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Move section update code to abstract method to avoid incorrect BindValue usage
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@ -2,6 +2,7 @@
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// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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using osu.Game.Beatmaps.ControlPoints;
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using osu.Game.Graphics.Sprites;
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@ -22,15 +23,10 @@ namespace osu.Game.Screens.Edit.Timing
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});
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}
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protected override void LoadComplete()
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protected override void OnControlPointChanged(ValueChangedEvent<EffectControlPoint> point)
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{
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base.LoadComplete();
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ControlPoint.BindValueChanged(point =>
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{
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kiai.Text = $"Kiai: {(point.NewValue?.KiaiMode == true ? "on" : "off")}";
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omitBarLine.Text = $"Skip Bar Line: {(point.NewValue?.OmitFirstBarLine == true ? "on" : "off")}";
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});
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kiai.Text = $"Kiai: {(point.NewValue?.KiaiMode == true ? "on" : "off")}";
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omitBarLine.Text = $"Skip Bar Line: {(point.NewValue?.OmitFirstBarLine == true ? "on" : "off")}";
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}
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protected override EffectControlPoint CreatePoint()
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