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Remove unnecessary comment
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@ -99,7 +99,6 @@ namespace osu.Game.Graphics.Cursor
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protected override void OnMouseUp(MouseUpEvent e)
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protected override void OnMouseUp(MouseUpEvent e)
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{
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{
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// cursor should go back to original size when none of main buttons are pressed
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if (!anyMouseButtonPressed(e))
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if (!anyMouseButtonPressed(e))
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{
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{
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activeCursor.AdditiveLayer.FadeOutFromOne(500, Easing.OutQuint);
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activeCursor.AdditiveLayer.FadeOutFromOne(500, Easing.OutQuint);
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