Rename BeatmapInfo.StarDifficulty to StarRating to match underlying interface

This commit is contained in:
Dean Herbert
2021-11-11 17:18:51 +09:00
parent 374d1cc241
commit ebe58cee11
16 changed files with 30 additions and 32 deletions

View File

@ -139,7 +139,8 @@ namespace osu.Game.Beatmaps
private string versionString => string.IsNullOrEmpty(Version) ? string.Empty : $"[{Version}]";
[JsonProperty("difficulty_rating")]
public double StarDifficulty { get; set; }
[Column("StarDifficulty")]
public double StarRating { get; set; }
/// <summary>
/// Currently only populated for beatmap deletion. Use <see cref="ScoreManager"/> to query scores.
@ -147,7 +148,7 @@ namespace osu.Game.Beatmaps
public List<ScoreInfo> Scores { get; set; }
[JsonIgnore]
public DifficultyRating DifficultyRating => BeatmapDifficultyCache.GetDifficultyRating(StarDifficulty);
public DifficultyRating DifficultyRating => BeatmapDifficultyCache.GetDifficultyRating(StarRating);
public override string ToString() => this.GetDisplayTitle();
@ -197,9 +198,6 @@ namespace osu.Game.Beatmaps
[JsonIgnore]
IRulesetInfo IBeatmapInfo.Ruleset => Ruleset;
[JsonIgnore]
double IBeatmapInfo.StarRating => StarDifficulty;
#endregion
}
}

View File

@ -407,7 +407,7 @@ namespace osu.Game.Beatmaps
beatmap.BeatmapInfo.Ruleset = ruleset;
// TODO: this should be done in a better place once we actually need to dynamically update it.
beatmap.BeatmapInfo.StarDifficulty = ruleset?.CreateInstance().CreateDifficultyCalculator(new DummyConversionBeatmap(beatmap)).Calculate().StarRating ?? 0;
beatmap.BeatmapInfo.StarRating = ruleset?.CreateInstance().CreateDifficultyCalculator(new DummyConversionBeatmap(beatmap)).Calculate().StarRating ?? 0;
beatmap.BeatmapInfo.Length = calculateLength(beatmap);
beatmap.BeatmapInfo.BPM = 60000 / beatmap.GetMostCommonBeatLength();

View File

@ -38,7 +38,7 @@ namespace osu.Game.Beatmaps
/// <summary>
/// The maximum star difficulty of all beatmaps in this set.
/// </summary>
public double MaxStarDifficulty => Beatmaps?.Max(b => b.StarDifficulty) ?? 0;
public double MaxStarDifficulty => Beatmaps?.Max(b => b.StarRating) ?? 0;
/// <summary>
/// The maximum playable length in milliseconds of all beatmaps in this set.

View File

@ -64,7 +64,7 @@ namespace osu.Game.Beatmaps
BeatmapInfo beatmapInfo = beatmaps.Where(b => b.Ruleset.Equals(r)).OrderBy(b =>
{
double difference = b.StarDifficulty - recommendation;
double difference = b.StarRating - recommendation;
return difference >= 0 ? difference * 2 : difference * -1; // prefer easier over harder
}).FirstOrDefault();