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Add remaining taiko hitobject skinnables and expose as SkinnableDrawable for safety
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@ -2,9 +2,9 @@
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// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Game.Rulesets.Scoring;
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using osu.Game.Rulesets.Taiko.Objects.Drawables.Pieces;
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using osu.Game.Skinning;
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namespace osu.Game.Rulesets.Taiko.Objects.Drawables
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{
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@ -31,6 +31,7 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
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public override bool OnPressed(TaikoAction action) => false;
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protected override CompositeDrawable CreateMainPiece() => new TickPiece();
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protected override SkinnableDrawable CreateMainPiece() => new SkinnableDrawable(new TaikoSkinComponent(TaikoSkinComponents.DrumRollTick),
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_ => new TickPiece());
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}
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}
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