Back to using SampleInfo + fix taiko beatmap conversion.

This commit is contained in:
smoogipooo
2017-04-06 11:41:16 +09:00
parent e903241c7b
commit eb82a4c090
19 changed files with 178 additions and 164 deletions

View File

@ -6,7 +6,6 @@ using NUnit.Framework;
using OpenTK;
using OpenTK.Graphics;
using osu.Game.Beatmaps.Formats;
using osu.Game.Beatmaps.Samples;
using osu.Game.Modes;
using osu.Game.Tests.Resources;
using osu.Game.Modes.Osu;
@ -137,12 +136,12 @@ namespace osu.Game.Tests.Beatmaps.Formats
Assert.IsNotNull(slider);
Assert.AreEqual(new Vector2(192, 168), slider.Position);
Assert.AreEqual(956, slider.StartTime);
Assert.IsTrue(slider.SampleBanks.Any(b => b.Name == "none"));
Assert.IsTrue(slider.Samples.Any(s => s.Name == @"normal"));
var hit = beatmap.HitObjects[1] as LegacyHit;
Assert.IsNotNull(hit);
Assert.AreEqual(new Vector2(304, 56), hit.Position);
Assert.AreEqual(1285, hit.StartTime);
Assert.IsTrue(hit.SampleBanks.Any(b => b.Name == "clap"));
Assert.IsTrue(hit.Samples.Any(s => s.Name == @"clap"));
}
}
}