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Allow mods to apply to track, not clock
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@ -57,8 +57,8 @@ namespace osu.Game.Tests.Visual.Gameplay
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beforeLoadAction?.Invoke();
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Beatmap.Value = CreateWorkingBeatmap(new OsuRuleset().RulesetInfo);
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foreach (var mod in Mods.Value.OfType<IApplicableToClock>())
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mod.ApplyToClock(Beatmap.Value.Track);
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foreach (var mod in Mods.Value.OfType<IApplicableToTrack>())
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mod.ApplyToTrack(Beatmap.Value.Track);
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InputManager.Child = container = new TestPlayerLoaderContainer(
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loader = new TestPlayerLoader(() =>
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