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Re-implement taiko's accumulating health processor
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@ -80,7 +80,7 @@ namespace osu.Game.Rulesets
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/// Creates a <see cref="HealthProcessor"/> for this <see cref="Ruleset"/>.
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/// </summary>
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/// <returns>The health processor.</returns>
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public virtual HealthProcessor CreateHealthProcessor(double gameplayStartTime) => new HealthProcessor(gameplayStartTime);
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public virtual HealthProcessor CreateHealthProcessor(double gameplayStartTime) => new DrainingHealthProcessor(gameplayStartTime);
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/// <summary>
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/// Creates a <see cref="IBeatmapConverter"/> to convert a <see cref="IBeatmap"/> to one that is applicable for this <see cref="Ruleset"/>.
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