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Standardise control point search logic in OverlappingScrollAlgorithm
Was using a very local algorithm which I cannot guarantee is correct. I'd rather it just use the one used everywhere else.
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13
osu.Game/Beatmaps/ControlPoints/IControlPoint.cs
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13
osu.Game/Beatmaps/ControlPoints/IControlPoint.cs
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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namespace osu.Game.Beatmaps.ControlPoints
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{
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public interface IControlPoint
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{
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/// <summary>
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/// The time at which the control point takes effect.
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/// </summary>
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public double Time { get; }
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}
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}
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