Merge pull request #16420 from bdach/slider-paste-parsing-failures-2

Fix pasted sliders having sample points with time at infinity
This commit is contained in:
Dean Herbert
2022-01-13 23:28:49 +09:00
committed by GitHub
2 changed files with 33 additions and 24 deletions

View File

@ -87,23 +87,6 @@ namespace osu.Game.Rulesets.Objects
[JsonIgnore]
public SlimReadOnlyListWrapper<HitObject> NestedHitObjects => nestedHitObjects.AsSlimReadOnly();
public HitObject()
{
StartTimeBindable.ValueChanged += time =>
{
double offset = time.NewValue - time.OldValue;
foreach (var nested in nestedHitObjects)
nested.StartTime += offset;
if (DifficultyControlPoint != DifficultyControlPoint.DEFAULT)
DifficultyControlPoint.Time = time.NewValue;
if (SampleControlPoint != SampleControlPoint.DEFAULT)
SampleControlPoint.Time = this.GetEndTime() + control_point_leniency;
};
}
/// <summary>
/// Applies default values to this HitObject.
/// </summary>
@ -115,24 +98,22 @@ namespace osu.Game.Rulesets.Objects
var legacyInfo = controlPointInfo as LegacyControlPointInfo;
if (legacyInfo != null)
{
DifficultyControlPoint = (DifficultyControlPoint)legacyInfo.DifficultyPointAt(StartTime).DeepClone();
DifficultyControlPoint.Time = StartTime;
}
else if (DifficultyControlPoint == DifficultyControlPoint.DEFAULT)
DifficultyControlPoint = new DifficultyControlPoint();
DifficultyControlPoint.Time = StartTime;
ApplyDefaultsToSelf(controlPointInfo, difficulty);
// This is done here after ApplyDefaultsToSelf as we may require custom defaults to be applied to have an accurate end time.
if (legacyInfo != null)
{
SampleControlPoint = (SampleControlPoint)legacyInfo.SamplePointAt(this.GetEndTime() + control_point_leniency).DeepClone();
SampleControlPoint.Time = this.GetEndTime() + control_point_leniency;
}
else if (SampleControlPoint == SampleControlPoint.DEFAULT)
SampleControlPoint = new SampleControlPoint();
SampleControlPoint.Time = this.GetEndTime() + control_point_leniency;
nestedHitObjects.Clear();
CreateNestedHitObjects(cancellationToken);
@ -155,7 +136,28 @@ namespace osu.Game.Rulesets.Objects
foreach (var h in nestedHitObjects)
h.ApplyDefaults(controlPointInfo, difficulty, cancellationToken);
// `ApplyDefaults()` may be called multiple times on a single hitobject.
// to prevent subscribing to `StartTimeBindable.ValueChanged` multiple times with the same callback,
// remove the previous subscription (if present) before (re-)registering.
StartTimeBindable.ValueChanged -= onStartTimeChanged;
// this callback must be (re-)registered after default application
// to ensure that the read of `this.GetEndTime()` within `onStartTimeChanged` doesn't return an invalid value
// if `StartTimeBindable` is changed prior to default application.
StartTimeBindable.ValueChanged += onStartTimeChanged;
DefaultsApplied?.Invoke(this);
void onStartTimeChanged(ValueChangedEvent<double> time)
{
double offset = time.NewValue - time.OldValue;
foreach (var nested in nestedHitObjects)
nested.StartTime += offset;
DifficultyControlPoint.Time = time.NewValue;
SampleControlPoint.Time = this.GetEndTime() + control_point_leniency;
}
}
protected virtual void ApplyDefaultsToSelf(ControlPointInfo controlPointInfo, IBeatmapDifficultyInfo difficulty)