Share code with HoldToConfirm implementations elsewhere

This commit is contained in:
Dean Herbert
2018-05-22 01:44:06 +09:00
parent f9c162dee9
commit ebda287e81
6 changed files with 135 additions and 112 deletions

View File

@ -3,49 +3,55 @@
using System.Linq;
using NUnit.Framework;
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Sprites;
using osu.Game.Screens.Play.HUD;
using OpenTK;
using OpenTK.Input;
namespace osu.Game.Tests.Visual
{
[Description("'Hold to Quit' UI element")]
public class TestCaseQuitButton : OsuTestCase
public class TestCaseQuitButton : ManualInputManagerTestCase
{
private readonly QuitButton quitButton;
private Drawable innerButton => quitButton.Children.Single(child => child is CircularContainer);
private bool exitAction;
public TestCaseQuitButton()
[BackgroundDependencyLoader]
private void load()
{
QuitButton quitButton;
Add(quitButton = new QuitButton
{
Origin = Anchor.BottomRight,
Anchor = Anchor.BottomRight,
});
quitButton.ExitAction = () => exitAction = true;
var text = quitButton.Children.OfType<SpriteText>().Single();
AddStep("Trigger text fade in/out", () =>
{
exitAction = false;
innerButton.TriggerOnMouseDown();
innerButton.TriggerOnMouseUp();
Action = () => exitAction = true
});
var text = quitButton.Children.OfType<SpriteText>().First();
// initial display
AddUntilStep(() => text.IsPresent && !exitAction, "Text visible");
AddUntilStep(() => !text.IsPresent && !exitAction, "Text is not visible");
AddStep("Trigger text fade in", () => InputManager.MoveMouseTo(quitButton));
AddUntilStep(() => text.IsPresent && !exitAction, "Text visible");
AddStep("Trigger text fade out", () => InputManager.MoveMouseTo(Vector2.One));
AddUntilStep(() => !text.IsPresent && !exitAction, "Text is not visible");
AddStep("Trigger exit action", () =>
{
exitAction = false;
innerButton.TriggerOnMouseDown();
InputManager.MoveMouseTo(quitButton);
InputManager.ButtonDown(MouseButton.Left);
});
AddUntilStep(() => exitAction, $"{nameof(quitButton.ExitAction)} was triggered");
AddStep("Early release", () => InputManager.ButtonUp(MouseButton.Left));
AddAssert("action not triggered", () => !exitAction);
AddStep("Trigger exit action", () => InputManager.ButtonDown(MouseButton.Left));
AddUntilStep(() => exitAction, $"{nameof(quitButton.Action)} was triggered");
}
}
}