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Add remaining taiko hitobject skinnables and expose as SkinnableDrawable for safety
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@ -116,7 +116,7 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
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// If we're far enough away from the left stage, we should bring outselves in front of it
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ProxyContent();
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var flash = (MainPiece as CirclePiece)?.FlashBox;
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var flash = (MainPiece.Drawable as CirclePiece)?.FlashBox;
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flash?.FadeTo(0.9f).FadeOut(300);
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const float gravity_time = 300;
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