Fix incorrect controlpoint being applied to samples

This commit is contained in:
smoogipoo
2018-12-03 17:21:27 +09:00
parent 8f1d53400e
commit eb88768bd0
4 changed files with 11 additions and 5 deletions

View File

@ -147,6 +147,7 @@ namespace osu.Game.Rulesets.Objects.Drawables
/// <summary>
/// Plays all the hit sounds for this <see cref="DrawableHitObject"/>.
/// This is invoked automatically when this <see cref="DrawableHitObject"/> is hit.
/// </summary>
public void PlaySamples() => Samples?.Play();