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Fix a couple of inspections
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@ -3,7 +3,6 @@
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using System;
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using osu.Framework;
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using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Primitives;
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@ -35,9 +34,6 @@ namespace osu.Game.Rulesets.Edit
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public override bool HandlePositionalInput => ShouldBeAlive;
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public override bool RemoveWhenNotAlive => false;
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[Resolved(CanBeNull = true)]
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private HitObjectComposer composer { get; set; }
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protected SelectionBlueprint(HitObject hitObject)
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{
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HitObject = hitObject;
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