>
public void Add(T hitObject)
{
// Preserve existing sorting order in the beatmap
var insertionIndex = beatmap.HitObjects.FindLastIndex(h => h.StartTime <= hitObject.StartTime);
beatmap.HitObjects.Insert(insertionIndex + 1, hitObject);
HitObjectAdded?.Invoke(hitObject);
}
/// <summary>
/// Removes a <see cref="HitObject"/> from this <see cref="EditorBeatmap{T}"/>.
/// </summary>
/// <param name="hitObject">The <see cref="HitObject"/> to add.</param>
public void Remove(T hitObject)
{
if (beatmap.HitObjects.Remove(hitObject))
HitObjectRemoved?.Invoke(hitObject);
}
/// <summary>
/// Adds a <see cref="HitObject"/> to this <see cref="EditorBeatmap{T}"/>.
/// </summary>
/// <param name="hitObject">The <see cref="HitObject"/> to add.</param>
public void Add(HitObject hitObject) => Add((T)hitObject);
/// <summary>
/// Removes a <see cref="HitObject"/> from this <see cref="EditorBeatmap{T}"/>.
/// </summary>
/// <param name="hitObject">The <see cref="HitObject"/> to add.</param>
public void Remove(HitObject hitObject) => Remove((T)hitObject);
}
}

View File

@ -0,0 +1,46 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Collections.Generic;
using osu.Framework.Audio.Track;
using osu.Framework.Graphics.Textures;
using osu.Game.Beatmaps;
using osu.Game.Rulesets;
using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.Objects;
using osu.Game.Skinning;
using osu.Game.Storyboards;
namespace osu.Game.Screens.Edit
{
/// <summary>
/// Encapsulates a <see cref="WorkingBeatmap"/> while providing an overridden <see cref="Beatmap{TObject}"/>.
/// </summary>
/// <typeparam name="TObject"></typeparam>
public class EditorWorkingBeatmap<TObject> : IWorkingBeatmap
where TObject : HitObject
{
private readonly Beatmap<TObject> playableBeatmap;
private readonly WorkingBeatmap workingBeatmap;
public EditorWorkingBeatmap(Beatmap<TObject> playableBeatmap, WorkingBeatmap workingBeatmap)
{
this.playableBeatmap = playableBeatmap;
this.workingBeatmap = workingBeatmap;
}
public IBeatmap Beatmap => workingBeatmap.Beatmap;
public Texture Background => workingBeatmap.Background;
public Track Track => workingBeatmap.Track;
public Waveform Waveform => workingBeatmap.Waveform;
public Storyboard Storyboard => workingBeatmap.Storyboard;
public ISkin Skin => workingBeatmap.Skin;
public IBeatmap GetPlayableBeatmap(RulesetInfo ruleset, IReadOnlyList<Mod> mods) => playableBeatmap;
}
}

View File

@ -0,0 +1,36 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using osu.Game.Beatmaps;
using osu.Game.Rulesets.Edit;
using osu.Game.Rulesets.Objects;
namespace osu.Game.Screens.Edit
{
/// <summary>
/// Interface for the <see cref="IBeatmap"/> contained by the see <see cref="HitObjectComposer"/>.
/// Children of <see cref="HitObjectComposer"/> may resolve the beatmap via <see cref="IEditorBeatmap"/> or <see cref="IEditorBeatmap{T}"/>.
/// </summary>
public interface IEditorBeatmap : IBeatmap
{
/// <summary>
/// Invoked when a <see cref="HitObject"/> is added to this <see cref="IEditorBeatmap"/>.
/// </summary>
event Action<HitObject> HitObjectAdded;
/// <summary>
/// Invoked when a <see cref="HitObject"/> is removed from this <see cref="IEditorBeatmap"/>.
/// </summary>
event Action<HitObject> HitObjectRemoved;
}
/// <summary>
/// Interface for the <see cref="IBeatmap"/> contained by the see <see cref="HitObjectComposer"/>.
/// Children of <see cref="HitObjectComposer"/> may resolve the beatmap via <see cref="IEditorBeatmap"/> or <see cref="IEditorBeatmap{T}"/>.
/// </summary>
public interface IEditorBeatmap<out T> : IEditorBeatmap, IBeatmap<T>
where T : HitObject
{
}
}

View File

@ -77,7 +77,7 @@ namespace osu.Game.Screens.Menu
Scheduler.AddDelayed(delegate
{
// Only start the current track if it is the menu music. A beatmap's track is started when entering the Main Manu.
// Only start the current track if it is the menu music. A beatmap's track is started when entering the Main Menu.
if (menuMusic.Value)
{
track.Restart();

View File

@ -47,7 +47,7 @@ namespace osu.Game.Screens.Menu
private const float visualiser_rounds = 5;
/// <summary>
/// How much should each bar go down each milisecond (based on a full bar).
/// How much should each bar go down each millisecond (based on a full bar).
/// </summary>
private const float decay_per_milisecond = 0.0024f;
@ -161,7 +161,7 @@ namespace osu.Game.Screens.Menu
private IShader shader;
private Texture texture;
//Asuming the logo is a circle, we don't need a second dimension.
//Assuming the logo is a circle, we don't need a second dimension.
private float size;
private Color4 colour;

View File

@ -229,7 +229,7 @@ namespace osu.Game.Screens.Menu
}
/// <summary>
/// Schedule a new extenral animation. Handled queueing and finishing previous animations in a sane way.
/// Schedule a new external animation. Handled queueing and finishing previous animations in a sane way.
/// </summary>
/// <param name="action">The animation to be performed</param>
/// <param name="waitForPrevious">If true, the new animation is delayed until all previous transforms finish. If false, existing transformed are cleared.</param>

View File

@ -0,0 +1,100 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Extensions.IEnumerableExtensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Game.Configuration;
using osu.Game.Rulesets.Judgements;
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Scoring;
using osu.Game.Screens.Play.HUD.HitErrorMeters;
namespace osu.Game.Screens.Play.HUD
{
public class HitErrorDisplay : Container<HitErrorMeter>
{
private const int fade_duration = 200;
private const int margin = 10;
private readonly Bindable<ScoreMeterType> type = new Bindable<ScoreMeterType>();
private readonly HitWindows hitWindows;
private readonly ScoreProcessor processor;
public HitErrorDisplay(ScoreProcessor processor, HitWindows hitWindows)
{
this.processor = processor;
this.hitWindows = hitWindows;
RelativeSizeAxes = Axes.Both;
processor.NewJudgement += onNewJudgement;
}
[BackgroundDependencyLoader]
private void load(OsuConfigManager config)
{
config.BindWith(OsuSetting.ScoreMeter, type);
}
protected override void LoadComplete()
{
base.LoadComplete();
type.BindValueChanged(typeChanged, true);
}
private void onNewJudgement(JudgementResult result)
{
foreach (var c in Children)
c.OnNewJudgement(result);
}
private void typeChanged(ValueChangedEvent<ScoreMeterType> type)
{
Children.ForEach(c => c.FadeOut(fade_duration, Easing.OutQuint));
if (hitWindows == null)
return;
switch (type.NewValue)
{
case ScoreMeterType.HitErrorBoth:
createBar(false);
createBar(true);
break;
case ScoreMeterType.HitErrorLeft:
createBar(false);
break;
case ScoreMeterType.HitErrorRight:
createBar(true);
break;
}
}
private void createBar(bool rightAligned)
{
var display = new BarHitErrorMeter(hitWindows, rightAligned)
{
Margin = new MarginPadding(margin),
Anchor = rightAligned ? Anchor.CentreRight : Anchor.CentreLeft,
Origin = rightAligned ? Anchor.CentreRight : Anchor.CentreLeft,
Alpha = 0,
};
Add(display);
display.FadeInFromZero(fade_duration, Easing.OutQuint);
}
protected override void Dispose(bool isDisposing)
{
base.Dispose(isDisposing);
processor.NewJudgement -= onNewJudgement;
}
}
}

View File

@ -0,0 +1,284 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Linq;
using osu.Framework.Allocation;
using osu.Framework.Extensions.Color4Extensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Colour;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
using osu.Framework.Graphics.Sprites;
using osu.Game.Graphics;
using osu.Game.Rulesets.Judgements;
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Scoring;
using osuTK;
using osuTK.Graphics;
namespace osu.Game.Screens.Play.HUD.HitErrorMeters
{
public class BarHitErrorMeter : HitErrorMeter
{
private readonly Anchor alignment;
private const int arrow_move_duration = 400;
private const int judgement_line_width = 6;
private const int bar_height = 200;
private const int bar_width = 2;
private const int spacing = 2;
private const float chevron_size = 8;
private SpriteIcon arrow;
private Container colourBarsEarly;
private Container colourBarsLate;
private Container judgementsContainer;
private double maxHitWindow;
public BarHitErrorMeter(HitWindows hitWindows, bool rightAligned = false)
: base(hitWindows)
{
alignment = rightAligned ? Anchor.x0 : Anchor.x2;
AutoSizeAxes = Axes.Both;
}
[BackgroundDependencyLoader]
private void load(OsuColour colours)
{
InternalChild = new FillFlowContainer
{
AutoSizeAxes = Axes.X,
Height = bar_height,
Direction = FillDirection.Horizontal,
Spacing = new Vector2(spacing, 0),
Margin = new MarginPadding(2),
Children = new Drawable[]
{
judgementsContainer = new Container
{
Anchor = Anchor.y1 | alignment,
Origin = Anchor.y1 | alignment,
Width = judgement_line_width,
RelativeSizeAxes = Axes.Y,
},
colourBars = new Container
{
Width = bar_width,
RelativeSizeAxes = Axes.Y,
Anchor = Anchor.y1 | alignment,
Origin = Anchor.y1 | alignment,
Children = new Drawable[]
{
colourBarsEarly = new Container
{
Anchor = Anchor.y1 | alignment,
Origin = alignment,
RelativeSizeAxes = Axes.Both,
Height = 0.5f,
Scale = new Vector2(1, -1),
},
colourBarsLate = new Container
{
Anchor = Anchor.y1 | alignment,
Origin = alignment,
RelativeSizeAxes = Axes.Both,
Height = 0.5f,
},
new SpriteIcon
{
Y = -10,
Size = new Vector2(10),
Icon = FontAwesome.Solid.ShippingFast,
Anchor = Anchor.TopCentre,
Origin = Anchor.TopCentre,
},
new SpriteIcon
{
Y = 10,
Size = new Vector2(10),
Icon = FontAwesome.Solid.Bicycle,
Anchor = Anchor.BottomCentre,
Origin = Anchor.BottomCentre,
}
}
},
new Container
{
Anchor = Anchor.y1 | alignment,
Origin = Anchor.y1 | alignment,
Width = chevron_size,
RelativeSizeAxes = Axes.Y,
Child = arrow = new SpriteIcon
{
Anchor = Anchor.TopCentre,
Origin = Anchor.Centre,
RelativePositionAxes = Axes.Y,
Y = 0.5f,
Icon = alignment == Anchor.x2 ? FontAwesome.Solid.ChevronRight : FontAwesome.Solid.ChevronLeft,
Size = new Vector2(chevron_size),
}
},
}
};
createColourBars(colours);
}
protected override void LoadComplete()
{
base.LoadComplete();
colourBars.Height = 0;
colourBars.ResizeHeightTo(1, 800, Easing.OutQuint);
arrow.Alpha = 0;
arrow.Delay(200).FadeInFromZero(600);
}
private void createColourBars(OsuColour colours)
{
var windows = HitWindows.GetAllAvailableHalfWindows().ToArray();
maxHitWindow = windows.First().length;
for (var i = 0; i < windows.Length; i++)
{
var (result, length) = windows[i];
colourBarsEarly.Add(createColourBar(result, (float)(length / maxHitWindow), i == 0));
colourBarsLate.Add(createColourBar(result, (float)(length / maxHitWindow), i == 0));
}
// a little nub to mark the centre point.
var centre = createColourBar(windows.Last().result, 0.01f);
centre.Anchor = centre.Origin = Anchor.y1 | (alignment == Anchor.x2 ? Anchor.x0 : Anchor.x2);
centre.Width = 2.5f;
colourBars.Add(centre);
Color4 getColour(HitResult result)
{
switch (result)
{
case HitResult.Meh:
return colours.Yellow;
case HitResult.Ok:
return colours.Green;
case HitResult.Good:
return colours.GreenLight;
case HitResult.Great:
return colours.Blue;
default:
return colours.BlueLight;
}
}
Drawable createColourBar(HitResult result, float height, bool first = false)
{
var colour = getColour(result);
if (first)
{
// the first bar needs gradient rendering.
const float gradient_start = 0.8f;
return new Container
{
RelativeSizeAxes = Axes.Both,
Children = new Drawable[]
{
new Box
{
RelativeSizeAxes = Axes.Both,
Colour = getColour(result),
Height = height * gradient_start
},
new Box
{
RelativeSizeAxes = Axes.Both,
RelativePositionAxes = Axes.Both,
Colour = ColourInfo.GradientVertical(colour, colour.Opacity(0)),
Y = gradient_start,
Height = height * (1 - gradient_start)
},
}
};
}
return new Box
{
RelativeSizeAxes = Axes.Both,
Colour = colour,
Height = height
};
}
}
private double floatingAverage;
private Container colourBars;
public override void OnNewJudgement(JudgementResult judgement)
{
if (!judgement.IsHit)
return;
judgementsContainer.Add(new JudgementLine
{
Y = getRelativeJudgementPosition(judgement.TimeOffset),
Anchor = alignment == Anchor.x2 ? Anchor.x0 : Anchor.x2,
Origin = Anchor.y1 | (alignment == Anchor.x2 ? Anchor.x0 : Anchor.x2),
});
arrow.MoveToY(
getRelativeJudgementPosition(floatingAverage = floatingAverage * 0.9 + judgement.TimeOffset * 0.1)
, arrow_move_duration, Easing.Out);
}
private float getRelativeJudgementPosition(double value) => (float)((value / maxHitWindow) + 1) / 2;
private class JudgementLine : CompositeDrawable
{
private const int judgement_fade_duration = 10000;
public JudgementLine()
{
RelativeSizeAxes = Axes.X;
RelativePositionAxes = Axes.Y;
Height = 3;
InternalChild = new CircularContainer
{
Masking = true,
RelativeSizeAxes = Axes.Both,
Child = new Box
{
RelativeSizeAxes = Axes.Both,
Colour = Color4.White,
}
};
}
protected override void LoadComplete()
{
base.LoadComplete();
Width = 0;
this.ResizeWidthTo(1, 200, Easing.OutElasticHalf);
this.FadeTo(0.8f, 150).Then().FadeOut(judgement_fade_duration, Easing.OutQuint).Expire();
}
}
}
}

View File

@ -0,0 +1,21 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Graphics.Containers;
using osu.Game.Rulesets.Judgements;
using osu.Game.Rulesets.Objects;
namespace osu.Game.Screens.Play.HUD.HitErrorMeters
{
public abstract class HitErrorMeter : CompositeDrawable
{
protected readonly HitWindows HitWindows;
protected HitErrorMeter(HitWindows hitWindows)
{
HitWindows = hitWindows;
}
public abstract void OnNewJudgement(JudgementResult judgement);
}
}

View File

@ -3,6 +3,7 @@
using System;
using System.Collections.Generic;
using System.Linq;
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
@ -33,6 +34,7 @@ namespace osu.Game.Screens.Play
public readonly HealthDisplay HealthDisplay;
public readonly SongProgress Progress;
public readonly ModDisplay ModDisplay;
public readonly HitErrorDisplay HitErrorDisplay;
public readonly HoldForMenuButton HoldToQuit;
public readonly PlayerSettingsOverlay PlayerSettingsOverlay;
@ -84,6 +86,7 @@ namespace osu.Game.Screens.Play
HealthDisplay = CreateHealthDisplay(),
Progress = CreateProgress(),
ModDisplay = CreateModsContainer(),
HitErrorDisplay = CreateHitErrorDisplayOverlay(),
}
},
PlayerSettingsOverlay = CreatePlayerSettingsOverlay(),
@ -256,6 +259,8 @@ namespace osu.Game.Screens.Play
Margin = new MarginPadding { Top = 20, Right = 10 },
};
protected virtual HitErrorDisplay CreateHitErrorDisplayOverlay() => new HitErrorDisplay(scoreProcessor, drawableRuleset.Objects.FirstOrDefault()?.HitWindows);
protected virtual PlayerSettingsOverlay CreatePlayerSettingsOverlay() => new PlayerSettingsOverlay();
protected virtual void BindProcessor(ScoreProcessor processor)

View File

@ -60,7 +60,9 @@ namespace osu.Game.Screens.Play
[Resolved]
private ScoreManager scoreManager { get; set; }
private RulesetInfo ruleset;
private RulesetInfo rulesetInfo;
private Ruleset ruleset;
private IAPIProvider api;
@ -121,21 +123,53 @@ namespace osu.Game.Screens.Play
InternalChild = GameplayClockContainer = new GameplayClockContainer(working, Mods.Value, DrawableRuleset.GameplayStartTime);
GameplayClockContainer.Children = new[]
addUnderlayComponents(GameplayClockContainer);
addGameplayComponents(GameplayClockContainer, working);
addOverlayComponents(GameplayClockContainer, working);
DrawableRuleset.HasReplayLoaded.BindValueChanged(e => HUDOverlay.HoldToQuit.PauseOnFocusLost = !e.NewValue && PauseOnFocusLost, true);
// bind clock into components that require it
DrawableRuleset.IsPaused.BindTo(GameplayClockContainer.IsPaused);
// Bind ScoreProcessor to ourselves
ScoreProcessor.AllJudged += onCompletion;
ScoreProcessor.Failed += onFail;
foreach (var mod in Mods.Value.OfType<IApplicableToScoreProcessor>())
mod.ApplyToScoreProcessor(ScoreProcessor);
}
private void addUnderlayComponents(Container target)
{
DimmableStoryboard = new DimmableStoryboard(Beatmap.Value.Storyboard) { RelativeSizeAxes = Axes.Both },
new ScalingContainer(ScalingMode.Gameplay)
target.Add(DimmableStoryboard = new DimmableStoryboard(Beatmap.Value.Storyboard) { RelativeSizeAxes = Axes.Both });
}
private void addGameplayComponents(Container target, WorkingBeatmap working)
{
Child = new LocalSkinOverrideContainer(working.Skin)
{
RelativeSizeAxes = Axes.Both,
Children = new Drawable[]
var beatmapSkinProvider = new BeatmapSkinProvidingContainer(working.Skin);
// the beatmapSkinProvider is used as the fallback source here to allow the ruleset-specific skin implementation
// full access to all skin sources.
var rulesetSkinProvider = new SkinProvidingContainer(ruleset.CreateLegacySkinProvider(beatmapSkinProvider));
// load the skinning hierarchy first.
// this is intentionally done in two stages to ensure things are in a loaded state before exposing the ruleset to skin sources.
target.Add(new ScalingContainer(ScalingMode.Gameplay)
.WithChild(beatmapSkinProvider
.WithChild(target = rulesetSkinProvider)));
target.AddRange(new Drawable[]
{
DrawableRuleset,
new ComboEffects(ScoreProcessor)
});
}
}
},
private void addOverlayComponents(Container target, WorkingBeatmap working)
{
target.AddRange(new[]
{
breakOverlay = new BreakOverlay(working.Beatmap.BeatmapInfo.LetterboxInBreaks, ScoreProcessor)
{
Anchor = Anchor.Centre,
@ -144,6 +178,7 @@ namespace osu.Game.Screens.Play
},
// display the cursor above some HUD elements.
DrawableRuleset.Cursor?.CreateProxy() ?? new Container(),
DrawableRuleset.ResumeOverlay?.CreateProxy() ?? new Container(),
HUDOverlay = new HUDOverlay(ScoreProcessor, DrawableRuleset, Mods.Value)
{
HoldToQuit =
@ -194,19 +229,7 @@ namespace osu.Game.Screens.Play
},
},
failAnimation = new FailAnimation(DrawableRuleset) { OnComplete = onFailComplete, }
};
DrawableRuleset.HasReplayLoaded.BindValueChanged(e => HUDOverlay.HoldToQuit.PauseOnFocusLost = !e.NewValue && PauseOnFocusLost, true);
// bind clock into components that require it
DrawableRuleset.IsPaused.BindTo(GameplayClockContainer.IsPaused);
// Bind ScoreProcessor to ourselves
ScoreProcessor.AllJudged += onCompletion;
ScoreProcessor.Failed += onFail;
foreach (var mod in Mods.Value.OfType<IApplicableToScoreProcessor>())
mod.ApplyToScoreProcessor(ScoreProcessor);
});
}
private WorkingBeatmap loadBeatmap()
@ -222,20 +245,20 @@ namespace osu.Game.Screens.Play
if (beatmap == null)
throw new InvalidOperationException("Beatmap was not loaded");
ruleset = Ruleset.Value ?? beatmap.BeatmapInfo.Ruleset;
var rulesetInstance = ruleset.CreateInstance();
rulesetInfo = Ruleset.Value ?? beatmap.BeatmapInfo.Ruleset;
ruleset = rulesetInfo.CreateInstance();
try
{
DrawableRuleset = rulesetInstance.CreateDrawableRulesetWith(working, Mods.Value);
DrawableRuleset = ruleset.CreateDrawableRulesetWith(working, Mods.Value);
}
catch (BeatmapInvalidForRulesetException)
{
// we may fail to create a DrawableRuleset if the beatmap cannot be loaded with the user's preferred ruleset
// let's try again forcing the beatmap's ruleset.
ruleset = beatmap.BeatmapInfo.Ruleset;
rulesetInstance = ruleset.CreateInstance();
DrawableRuleset = rulesetInstance.CreateDrawableRulesetWith(Beatmap.Value, Mods.Value);
rulesetInfo = beatmap.BeatmapInfo.Ruleset;
ruleset = rulesetInfo.CreateInstance();
DrawableRuleset = ruleset.CreateDrawableRulesetWith(Beatmap.Value, Mods.Value);
}
if (!DrawableRuleset.Objects.Any())
@ -313,7 +336,7 @@ namespace osu.Game.Screens.Play
var score = DrawableRuleset.ReplayScore?.ScoreInfo ?? new ScoreInfo
{
Beatmap = Beatmap.Value.BeatmapInfo,
Ruleset = ruleset,
Ruleset = rulesetInfo,
Mods = Mods.Value.ToArray(),
User = api.LocalUser.Value,
};

View File

@ -414,7 +414,11 @@ namespace osu.Game.Screens.Select
{
Logger.Log($"beatmap changed from \"{Beatmap.Value.BeatmapInfo}\" to \"{beatmap}\"");
Beatmap.Value = beatmaps.GetWorkingBeatmap(beatmap, Beatmap.Value);
WorkingBeatmap previous = Beatmap.Value;
Beatmap.Value = beatmaps.GetWorkingBeatmap(beatmap, previous);
if (this.IsCurrentScreen() && Beatmap.Value?.Track != previous?.Track)
ensurePlayingSelected();
if (beatmap != null)
{
@ -425,8 +429,6 @@ namespace osu.Game.Screens.Select
}
}
if (this.IsCurrentScreen())
ensurePlayingSelected();
UpdateBeatmap(Beatmap.Value);
}
}

View File

@ -0,0 +1,39 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Game.Audio;
using osu.Game.Configuration;
namespace osu.Game.Skinning
{
/// <summary>
/// A container which overrides existing skin options with beatmap-local values.
/// </summary>
public class BeatmapSkinProvidingContainer : SkinProvidingContainer
{
private readonly Bindable<bool> beatmapSkins = new Bindable<bool>();
private readonly Bindable<bool> beatmapHitsounds = new Bindable<bool>();
protected override bool AllowConfigurationLookup => beatmapSkins.Value;
protected override bool AllowDrawableLookup(string componentName) => beatmapSkins.Value;
protected override bool AllowTextureLookup(string componentName) => beatmapSkins.Value;
protected override bool AllowSampleLookup(ISampleInfo componentName) => beatmapHitsounds.Value;
public BeatmapSkinProvidingContainer(ISkin skin)
: base(skin)
{
}
[BackgroundDependencyLoader]
private void load(OsuConfigManager config)
{
config.BindWith(OsuSetting.BeatmapSkins, beatmapSkins);
config.BindWith(OsuSetting.BeatmapHitsounds, beatmapHitsounds);
beatmapSkins.BindValueChanged(_ => TriggerSourceChanged());
beatmapHitsounds.BindValueChanged(_ => TriggerSourceChanged());
}
}
}

View File

@ -0,0 +1,23 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Audio;
using osu.Framework.IO.Stores;
namespace osu.Game.Skinning
{
public class DefaultLegacySkin : LegacySkin
{
public DefaultLegacySkin(IResourceStore<byte[]> storage, AudioManager audioManager)
: base(Info, storage, audioManager, string.Empty)
{
}
public static SkinInfo Info { get; } = new SkinInfo
{
ID = -1, // this is temporary until database storage is decided upon.
Name = "osu!classic",
Creator = "team osu!"
};
}
}

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