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Add remaining taiko hitobject skinnables and expose as SkinnableDrawable for safety
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@ -7,6 +7,9 @@ namespace osu.Game.Rulesets.Taiko
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{
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InputDrum,
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CentreHit,
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RimHit
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RimHit,
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DrumRollBody,
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DrumRollTick,
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Swell
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}
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}
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