Re-implement taiko's accumulating health processor

This commit is contained in:
smoogipoo
2019-12-25 21:16:40 +09:00
parent 3b07c3913d
commit eba6371526
6 changed files with 188 additions and 90 deletions

View File

@ -80,7 +80,7 @@ namespace osu.Game.Rulesets
/// Creates a <see cref="HealthProcessor"/> for this <see cref="Ruleset"/>.
/// </summary>
/// <returns>The health processor.</returns>
public virtual HealthProcessor CreateHealthProcessor(double gameplayStartTime) => new HealthProcessor(gameplayStartTime);
public virtual HealthProcessor CreateHealthProcessor(double gameplayStartTime) => new DrainingHealthProcessor(gameplayStartTime);
/// <summary>
/// Creates a <see cref="IBeatmapConverter"/> to convert a <see cref="IBeatmap"/> to one that is applicable for this <see cref="Ruleset"/>.