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Consider slider lengths as part of Distance
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@ -46,10 +46,16 @@ namespace osu.Game.Rulesets.Osu.Objects
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}
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/// <summary>
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/// The position of the cursor at the point of completion of this <see cref="OsuHitObject"/>.
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/// This is set and used by difficulty calculation.
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/// The position of the cursor at the point of completion of this <see cref="Slider"/> if it was hit
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/// with as few movements as possible. This is set and used by difficulty calculation.
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/// </summary>
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internal Vector2? CursorPosition;
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internal Vector2? LazyEndPosition;
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/// <summary>
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/// The distance travelled by the cursor upon completion of this <see cref="Slider"/> if it was hit
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/// with as few movements as possible. This is set and used by difficulty calculation.
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/// </summary>
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internal float LazyTravelDistance;
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public List<SampleInfoList> RepeatSamples { get; set; } = new List<SampleInfoList>();
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public int RepeatCount { get; set; } = 1;
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