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Rename all remaining cases
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@ -35,7 +35,7 @@ namespace osu.Game.Beatmaps
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private readonly BeatmapModelDownloader beatmapModelDownloader;
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private readonly WorkingBeatmapCache workingBeatmapCache;
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private readonly BeatmapOnlineLookupQueue onlineBetamapLookupQueue;
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private readonly BeatmapOnlineLookupQueue onlineBeatmapLookupQueue;
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public BeatmapManager(Storage storage, IDatabaseContextFactory contextFactory, RulesetStore rulesets, IAPIProvider api, [NotNull] AudioManager audioManager, IResourceStore<byte[]> resources, GameHost host = null,
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WorkingBeatmap defaultBeatmap = null, bool performOnlineLookups = false)
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@ -48,8 +48,8 @@ namespace osu.Game.Beatmaps
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if (performOnlineLookups)
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{
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onlineBetamapLookupQueue = new BeatmapOnlineLookupQueue(api, storage);
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beatmapModelManager.OnlineLookupQueue = onlineBetamapLookupQueue;
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onlineBeatmapLookupQueue = new BeatmapOnlineLookupQueue(api, storage);
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beatmapModelManager.OnlineLookupQueue = onlineBeatmapLookupQueue;
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}
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}
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@ -182,14 +182,14 @@ namespace osu.Game.Beatmaps
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/// <summary>
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/// Delete a beatmap difficulty.
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/// </summary>
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/// <param name="beatmap">The beatmap difficulty to hide.</param>
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public void Hide(BeatmapInfo beatmap) => beatmapModelManager.Hide(beatmap);
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/// <param name="beatmapInfo">The beatmap difficulty to hide.</param>
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public void Hide(BeatmapInfo beatmapInfo) => beatmapModelManager.Hide(beatmapInfo);
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/// <summary>
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/// Restore a beatmap difficulty.
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/// </summary>
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/// <param name="beatmap">The beatmap difficulty to restore.</param>
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public void Restore(BeatmapInfo beatmap) => beatmapModelManager.Restore(beatmap);
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/// <param name="beatmapInfo">The beatmap difficulty to restore.</param>
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public void Restore(BeatmapInfo beatmapInfo) => beatmapModelManager.Restore(beatmapInfo);
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#endregion
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@ -329,7 +329,7 @@ namespace osu.Game.Beatmaps
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public void Dispose()
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{
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onlineBetamapLookupQueue?.Dispose();
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onlineBeatmapLookupQueue?.Dispose();
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}
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#endregion
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