Add beatmap set online status and display it in direct panels and the beatmap set overlay.

This commit is contained in:
DrabWeb
2018-03-26 21:04:45 -03:00
parent c9276ce2b8
commit eb374c5774
9 changed files with 175 additions and 2 deletions

View File

@ -11,7 +11,9 @@ using osu.Framework.Localisation;
using osu.Game.Graphics;
using osu.Game.Graphics.Sprites;
using osu.Framework.Graphics.Shapes;
using osu.Framework.Input;
using osu.Game.Beatmaps;
using osu.Game.Beatmaps.Drawables;
namespace osu.Game.Overlays.Direct
{
@ -20,7 +22,7 @@ namespace osu.Game.Overlays.Direct
private const float horizontal_padding = 10;
private const float vertical_padding = 5;
private FillFlowContainer bottomPanel;
private FillFlowContainer bottomPanel, statusContainer;
private PlayButton playButton;
private Box progressBar;
@ -199,7 +201,37 @@ namespace osu.Game.Overlays.Direct
Size = new Vector2(30),
Alpha = 0,
},
statusContainer = new FillFlowContainer
{
AutoSizeAxes = Axes.Both,
Margin = new MarginPadding { Top = 5, Left = 5 },
Spacing = new Vector2(5),
},
});
if (SetInfo.OnlineInfo?.HasVideo ?? false)
{
statusContainer.Add(new IconPill(FontAwesome.fa_film));
}
statusContainer.Add(new BeatmapSetOnlineStatusPill(12, new MarginPadding { Horizontal = 10, Vertical = 5 })
{
Status = SetInfo.OnlineInfo?.Status ?? BeatmapSetOnlineStatus.None,
});
}
protected override bool OnHover(InputState state)
{
statusContainer.FadeOut(120, Easing.InOutQuint);
return base.OnHover(state);
}
protected override void OnHoverLost(InputState state)
{
base.OnHoverLost(state);
statusContainer.FadeIn(120, Easing.InOutQuint);
}
}
}