put Bar into its own file and let it only add a background if BackgroundColour is changed

This commit is contained in:
Jorolf
2017-04-07 18:13:55 +02:00
parent e59c0a770f
commit eb4b3772e9
4 changed files with 136 additions and 125 deletions

View File

@ -4,10 +4,7 @@
using OpenTK;
using OpenTK.Graphics;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Colour;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Sprites;
using System;
using System.Collections.Generic;
using System.Linq;
@ -53,129 +50,8 @@ namespace osu.Game.Graphics.UserInterface
Size = (direction & BarDirection.Horizontal) > 0 ? new Vector2(1, 1.0f / values.Count) : new Vector2(1.0f / values.Count, 1),
Length = values[i] / values.Max(),
Direction = Direction,
BackgroundColour = new Color4(0, 0, 0, 0),
});
}
}
}
public class Bar : Container
{
private readonly Box background;
private readonly Box bar;
private const int resize_duration = 250;
private const EasingTypes easing = EasingTypes.InOutCubic;
private float length;
public float Length
{
get
{
return length;
}
set
{
length = MathHelper.Clamp(value, 0, 1);
updateBarLength();
}
}
public SRGBColour BackgroundColour
{
get
{
return background.Colour;
}
set
{
background.Colour = value;
}
}
public SRGBColour BarColour
{
get
{
return bar.Colour;
}
set
{
bar.Colour = value;
}
}
private BarDirection direction = BarDirection.LeftToRight;
public BarDirection Direction
{
get
{
return direction;
}
set
{
direction = value;
updateBarLength();
}
}
public Bar()
{
Children = new[]
{
background = new Box
{
RelativeSizeAxes = Axes.Both,
},
bar = new Box
{
RelativeSizeAxes = Axes.Both,
}
};
}
private void updateBarLength()
{
switch (direction)
{
case BarDirection.LeftToRight:
case BarDirection.RightToLeft:
bar.ResizeTo(new Vector2(length, 1), resize_duration, easing);
break;
case BarDirection.TopToBottom:
case BarDirection.BottomToTop:
bar.ResizeTo(new Vector2(1, length), resize_duration, easing);
break;
}
switch (direction)
{
case BarDirection.LeftToRight:
case BarDirection.TopToBottom:
bar.Anchor = Anchor.TopLeft;
bar.Origin = Anchor.TopLeft;
break;
case BarDirection.RightToLeft:
case BarDirection.BottomToTop:
bar.Anchor = Anchor.BottomRight;
bar.Origin = Anchor.BottomRight;
break;
}
}
}
[Flags]
public enum BarDirection
{
LeftToRight = 1 << 0,
RightToLeft = 1 << 1,
TopToBottom = 1 << 2,
BottomToTop = 1 << 3,
Vertical = TopToBottom | BottomToTop,
Horizontal = LeftToRight | RightToLeft,
}
}