diff --git a/osu.Game.Rulesets.Taiko/Replays/TaikoAutoGenerator.cs b/osu.Game.Rulesets.Taiko/Replays/TaikoAutoGenerator.cs index 67f93a0259..463bb84d07 100644 --- a/osu.Game.Rulesets.Taiko/Replays/TaikoAutoGenerator.cs +++ b/osu.Game.Rulesets.Taiko/Replays/TaikoAutoGenerator.cs @@ -118,7 +118,7 @@ namespace osu.Game.Rulesets.Taiko.Replays bool canDelayKeyUp = nextHitObject == null || nextHitObject.StartTime > endTime + KEY_UP_DELAY; - double calculatedDelay = canDelayKeyUp ? KEY_UP_DELAY : nextHitObject.StartTime - endTime; + double calculatedDelay = canDelayKeyUp ? KEY_UP_DELAY : (nextHitObject.StartTime - endTime) * 0.9; Frames.Add(new TaikoReplayFrame(endTime + calculatedDelay));