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Standardise control point search logic in OverlappingScrollAlgorithm
Was using a very local algorithm which I cannot guarantee is correct. I'd rather it just use the one used everywhere else.
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@ -9,11 +9,8 @@ using osuTK.Graphics;
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namespace osu.Game.Beatmaps.ControlPoints
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{
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public abstract class ControlPoint : IComparable<ControlPoint>, IDeepCloneable<ControlPoint>, IEquatable<ControlPoint>
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public abstract class ControlPoint : IComparable<ControlPoint>, IDeepCloneable<ControlPoint>, IEquatable<ControlPoint>, IControlPoint
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{
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/// <summary>
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/// The time at which the control point takes effect.
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/// </summary>
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[JsonIgnore]
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public double Time { get; set; }
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