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Rename conflicting resources
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@ -11,7 +11,7 @@ namespace osu.Game.Rulesets.Mania.Tests
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public class TestSceneManiaHitObjectSamples : HitObjectSampleTest
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{
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protected override Ruleset CreatePlayerRuleset() => new ManiaRuleset();
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public override IResourceStore<byte[]> Resources => new DllResourceStore(Assembly.GetAssembly(typeof(TestSceneManiaHitObjectSamples)));
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protected override IResourceStore<byte[]> RulesetResources => new DllResourceStore(Assembly.GetAssembly(typeof(TestSceneManiaHitObjectSamples)));
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/// <summary>
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/// Tests that when a normal sample bank is used, the normal hitsound will be looked up.
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