Rename all remaining cases

This commit is contained in:
Dean Herbert
2021-10-03 00:55:29 +09:00
parent 973c31132b
commit ec61c3c5ee
58 changed files with 342 additions and 341 deletions

View File

@ -35,7 +35,7 @@ namespace osu.Game.Beatmaps
private readonly BeatmapModelDownloader beatmapModelDownloader;
private readonly WorkingBeatmapCache workingBeatmapCache;
private readonly BeatmapOnlineLookupQueue onlineBetamapLookupQueue;
private readonly BeatmapOnlineLookupQueue onlineBeatmapLookupQueue;
public BeatmapManager(Storage storage, IDatabaseContextFactory contextFactory, RulesetStore rulesets, IAPIProvider api, [NotNull] AudioManager audioManager, IResourceStore<byte[]> resources, GameHost host = null,
WorkingBeatmap defaultBeatmap = null, bool performOnlineLookups = false)
@ -48,8 +48,8 @@ namespace osu.Game.Beatmaps
if (performOnlineLookups)
{
onlineBetamapLookupQueue = new BeatmapOnlineLookupQueue(api, storage);
beatmapModelManager.OnlineLookupQueue = onlineBetamapLookupQueue;
onlineBeatmapLookupQueue = new BeatmapOnlineLookupQueue(api, storage);
beatmapModelManager.OnlineLookupQueue = onlineBeatmapLookupQueue;
}
}
@ -182,14 +182,14 @@ namespace osu.Game.Beatmaps
/// <summary>
/// Delete a beatmap difficulty.
/// </summary>
/// <param name="beatmap">The beatmap difficulty to hide.</param>
public void Hide(BeatmapInfo beatmap) => beatmapModelManager.Hide(beatmap);
/// <param name="beatmapInfo">The beatmap difficulty to hide.</param>
public void Hide(BeatmapInfo beatmapInfo) => beatmapModelManager.Hide(beatmapInfo);
/// <summary>
/// Restore a beatmap difficulty.
/// </summary>
/// <param name="beatmap">The beatmap difficulty to restore.</param>
public void Restore(BeatmapInfo beatmap) => beatmapModelManager.Restore(beatmap);
/// <param name="beatmapInfo">The beatmap difficulty to restore.</param>
public void Restore(BeatmapInfo beatmapInfo) => beatmapModelManager.Restore(beatmapInfo);
#endregion
@ -329,7 +329,7 @@ namespace osu.Game.Beatmaps
public void Dispose()
{
onlineBetamapLookupQueue?.Dispose();
onlineBeatmapLookupQueue?.Dispose();
}
#endregion