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Ensure editor background is dimmed after return from gameplay test
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@ -10,10 +10,12 @@ using osu.Framework.Testing;
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using osu.Game.Beatmaps;
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using osu.Game.Rulesets;
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using osu.Game.Rulesets.Osu;
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using osu.Game.Screens.Backgrounds;
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using osu.Game.Screens.Edit;
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using osu.Game.Screens.Edit.Components.Timelines.Summary;
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using osu.Game.Screens.Edit.GameplayTest;
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using osu.Game.Tests.Beatmaps.IO;
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using osuTK.Graphics;
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using osuTK.Input;
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namespace osu.Game.Tests.Visual.Editing
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@ -59,6 +61,11 @@ namespace osu.Game.Tests.Visual.Editing
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AddUntilStep("player pushed", () => (editorPlayer = Stack.CurrentScreen as EditorPlayer) != null);
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AddStep("exit player", () => editorPlayer.Exit());
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AddUntilStep("current screen is editor", () => Stack.CurrentScreen is Editor);
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AddUntilStep("background has correct params", () =>
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{
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var background = this.ChildrenOfType<BackgroundScreenBeatmap>().Single();
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return background.Colour == Color4.DarkGray && background.BlurAmount.Value == 0;
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});
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}
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[Test]
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