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Rename conflicting resources
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@ -29,7 +29,6 @@ namespace osu.Game.Tests.Beatmaps
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public abstract class HitObjectSampleTest : PlayerTestScene, IStorageResourceProvider
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{
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protected abstract IResourceStore<byte[]> RulesetResources { get; }
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protected LegacySkin Skin { get; private set; }
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[Resolved]
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@ -76,7 +75,7 @@ namespace osu.Game.Tests.Beatmaps
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AddStep($"load {filename}", () =>
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{
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using (var reader = new LineBufferedReader(Resources.GetStream($"Resources/SampleLookups/{filename}")))
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using (var reader = new LineBufferedReader(RulesetResources.GetStream($"Resources/SampleLookups/{filename}")))
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currentTestBeatmap = Decoder.GetDecoder<Beatmap>(reader).Decode(reader);
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// populate ruleset for beatmap converters that require it to be present.
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