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revert changes from GameplayLeaderboard
tests
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@ -42,7 +42,7 @@ namespace osu.Game.Tests.Visual.Gameplay
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AddStep("add many scores in one go", () =>
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AddStep("add many scores in one go", () =>
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{
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{
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for (int i = 0; i < 49; i++)
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for (int i = 0; i < 32; i++)
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createRandomScore(new APIUser { Username = $"Player {i + 1}" });
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createRandomScore(new APIUser { Username = $"Player {i + 1}" });
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// Add player at end to force an animation down the whole list.
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// Add player at end to force an animation down the whole list.
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@ -61,12 +61,6 @@ namespace osu.Game.Tests.Visual.Gameplay
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AddUntilStep("wait for tracked score fully visible", () => leaderboard.ScreenSpaceDrawQuad.Intersects(leaderboard.TrackedScore!.ScreenSpaceDrawQuad));
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AddUntilStep("wait for tracked score fully visible", () => leaderboard.ScreenSpaceDrawQuad.Intersects(leaderboard.TrackedScore!.ScreenSpaceDrawQuad));
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AddUntilStep("ensure player is #50", () => leaderboard.CheckPositionByUsername("You", 50));
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AddStep("add one more player", () => createRandomScore(new APIUser { Username = "Player 50" }));
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AddUntilStep("ensure player is #?", () => leaderboard.CheckPositionByUsername("You", null));
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AddStep("change score to middle", () => playerScore.Value = 1000000);
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AddStep("change score to middle", () => playerScore.Value = 1000000);
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AddWaitStep("wait for movement", 5);
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AddWaitStep("wait for movement", 5);
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AddUntilStep("wait for tracked score fully visible", () => leaderboard.ScreenSpaceDrawQuad.Intersects(leaderboard.TrackedScore!.ScreenSpaceDrawQuad));
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AddUntilStep("wait for tracked score fully visible", () => leaderboard.ScreenSpaceDrawQuad.Intersects(leaderboard.TrackedScore!.ScreenSpaceDrawQuad));
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