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Rename TestMultiplayerScreenStack
to TestMultiplayerComponents
This commit is contained in:
@ -31,16 +31,16 @@ namespace osu.Game.Tests.Visual.Multiplayer
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protected BeatmapInfo InitialBeatmap { get; private set; }
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protected BeatmapInfo OtherBeatmap { get; private set; }
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protected IScreen CurrentScreen => multiplayerScreenStack.CurrentScreen;
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protected IScreen CurrentSubScreen => multiplayerScreenStack.MultiplayerScreen.CurrentSubScreen;
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protected IScreen CurrentScreen => multiplayerComponents.CurrentScreen;
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protected IScreen CurrentSubScreen => multiplayerComponents.MultiplayerScreen.CurrentSubScreen;
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private BeatmapManager beatmaps;
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private RulesetStore rulesets;
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private BeatmapSetInfo importedSet;
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private TestMultiplayerScreenStack multiplayerScreenStack;
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private TestMultiplayerComponents multiplayerComponents;
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protected TestMultiplayerClient Client => multiplayerScreenStack.Client;
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protected TestMultiplayerClient Client => multiplayerComponents.Client;
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[Cached(typeof(UserLookupCache))]
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private UserLookupCache lookupCache = new TestUserLookupCache();
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@ -64,12 +64,12 @@ namespace osu.Game.Tests.Visual.Multiplayer
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OtherBeatmap = importedSet.Beatmaps.Last(b => b.RulesetID == 0);
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});
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AddStep("load multiplayer", () => LoadScreen(multiplayerScreenStack = new TestMultiplayerScreenStack()));
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AddUntilStep("wait for multiplayer to load", () => multiplayerScreenStack.IsLoaded);
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AddStep("load multiplayer", () => LoadScreen(multiplayerComponents = new TestMultiplayerComponents()));
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AddUntilStep("wait for multiplayer to load", () => multiplayerComponents.IsLoaded);
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AddUntilStep("wait for lounge to load", () => this.ChildrenOfType<MultiplayerLoungeSubScreen>().FirstOrDefault()?.IsLoaded == true);
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AddUntilStep("wait for lounge", () => multiplayerScreenStack.ChildrenOfType<LoungeSubScreen>().SingleOrDefault()?.IsLoaded == true);
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AddStep("open room", () => multiplayerScreenStack.ChildrenOfType<LoungeSubScreen>().Single().Open(new Room
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AddUntilStep("wait for lounge", () => multiplayerComponents.ChildrenOfType<LoungeSubScreen>().SingleOrDefault()?.IsLoaded == true);
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AddStep("open room", () => multiplayerComponents.ChildrenOfType<LoungeSubScreen>().Single().Open(new Room
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{
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Name = { Value = "Test Room" },
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QueueMode = { Value = Mode },
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@ -109,8 +109,8 @@ namespace osu.Game.Tests.Visual.Multiplayer
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AddUntilStep("wait for ready", () => Client.LocalUser?.State == MultiplayerUserState.Ready);
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clickReadyButton();
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AddUntilStep("wait for player", () => multiplayerScreenStack.CurrentScreen is Player player && player.IsLoaded);
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AddStep("exit player", () => multiplayerScreenStack.MultiplayerScreen.MakeCurrent());
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AddUntilStep("wait for player", () => multiplayerComponents.CurrentScreen is Player player && player.IsLoaded);
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AddStep("exit player", () => multiplayerComponents.MultiplayerScreen.MakeCurrent());
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}
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private void clickReadyButton()
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