Consider slider lengths as part of Distance

This commit is contained in:
smoogipoo
2017-11-17 21:28:59 +09:00
parent 9260f5b64e
commit eb03b0db30
2 changed files with 18 additions and 9 deletions

View File

@ -46,10 +46,16 @@ namespace osu.Game.Rulesets.Osu.Objects
}
/// <summary>
/// The position of the cursor at the point of completion of this <see cref="OsuHitObject"/>.
/// This is set and used by difficulty calculation.
/// The position of the cursor at the point of completion of this <see cref="Slider"/> if it was hit
/// with as few movements as possible. This is set and used by difficulty calculation.
/// </summary>
internal Vector2? CursorPosition;
internal Vector2? LazyEndPosition;
/// <summary>
/// The distance travelled by the cursor upon completion of this <see cref="Slider"/> if it was hit
/// with as few movements as possible. This is set and used by difficulty calculation.
/// </summary>
internal float LazyTravelDistance;
public List<SampleInfoList> RepeatSamples { get; set; } = new List<SampleInfoList>();
public int RepeatCount { get; set; } = 1;