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Merge branch 'master' into confine-during-gameplay
# Conflicts: # osu.Game/Overlays/Settings/Sections/Input/MouseSettings.cs
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@ -35,32 +35,32 @@ namespace osu.Game.Overlays.Settings.Sections.Input
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new SettingsCheckbox
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{
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LabelText = "Raw input",
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Bindable = rawInputToggle
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Current = rawInputToggle
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},
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new SensitivitySetting
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{
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LabelText = "Cursor sensitivity",
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Bindable = sensitivityBindable
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Current = sensitivityBindable
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},
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new SettingsCheckbox
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{
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LabelText = "Map absolute input to window",
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Bindable = config.GetBindable<bool>(FrameworkSetting.MapAbsoluteInputToWindow)
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Current = config.GetBindable<bool>(FrameworkSetting.MapAbsoluteInputToWindow)
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},
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new SettingsEnumDropdown<OsuConfineMouseMode>
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{
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LabelText = "Confine mouse cursor to window",
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Bindable = osuConfig.GetBindable<OsuConfineMouseMode>(OsuSetting.ConfineMouseMode)
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Current = osuConfig.GetBindable<OsuConfineMouseMode>(OsuSetting.ConfineMouseMode)
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},
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new SettingsCheckbox
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{
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LabelText = "Disable mouse wheel during gameplay",
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Bindable = osuConfig.GetBindable<bool>(OsuSetting.MouseDisableWheel)
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Current = osuConfig.GetBindable<bool>(OsuSetting.MouseDisableWheel)
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},
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new SettingsCheckbox
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{
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LabelText = "Disable mouse buttons during gameplay",
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Bindable = osuConfig.GetBindable<bool>(OsuSetting.MouseDisableButtons)
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Current = osuConfig.GetBindable<bool>(OsuSetting.MouseDisableButtons)
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},
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};
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